My Twisted Tower Walkthrough From the Beach to Tower Top
The route I use through Hotel, Mermaid Palace, Clown Casino, Fairground Forest, Lightspeed Land, Charlotte's Castle, and the final climb.
Read Guide →Game Guide Hub
My guide hub for finishing Twisted Tower, solving the biggest progression blockers, finding secrets and tokens, and cleaning up the harder achievements.
Recommended Order
Use these guides to find the right Twisted Tower walkthrough, solution or next step.
Walkthrough
The route I use through Hotel, Mermaid Palace, Clown Casino, Fairground Forest, Lightspeed Land, Charlotte's Castle, and the final climb.
All Secrets
My story-order route through Twisted Tower's hidden secret areas, including the easy-to-miss detours in the Hotel, Casino, Forest, and Lightspeed Land.
Achievements
My 100% achievement route through the first run, ticket and weapon cleanup, Secret Safari, the sub-four-hour clear, no-death run, and Adventure Plus.
Mermaid Palace Puzzles
My route through Mermaid Palace when the Valve Wheel, password, and Crimson Pearl stop progress, plus the order that keeps me from backtracking blindly.
Guide Cluster
The route I use through Hotel, Mermaid Palace, Clown Casino, Fairground Forest, Lightspeed Land, Charlotte's Castle, and the final climb.
Read Guide →My story-order route through Twisted Tower's hidden secret areas, including the easy-to-miss detours in the Hotel, Casino, Forest, and Lightspeed Land.
Read Guide →My 100% achievement route through the first run, ticket and weapon cleanup, Secret Safari, the sub-four-hour clear, no-death run, and Adventure Plus.
Read Guide →My route through Mermaid Palace when the Valve Wheel, password, and Crimson Pearl stop progress, plus the order that keeps me from backtracking blindly.
Read Guide →My route through Clown Casino when the pressure buttons, three levers, Bubble Gun, locked doors, and Giggle Coaster stop the main progression.
Read Guide →My route through the three-platform puzzle, Godmother Maze, Sling Snipe target, Ferris Wheel, and the key that finishes Fairground Forest.
Read Guide →My story-order Twisted Token route through the Hotel, Sewer, Clown Casino, Fairground Forest, and the final red token in the Lobby.
Read Guide →Where I get the Harpoon, Fairy Wings, Bouncy Boots, and Twisted Jet Pack, what each one actually does, and when I stop trying a route without it.
Read Guide →My safer No-Death Daredevil route, with the fights, jumps, spider runs, weapon reset, and late-game sections where I stop taking unnecessary risks.
Read Guide →My Speedy Spree route with practical pace checks, the detours I skip, and the progression mistakes that cost far more time than combat.
Read Guide →If I only want to know where to go next, I use the full walkthrough.
If one specific area is stopping me, I go straight to the relevant puzzle route:
Mermaid Palace
Clown Casino
Fairground Forest and Godmother Maze
If the problem is progression rather than a room puzzle, I check my Twisted Tokens and movement toys.
For completion, I use the all secrets route and achievement guide.
For the harder runs, I keep No-Death Daredevil and Speedy Spree separate.
The biggest thing I had to understand in Twisted Tower was that the game is not really a straight climb.
I keep coming back to the Lobby.
An area gives me a progression item, the Lobby changes, a new movement option becomes available, and that opens the next part of the Tower.
Once I started treating the Lobby as my central reset point, I stopped wasting nearly as much time on doors and jumps that were not supposed to work yet.
For a first clear, I follow the Twisted Tower walkthrough.
My overall progression is:
Beach / Lobby
→ Hotel
→ Mermaid Palace
→ Clown Casino
→ Fairground Forest
→ Lightspeed Pass
→ Lightspeed Land
→ Charlotte’s Castle
→ Tower Top
The walkthrough is where I keep the full sequence, including the moments when I stop searching an area and return to the Lobby.
I do not repeat every puzzle answer here.
If I already know which area is blocking me, going directly to that area’s guide is faster.
Mermaid Palace is where I first started reaching the correct destination before I had completed the required step.
If I am stuck around the poolrooms, the Valve Wheel, the Crimson Pearl entrance, or the password progression, I use the Mermaid Palace puzzle guide.
The main lesson I carry out of this area is simple:
reaching the blocker does not always mean I am ready to solve it yet.
Clown Casino shows me the goal early, then makes me earn access to it.
If pressure buttons, the lever sequence, explosive doors, or Giggle Coaster are stopping me, I go to the Clown Casino puzzle guide.
I judge the Casino by its actual progression state, not by how many rooms I have already visited.
Once the required mechanism is complete, I take the token and leave instead of doing another lap through the Casino.
Fairground Forest gave me more navigation trouble than most of the indoor areas.
If I am missing a movable platform, looping through Godmother Maze, unsure what to shoot at range, or waiting for the Ferris Wheel to behave normally, I use the Fairground Forest guide.
The important decision here is knowing when to stop searching forward and actually backtrack to something I already passed.
Twisted Tokens are not just completion collectibles.
They repeatedly send me back toward the Lobby progression.
If I have finished an area, received a Twisted Token, and now have no obvious next objective, I check the Twisted Token route.
That page is where I keep the relationship between the major area completions, Lobby returns, and later token steps.
My rule during the first playthrough is:
area finished + token obtained = stop searching that area for the next main route.
I return to the Lobby.
When the problem is movement rather than a key or puzzle, I check the movement toys guide.
The main traversal progression gives me:
Harpoon
→ Fairy Wings
→ Bouncy Boots
→ Twisted Jet Pack.
I use the environment to judge what I am missing.
A route built around a movement mechanic is usually telling me more than another failed jump will.
That is especially useful in the Lobby, where several things become meaningful only after later progression.
I do not treat Secret Areas as something I will automatically finish while following the main story.
For Secret Safari, they need to be handled deliberately within the same playthrough.
I use the all Secret Areas route and collect them in story order.
That keeps optional detours separate from the mandatory puzzle route.
It also makes it much easier to decide whether a dangerous side path is actually worth taking during a challenge run.
Twisted Tower has 18 achievements.
I use the achievement guide for the full completion order instead of trying to stack every requirement into one playthrough.
Some achievements happen naturally during progression.
Others ask me to manage tickets, weapon upgrades, Secret Areas, a second playthrough, or a challenge condition.
The main thing I avoid is forcing goals that work against each other into the same run.
For No-Death Daredevil, the entire run changes from exploration to risk management.
I use the no-death route when I already know the normal progression and want to remove the dangerous decisions that do not help me finish.
The places where I pay the most attention are not always obvious boss rooms.
Sustained enemy pressure, miniguns, unfamiliar movement, and optional detours can be just as dangerous as the final fight.
Speedy Spree asks me to finish the Tower in under four hours.
I use the under-four-hours guide once I already know the main route.
For me, the biggest time losses are not slow shooting.
They are:
The late-game tickets also make very clear when I should stop searching and move on.
Once the late-game route reaches Charlotte’s Castle, I know I am moving into the final part of the first playthrough.
Finishing that section gives me access to Tower Top.
At this point I stop treating the Tower like an open cleanup space.
If I still care about a Secret Area or another optional objective, I check that before I commit to the endgame.
If I only want to finish the story, I keep climbing.
Completing the first playthrough activates Adventure Plus.
The activation screen also states that restricted doors are now open.
That explains the restricted doors I deliberately ignored during the first run.
I do not waste first-playthrough time treating those doors as missing-key puzzles.
After the ending, they finally become part of the post-game route.
Adventure Plus is also tied to the final achievement cleanup, so once I finish the story I check my achievement progress before deciding what the next run needs to accomplish.
When Twisted Tower stops making sense, I ask what kind of blocker I am actually looking at.
If I have just received a Twisted Token, I usually return to the Lobby.
If I can see a route but lack the movement mechanic, I keep progressing until I have the appropriate toy.
If I am standing in front of a specific area mechanism, I solve that area’s puzzle chain instead of leaving the entire level.
If the door is clearly restricted, I leave it for post-game progression.
And if I am already doing a challenge run, I ask one more question:
does this detour actually help me finish the achievement I am attempting?
If it does not, I leave it for another run.