The Sinking City 2 Walkthrough: My Full Story Route

This is the route I use from flooded Arkham to the ending, including the major story gates, Shoggoth, Fish Market, the wreck, and final boss.

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The Sinking City 2 Walkthrough: My Full Story Route

Quick Answer

My main route through The Sinking City 2 is:

Opening residential districtMiskatonic Library AnnexShoggothRedemption ChurchArkham Printing House / broken craneDevil’s Reef Hotelresurrection ritualAkeley Memorial HospitalArkham Fish Marketelectrical station and wreckportal and Elder Things ruinsfinal bossfinal ritual

If I know where I am but a safe, lock or puzzle is stopping me, I use the puzzles, codes and investigations guide instead of turning the main walkthrough into a list of every combination and symbol.

I use this walkthrough for one question:

where do I go next?

The Sinking City 2 constantly puts optional investigations, locked rooms and collectibles beside the main route, so it is easy to lose the story thread while chasing something I cannot finish yet.

I do not try to clear Arkham room by room.

I follow the current story objective, finish nearby optional content when it fits the same route, and move forward once the area has given me what I actually need.

Calvin travelling through flooded Arkham in The Sinking City 2
The boat connects most of my major story routes through flooded Arkham. Once an area's progression gate is open, I move instead of searching every old room again.

Opening Arkham — Get the First Floodgate Working

After leaving Calvin and Fay’s apartment, my first clear destination is the Miskatonic Library Annex.

The problem is that the flooded residential route is blocked.

I reach the first gate, find the electrical system dead, and have to clear the small apartment-and-radio-shop loop before I can continue.

This section includes:

  • Apartment 5;
  • the radio shop;
  • the missing electrical fuses;
  • and the gate Fuse Box.

I handle those together rather than leaving one unfinished and sailing back later.

The full safe deduction and electrical layout are in the opening Fuse Box and Apartment 5 guide.

Once the gate opens, I stop searching the residential building and take the route toward Miskatonic University.

Reach the Miskatonic Library Annex

The Annex is where the game starts opening up beyond the introductory survival route.

Miskatonic Library Annex in The Sinking City 2
The Library Annex is my first major story destination. From here the campaign starts mixing main objectives with E.R.C.s, optional investigations, and routes I cannot finish on the first visit.

My main goal here is the book Calvin believes can help bring Fay back.

I push toward the restricted part of the Annex instead of trying to solve every side route immediately.

This is also where I first encounter E.R.C.s.

If I see a crate without an Activator, I remember it and continue. The crate does not have another hidden opening method.

The useful rule for this section is simply:

restricted section first, unfinished optional containers later.

Shoggoth — Activate the Three Devices, Then Shoot the Eyes

The first major fixed boss encounter is the Shoggoth.

The part that matters is that I do not treat the creature’s body as the main target.

There are three devices around the encounter.

I use those first.

Once the mechanism exposes the Shoggoth’s vulnerable eyes, that is when I commit my damage.

My loop is:

reach a device

activate it

keep moving while the arena becomes dangerous

shoot the exposed eyes

move to the next device

I do not stand still dumping handgun rounds into the creature while its weak point is closed.

That wastes ammunition and keeps me in danger longer.

When the eyes are exposed, I spend the damage.

When they are not, I prioritize movement and the next device.

This is one of the first fights that teaches me the difference between an enemy I can simply shoot and a boss built around an arena mechanic.

Once the Shoggoth is down, I continue the Library objective and move toward the route that eventually sends me across Arkham for the next part of the ritual.

Redemption Church — Open the Route or Finish the Optional Mystery

The next major district takes me through Redemption Church.

This area has two different goals that are easy to confuse:

main-story progression

and

the optional church investigation.

I do not need to treat the entire Trident mystery as though it is blocking the main story.

For a story-focused run, I open the required floodgate and continue.

For a completion-focused run, I prefer finishing the church investigation while I am already here because the Church Key, Star Key and related Evidence are all fresh.

The complete route is in the Redemption Church and Trident guide.

Once the route beyond the church is open, I continue toward the blocked passage to Devil’s Reef.

The Broken Crane Needs Gasoline and a Steel Gear

The next obvious blocker is the crane beside the whale.

It cannot move because I am missing:

Gasoline

and

a Steel Gear.

The clues around the crane point me toward two useful destinations:

  • the fire-station side of the district;
  • the Arkham Printing House.

The Printing House route also reconnects through the Redemption Church graveyard once I have the Graveyard Key.

I handle those two objectives as one progression loop rather than repeatedly crossing the district.

Once I have the required fuel and gear, I return to the crane and clear the route toward Devil’s Reef.

Finish the Printing House Detour While I Am Here

The Arkham Printing House contains required crane progression as well as part of the optional cursed press investigation.

That makes it one of the easiest side investigations to combine with the story.

I pick up the Printing Plates when the route naturally passes them.

I do not return to the press after every plate.

Once I have all three, I make one return and finish the investigation.

The Plate A/B/C route and final press choice are in the Printing Press puzzle guide.

After the crane works, Devil’s Reef becomes my next major destination.

Devil’s Reef Hotel — Follow the Access Chain

Devil’s Reef Hotel looks like a floor-by-floor exploration area.

I had better results treating it as a chain of newly opened access routes.

Devil's Reef Hotel map in The Sinking City 2
I read Devil's Reef as a chain of access gates rather than a checklist of rooms. Staff access and the Lorelei route matter more than clearing one floor at a time.

My broad route is:

hotel information

Staff Key access

Lorelei Tokens

Lorelei Lock

backstage / generator

final hotel sequence

The Room 301 safe, Staff Key progression and individual hotel blockers are in the Devil’s Reef Hotel guide.

Once the backstage sequence is complete, I do not keep searching the hotel for another main-story objective.

The point of coming here is Lorelei.

I take her back.

Return to the Library and Perform the Resurrection Ritual

Lorelei is needed for the translation that makes the ritual possible.

So after Devil’s Reef, I return to the Library instead of starting another district cleanup.

Once the translation is ready, I perform the ritual.

This is the major transition that finally changes Calvin and Fay’s situation and starts the next stage of the story.

Afterward, Fay can help track what happened to her body.

That takes me toward Akeley Memorial Hospital.

Akeley Memorial Hospital — Reset the Three Prism Stations

The hospital is the densest puzzle area in the main story.

The central mechanic is one Prism and three stations:

  • treatment room;
  • chapel;
  • basement.

Only a charged Prism can break the containment field.

Akeley Memorial Hospital map in The Sinking City 2
The hospital sends me between several floors, but the main story stays centered on the Prism reset route and the containment system.

I collect the relevant symbols and progression items as I move through each hospital section, then return to the station that uses them.

I also encounter face masks, rusted routes, the Wireless Room investigation and three Nightmares along the way.

The exact Prism layouts, Locker Storage Room, Wireless Room and mask progression are in the Akeley Memorial Hospital puzzle guide.

For the main story, I keep following the Prism reset procedure until I can break the remaining containment route and finish the hospital sequence.

Once Fay’s body is taken again, I leave Akeley and follow the new trail.

Follow Fay’s Body to Arkham Fish Market

After the hospital, the next route is much more direct.

Fay can sense where her body has gone, so I return to the boat and follow that trail to the Arkham Fish Market.

Fay's body and the Eye at Arkham Fish Market in The Sinking City 2
The Fish Market route is centered on reaching Fay's body and another Eye. I stop treating this stretch like general Arkham exploration and follow that objective.

The Fish Market contains another Eye and a series of blockers tied to the route toward Fay’s body.

This is also where combat becomes expensive enough that I stop trying to preserve every strong round.

If an encounter is directly blocking the next story interaction, I use the weapon that gets me through it cleanly.

The Fish Market Barrier Responds to a Song

One of the major Fish Market barriers is not solved by shooting it.

The clue points toward a song.

That sends me through the next investigation chain until I have what I need to break the ward and continue.

I follow the music-related objective instead of wasting ammunition on the barrier or searching for an explosive solution.

Once that route opens, I continue toward the items needed for the Eye-related equipment.

Fish Market Safe Code: 6294

A later memory sequence points me toward a hidden Leiden jar and gives me the combination I need.

The safe code is:

6294

I enter 6294, retrieve what I need, and continue toward the electrical station.

This is the important point in the Fish Market route:

the safe is not the end of the investigation.

It is one step in the item chain leading toward the charged equipment I need next.

Defend the Electrical Station Until the Charge Finishes

At the electrical station, I focus on the machine rather than chasing every enemy that appears.

When power is interrupted, I restore it.

When enemies pressure the station, I clear the ones interfering with the objective.

My goal is to let the charge finish.

Once it does, the route into the wreck opens.

At that point I stop exploring the market and head inside.

Inside the Wreck — Use the Devices Against the Eye

Inside the wreck, I find Fay’s body again.

The encounter is built around the Eye and the devices surrounding it.

I activate the required devices as openings appear.

Once all of them are active, the Eye becomes vulnerable to the next part of the sequence.

When it closes, I push the interaction rather than continuing to treat the room as a normal enemy arena.

After that encounter, the Slither take Fay’s body through a portal.

I follow them.

The Portal Leads to the Elder Things Ruins

The portal takes me out of the flooded Arkham environment and into the frozen late-game area.

Eventually I reach the remains of an Elder Things necropolis.

Elder Things necropolis in The Sinking City 2
The frozen Elder Things ruins are the point where I treat the campaign as endgame. Fay's body is ahead, and the remaining route is pushing directly toward the final confrontation.

From this point on, I stop planning around another large Arkham exploration loop.

I follow the portal route and Fay’s trail deeper into the ruins.

This is also where I stop saving premium ammunition for an imaginary later chapter.

The final fights are now close enough that strong ammo has a job.

Before the Final Fight

Before going through the final major transition, I make one practical check:

  • health is topped up;
  • I have multiple healing options;
  • my main weapon has enough ammunition;
  • I have one stronger burst-damage weapon ready.

I do not need every weapon I own.

I need enough damage and healing to survive the encounter in front of me.

Then I commit to the final area.

Final Boss — Kill the Slither When It Starts Feeding

The final boss changes priorities during the fight.

At first I damage the boss normally.

Then it summons Slither.

The important moment is when the boss starts absorbing energy from them.

When I see that happen, I switch targets.

I kill the Slither before returning to the boss.

Final boss absorbing energy from Slither in The Sinking City 2
When the boss starts feeding from the Slither, I switch targets immediately. Letting that energy transfer continue only makes the encounter harder.

Later the fight adds airborne targets.

I shoot those when they appear.

The final major hazard is the moving whirlwind.

I do not stand still trying to finish another magazine while it closes in.

My practical sequence is:

damage the boss

kill Slither during the energy-feed phase

shoot the airborne targets

move away from the whirlwind

return to boss damage

The fight became much more manageable once I stopped treating every phase as a straight DPS race.

Finish the Final Ritual

Once the boss is dead, I move to Fay’s body.

There is no new exploration chapter after this fight.

I complete the ritual and let the final story sequence play out.

For the main walkthrough, that is the endpoint:

defeat the final boss

reach Fay

complete the ritual

finish the game

Keep Reading

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How I Open Apartment 5 and Solve the First Fuse Box

My opening route through Apartment 5 and the radio shop, including safe code 1908, all four electrical fuses, and the completed floodgate Fuse Box.

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My Redemption Church route covers the Star Key, Trident symbol order, three lightning charges, floodgate code 1672, and The Other Gods investigation.

All Weapon Locations

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How I Find All 3 Printing Plates and Solve the Red Press

My route to Printing Plates A, B and C, how the cursed Red Franklin works, and when I choose the gold shotgun stock or silver Dream Essence reward.

Area Guide

How I Clear Devil's Reef Hotel Without Getting Lost

My Devil's Reef Hotel route covers Room 301 code 2137, the Staff Key, three Lorelei Tokens, the Lorelei Lock, generator puzzle, and stage lift.

Hospital Puzzles

How I Solve Akeley Memorial Hospital Puzzles

My route through Akeley Memorial Hospital, including the Prism system, 0297 locker code, face masks, Wireless Room brains, and all three Nightmares.

Puzzles, Codes & Investigations

The Puzzles and Investigations That Actually Stopped Me

I use this guide when I know where I am but cannot tell whether a safe, key, Evidence group, mechanism, or investigation is actually ready to solve.

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Where I Find All 10 Mushroom Jack Radios

My story-order route to all 10 Mushroom Jack broadcasts, with area checkpoints that let me know whether Mycophile is still on track before the endgame.