Silent Hill Townfall Part 2 Zoe Walkthrough

Follow Part 2 Zoe from the Community Gardens and Mr. Stewart's house to the Medical Center, then return as Simon and follow Zoe.

Updated:

Silent Hill Townfall Part 2 Zoe Walkthrough

Quick Answer

Follow Zoe’s pager to 10 Church Avenue, using 1993 to open the Community Gardens shed. At the Medical Center, call 496 0556 and answer 3 → 2 → 2 → 1. When control returns to Simon, collect Richard’s handgun in Town Square and follow Zoe toward the Medical Center.

Part 2 rewinds St. Amelia and puts you in control of Zoe Ellis. The town is familiar, but the way you move through it is different: Zoe has a pager instead of Simon’s CRTV, several routes are still in their earlier state, and enemies react strongly to sound once the trip to Mr. Stewart is over.

The story gives you one clear starting point almost immediately:

Home visit required — Mr. Stewart — 10 Church Avenue.

Getting there is not a straight walk north. The Community Gardens block the route, so the first job is opening the garden exit.

Read Zoe’s Pager and Head for the Community Gardens

Hold the pager when Part 2 starts and check the waiting messages.

Zoe's pager showing an overdue home visit for Mr. Stewart at 10 Church Avenue in Silent Hill Townfall
Zoe's first clear objective is an overdue home visit for Mr. Stewart at 10 Church Avenue.

The pager also gives you a basic warning system around enemies. Darker segments around the edge point toward nearby threats, so it is worth checking before committing to a narrow street or garden path.

Leave Zoe’s house and work toward the Community Gardens. The direct route to Church Avenue remains blocked until you deal with the shed inside.

Use 1993 on the Community Gardens Shed

The four-digit clue is only a short distance from the lock.

Look for the memorial to Jane Chalmers, which records the year she received the Community Spirit Award:

1993

Enter that number on the shed.

Jane Chalmers memorial giving the Community Gardens shed code 1993 in Silent Hill Townfall
Jane Chalmers received the Community Spirit Award in 1993, which is the shed combination.

Opening the shed is only half of this gate sequence. Go inside and collect the Community Garden Key, then use that key on the locked garden gate.

The distinction matters:

1993 opens the shed.
The Community Garden Key opens the way out.

Once the gate is unlocked, continue toward Church Avenue.

Enter Mr. Stewart’s House From the Back

The pager points Zoe to:

10 Church Avenue

The front entrance is not the route forward. Move around the property and approach from the rear, using the accessible path into the house.

Search the interior as you go. Mr. Stewart’s medication, the Medical Center closure information and Zoe’s earlier message all establish what happened before she arrived.

Eventually you find Mr. Stewart himself.

He is already dead.

The objective changes immediately to:

Report to the Medical Center.

What follows is more dangerous than the trip through the Gardens. Enemies begin appearing around the house and streets, and Zoe’s strongest advantage is movement rather than fighting them head-on.

Once you are clear of the house, head for the St. Amelia Medical Center.

Find the Medical Security Note

The streets around the Medical Center are packed with sound-sensitive enemies. Keep crouched around groups rather than sprinting through the middle of them, especially when several are clustered around the approach.

At the Medical Center perimeter, read the Medical Security Note.

It says the grounds are off-limits to the public and gives staff the number for Dr. Glenn:

496 0556

Medical Security Note showing Dr. Glenn's number 496 0556 in Silent Hill Townfall
The Medical Security Note gives staff Dr. Glenn's number: 496 0556.

The locked grounds are not opened by another physical key. The note is telling you to use a phone.

Move back to the nearby phone booth and make the call.

Dial 496 0556 and Answer 3 → 2 → 2 → 1

Dial:

496 0556

Dr. Glenn’s automated system asks four questions.

Press:

3 → 2 → 2 → 1

The choices correspond to:

3 — Zoe Ellis
2 — nurse
2 — Mr. Stewart died from neglect
1 — Zoe was to blame

The call becomes increasingly accusatory, but these are not optional role-playing answers. The system expects this exact sequence before it will let Zoe continue.

After the call, return to the Medical Center.

Work Through the Medical Center Grounds

With access granted, enter the Medical Center grounds and follow the available route through the parking and service areas.

The building is still partially sealed, so do not expect the main entrance to become a simple straight path. Stay with the openings the game gives you and keep moving deeper toward the hospital rather than circling back into town.

This section has several enemies close to narrow passages. Throwables are particularly useful here because Zoe can move one threat out of a doorway without alerting everything nearby.

Inside and around the hospital, the environmental details start connecting the closure, the emergency response and the conditions affecting St. Amelia. Progress continues until Zoe reaches the sequence tied to surgery.

Eventually the perspective changes again.

Richard Sends Simon to Town Square

Control returns to Simon, and Richard contacts him.

His message gives you two instructions:

  • get to Zoe;
  • pick up something he left in Town Square.

Go to Town Square before heading for the Medical Center.

Inside the box is a handgun.

Handgun left by Richard in Town Square during Silent Hill Townfall Part 2
Richard leaves a handgun for Simon in Town Square before Simon follows Zoe back toward the Medical Center.

Take it.

The handgun gives Simon a ranged option for the first time, but it changes how enemies react around him as well.

Gunfire Attracts Attention

A ranged weapon is not a quiet solution.

The tutorial warns that firing the handgun is loud and may attract nearby enemies. In the transformed streets that follow, several threats are already sensitive to sound, so shooting one target can make the next thirty seconds much worse if another enemy hears it.

Save ammunition for situations where a direct route has already collapsed or an enemy is blocking a space that cannot be safely crossed. Bottles, bricks, hiding places and crouching remain useful even after Simon is armed.

After collecting the handgun, follow Richard’s instruction:

get to Zoe at the Medical Center.

Follow Zoe Through the Changed St. Amelia

The town has shifted by the time Simon leaves Town Square.

Routes that were straightforward earlier now fold through blocked streets, alleys and interiors. Use the map whenever the open path stops being obvious, but keep moving generally toward the Medical Center rather than revisiting old Part 1 locations.

Simon still has the Scalpel from Part 1, and it remains useful on blocked access during this section. There is no second Scalpel to collect.

For the earlier Clinic and Pharmacy route where Simon originally obtained it, see the Part 1 Arrival walkthrough.

The Otherworld streets are full of tight spaces where firing the handgun can bring another enemy into the same corridor. When there is enough room to distract or slip past a threat, that is usually safer than turning the hallway into a fight.

Keep Moving Toward the Medical Center

The last stretch of Part 2 is no longer about another code or key.

Richard’s objective stays the same:

Follow Zoe to the Medical Center.

Move through the available streets and interiors until Simon catches up with her.

Their confrontation closes Zoe’s section, and the story transitions into:

Part 3: The Patient

Once that title appears, continue with the Part 3 The Patient walkthrough.

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