All 49 Achievements & Requirements
Track all 49 achievements, including story clears, combat counters, quests, 566 chests, 410 enemies, Nightmare, and late-game challenges.
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Quick Answer
For all 49 achievements, track quests, Bracer Rank, treasure chests, enemy entries, books, fish, dishes, quartz, and orbment upgrades as you progress. Let the large combat counters grow during normal play, then clean up any remaining counters and late-game challenges once your party is ready.
The achievement list mixes three very different kinds of work.
Some unlock just by finishing the story. Others count actions over dozens of hours, such as Arts, S-Crafts, Follow-Ups and total enemies defeated. The most dangerous group asks for complete sets: 566 treasure chests, 410 enemy types, every quest, every fish, every dish, every book entry, every quartz type, and fully enhanced orbment slots across 12 party members.
I keep those categories separate from the beginning. There is little value in grinding 1,500 enemies during an early chapter, but missing a quest or collection entry is much harder to fix by simply fighting more battles later.
Story Achievements
The chapter achievements are the simplest part of the list. They unlock from reaching or completing the required story stage rather than from a hidden combat condition.
| Achievement | Requirement | What to Do |
|---|---|---|
| The Morning After the Birthday Festival | Wake up at Grancel Castle | Continue the opening story |
| Budding Bracer | Complete the training course at Balstar Channel | Finish the training sequence |
| A Young Girl’s Decision | Complete the Prologue | Finish the Prologue |
| A Looming Shadow | Complete Chapter 1 | Follow the Chapter 1 walkthrough |
| The Raging Land | Complete Chapter 2 | Follow the Chapter 2 walkthrough |
| A Mad Tea Party | Complete Chapter 3 | Follow the Chapter 3 walkthrough |
| Malevolent Mist | Complete Chapter 4 | Follow the Chapter 4 walkthrough |
| That Which Must Be Protected | Complete Chapter 5 | Follow the Chapter 5 walkthrough |
| The Whereabouts of Bonds | Complete Chapter 6 | Follow the Chapter 6 walkthrough |
| Tetracyclic Towers | Complete Chapter 7 | Follow the Chapter 7 walkthrough |
| Land of Turmoil | Complete Chapter 8 | Finish Chapter 8 |
| Trails in the Sky | Complete the Final Chapter | Finish the main story |
If one of these has not unlocked, I check whether the named story stage is actually finished before looking for another condition. They are progression achievements, not extra challenges layered on top of the chapter.
Combat Achievements
The combat counters look much worse when read all at once than they feel during a full playthrough.
Many overlap. Every Quick Battle kill can contribute to the general enemy totals as well as Swift Warrior, while repeated Brave Attack use advances several different counters over time. That is why I use the systems regularly during normal play instead of turning one early area into a long farming session.
| Achievement | Requirement | Practical Approach |
|---|---|---|
| Brilliant Magician | Activate Arts 200 times | Use Arts normally instead of saving EP for every encounter |
| Eightfold Annihilation | Defeat 8 enemies simultaneously in one Command Battle | Wait for a fight with eight targets and prepare large-area damage |
| Valiant Fighter | Defeat 750 enemies in Command or Quick Battles | Let this rise during normal progression |
| Follow-Up Master | Activate 400 Follow-Up Brave Attacks | Keep using Follow-Ups when they become available |
| Chain Master | Activate 200 Chain Brave Attacks | Build this alongside other Brave Attack counters |
| Supreme Tactician | Reach a x3.0 Tactical Bonus or higher | Choose a battle where several bonus conditions can stack |
| Furious Warrior | Activate Overdrive 150 times | Use Overdrive regularly instead of permanently saving it |
| Ultimate Secret Technique | Activate S-Crafts 200 times | Let this build over the full game |
| Lightning Flash | Execute 250 preemptive Brave Attacks | Take clean field openings whenever possible |
| S-Pom Slayer | Defeat 30 Shining Poms in Quick or Command Battles | Keep an eye on the specific enemy total |
| King of the Battlefield | Defeat 1,500 enemies in Command or Quick Battles | Check the remaining count late rather than grinding early |
| Burst Master | Activate 100 Burst or Full Burst Brave Attacks | Use Burst mechanics consistently once available |
| Swift Warrior | Defeat over 450 enemies in Quick Battles | Avoid doing almost everything through Command Battle |
| Stronger Together | Activate 250 Brave Rushes in Quick Battles | Use Brave Rush during ordinary field combat |
Eightfold Annihilation Needs Eight Kills at Once
This is not a normal kill counter.
The requirement is eight enemies defeated simultaneously in one Command Battle, so killing seven with one attack and finishing the last enemy afterward does not qualify.
I wait for an encounter that naturally provides enough targets, soften the group if needed, then use a large-area attack to finish all eight together. It is much easier when treated as one planned battle instead of something to force during every random encounter.
Supreme Tactician Requires x3.0
The threshold is x3.0 Tactical Bonus or higher.
Raw damage by itself does not solve this. I look for a battle where several tactical conditions can be combined in the same encounter, then build the multiplier deliberately rather than repeatedly clearing ordinary fights that never offer enough bonus opportunities.
Equipment, Quartz, and Orbment Achievements
Four enhancement achievements share the same target:
15 enhancements each.
They are separate counters, so enhancing weapons does not also satisfy the armor, accessory, or quartz requirement.
| Achievement | Requirement |
|---|---|
| Armor Enthusiast | Enhance armor 15 times |
| Accessory Artisan | Enhance accessories 15 times |
| Quartz Artisan | Enhance quartz 15 times |
| Weapon Enthusiast | Enhance weapons 15 times |
| Quartz Collector | Collect every different type of quartz |
| Support Expert | Raise Estelle’s Support Ability to Lv. 9 |
| Master of Arts | Unlock all Arts |
| Ultimate Artificer | Craft 3 or more weapons made of Zemurian Ore |
| Orbment Master | Max every orbment slot for all 12 party members |
| Millionaire | Accumulate a total of 1,000,000 mira |
The biggest resource commitment here is Orbment Master.
It is not asking for one perfected active party. Every orbment slot across all 12 party members has to reach maximum level. I keep that as a long-term upgrade target rather than draining resources into every character as soon as they join.
The four 15-enhancement counters are different. Those only care about repeated use of each enhancement system, so they can grow naturally whenever an upgrade is genuinely useful.
Ultimate Artificer Requires Three Finished Weapons
Finding Zemurian Ore is not enough.
Ultimate Artificer requires at least three weapons actually crafted from Zemurian Ore.
That matters when planning late-game materials. One powerful Zemurian Ore weapon satisfies only part of the requirement.
Completion Achievements to Watch Throughout the Run
These are the achievements I check most often because they depend on broad progress rather than one isolated late-game fight.
| Achievement | Requirement |
|---|---|
| Battle Master | Record all 410 enemy types in the Combat Handbook |
| Book Master | Fill every entry on the book pages |
| Master Angler | Catch every type of fish |
| Peculiar Chef | Successfully create all peculiar dishes |
| A-Rank Bracer | Reach Senior Bracer A-Rank |
| Quest Master | Complete and report all quests |
| The Invincible Duo | Complete all reward objectives |
| Three-Star Chef | Successfully create all dishes |
| Treasure Hunter | Open 566 treasure chests |
A-Rank Bracer and Quest Master use separate completion checks. For the BP thresholds, quest windows, reporting requirements, and chapter checkpoints, use the BP and quest guide.
Treasure Hunter Requires 566 Chests
The exact total is:
566 treasure chests.
This is one of the numbers I keep written down rather than trusting memory across a long RPG. Dungeon revisits and repeated trips through the same regions make it surprisingly easy to remember opening “a lot of chests” without knowing whether one specific container was missed.
Treasure Hunter is also separate from every combat total. Extra battles do nothing to repair a missing chest count.
Battle Master Requires 410 Different Enemy Types
Battle Master is another requirement where the wording matters.
You need 410 enemy types recorded in the Combat Handbook.
That is completely different from King of the Battlefield, which counts total enemies defeated. Killing the same common monster another hundred times can move the 1,500-kill counter while adding nothing to a missing Combat Handbook entry.
When entering a new area, I care more about encountering its distinct enemies than farming one familiar target.
Peculiar Chef and Three-Star Chef Are Two Separate Goals
Cooking has two completion achievements:
- Peculiar Chef — create every peculiar dish;
- Three-Star Chef — create every dish.
Finishing the peculiar set does not replace the broader all-dishes requirement. I check both independently when reviewing cooking progress.
Nightmare and Late-Game Challenge Achievements
Four achievements sit at the end of the completion route rather than growing quietly in the background.
| Achievement | Requirement |
|---|---|
| Hell’s Crown | Complete the game on Nightmare difficulty |
| Silver Will, Golden Wings | Defeat Loewe, the Bladelord |
| The Wicked Liberator | Defeat Lv. 175 Angel Weissmann (Final Form) |
| Hero of Liberl | Unlock every achievement |
Hell’s Crown Requires a Nightmare Completion
This is not awarded for beating one boss or one chapter on Nightmare.
The requirement is to complete the game on Nightmare difficulty.
That makes difficulty choice something to decide before committing deep into the run rather than something to worry about only when the final boss is already in front of you.
The Wicked Liberator Requires Lv. 175 Angel Weissmann
The requirement is unusually specific:
defeat Lv. 175 Angel Weissmann in his Final Form.
A normal story encounter with Weissmann should not be treated as interchangeable with that requirement. I leave this challenge for the stage where the party and equipment are prepared for the stated Lv. 175 version rather than shaping the entire early game around it.
A Simple Order for the 49 Achievements
I split the achievement run by when each type of progress is cheapest to handle.
- Track from the beginning: quests, Bracer Rank, treasure chests, enemy entries, books, fish, dishes, and quartz collection.
- Use during normal combat: Arts, Follow-Ups, Chains, Burst, Brave Rush, S-Crafts, Overdrive, and preemptive Brave Attacks.
- Build alongside progression: equipment enhancements, Estelle’s Support Ability, Arts unlocks, and orbment slots.
- Audit near the end: 1,500 enemies, 1,000,000 mira, remaining combat counters, missing handbook entries, and incomplete collections.
- Finish once the party is ready: Nightmare, Loewe, Lv. 175 Angel Weissmann, and finally Hero of Liberl.
That order keeps the missable-looking completion work visible without turning the early chapters into hours of unnecessary grinding.