All 49 Achievements & Requirements

Track all 49 achievements, including story clears, combat counters, quests, 566 chests, 410 enemies, Nightmare, and late-game challenges.

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Quick Answer

For all 49 achievements, track quests, Bracer Rank, treasure chests, enemy entries, books, fish, dishes, quartz, and orbment upgrades as you progress. Let the large combat counters grow during normal play, then clean up any remaining counters and late-game challenges once your party is ready.

The achievement list mixes three very different kinds of work.

Some unlock just by finishing the story. Others count actions over dozens of hours, such as Arts, S-Crafts, Follow-Ups and total enemies defeated. The most dangerous group asks for complete sets: 566 treasure chests, 410 enemy types, every quest, every fish, every dish, every book entry, every quartz type, and fully enhanced orbment slots across 12 party members.

I keep those categories separate from the beginning. There is little value in grinding 1,500 enemies during an early chapter, but missing a quest or collection entry is much harder to fix by simply fighting more battles later.

Trails in the Sky 2nd Chapter achievement list showing story and combat requirements
The achievement list combines automatic story clears with combat counters and longer completion goals, so I track the non-story requirements separately from the chapter achievements.

Story Achievements

The chapter achievements are the simplest part of the list. They unlock from reaching or completing the required story stage rather than from a hidden combat condition.

AchievementRequirementWhat to Do
The Morning After the Birthday FestivalWake up at Grancel CastleContinue the opening story
Budding BracerComplete the training course at Balstar ChannelFinish the training sequence
A Young Girl’s DecisionComplete the PrologueFinish the Prologue
A Looming ShadowComplete Chapter 1Follow the Chapter 1 walkthrough
The Raging LandComplete Chapter 2Follow the Chapter 2 walkthrough
A Mad Tea PartyComplete Chapter 3Follow the Chapter 3 walkthrough
Malevolent MistComplete Chapter 4Follow the Chapter 4 walkthrough
That Which Must Be ProtectedComplete Chapter 5Follow the Chapter 5 walkthrough
The Whereabouts of BondsComplete Chapter 6Follow the Chapter 6 walkthrough
Tetracyclic TowersComplete Chapter 7Follow the Chapter 7 walkthrough
Land of TurmoilComplete Chapter 8Finish Chapter 8
Trails in the SkyComplete the Final ChapterFinish the main story

If one of these has not unlocked, I check whether the named story stage is actually finished before looking for another condition. They are progression achievements, not extra challenges layered on top of the chapter.

Combat Achievements

The combat counters look much worse when read all at once than they feel during a full playthrough.

Many overlap. Every Quick Battle kill can contribute to the general enemy totals as well as Swift Warrior, while repeated Brave Attack use advances several different counters over time. That is why I use the systems regularly during normal play instead of turning one early area into a long farming session.

AchievementRequirementPractical Approach
Brilliant MagicianActivate Arts 200 timesUse Arts normally instead of saving EP for every encounter
Eightfold AnnihilationDefeat 8 enemies simultaneously in one Command BattleWait for a fight with eight targets and prepare large-area damage
Valiant FighterDefeat 750 enemies in Command or Quick BattlesLet this rise during normal progression
Follow-Up MasterActivate 400 Follow-Up Brave AttacksKeep using Follow-Ups when they become available
Chain MasterActivate 200 Chain Brave AttacksBuild this alongside other Brave Attack counters
Supreme TacticianReach a x3.0 Tactical Bonus or higherChoose a battle where several bonus conditions can stack
Furious WarriorActivate Overdrive 150 timesUse Overdrive regularly instead of permanently saving it
Ultimate Secret TechniqueActivate S-Crafts 200 timesLet this build over the full game
Lightning FlashExecute 250 preemptive Brave AttacksTake clean field openings whenever possible
S-Pom SlayerDefeat 30 Shining Poms in Quick or Command BattlesKeep an eye on the specific enemy total
King of the BattlefieldDefeat 1,500 enemies in Command or Quick BattlesCheck the remaining count late rather than grinding early
Burst MasterActivate 100 Burst or Full Burst Brave AttacksUse Burst mechanics consistently once available
Swift WarriorDefeat over 450 enemies in Quick BattlesAvoid doing almost everything through Command Battle
Stronger TogetherActivate 250 Brave Rushes in Quick BattlesUse Brave Rush during ordinary field combat

Eightfold Annihilation Needs Eight Kills at Once

This is not a normal kill counter.

The requirement is eight enemies defeated simultaneously in one Command Battle, so killing seven with one attack and finishing the last enemy afterward does not qualify.

I wait for an encounter that naturally provides enough targets, soften the group if needed, then use a large-area attack to finish all eight together. It is much easier when treated as one planned battle instead of something to force during every random encounter.

Supreme Tactician Requires x3.0

The threshold is x3.0 Tactical Bonus or higher.

Raw damage by itself does not solve this. I look for a battle where several tactical conditions can be combined in the same encounter, then build the multiplier deliberately rather than repeatedly clearing ordinary fights that never offer enough bonus opportunities.

Equipment, Quartz, and Orbment Achievements

Four enhancement achievements share the same target:

15 enhancements each.

They are separate counters, so enhancing weapons does not also satisfy the armor, accessory, or quartz requirement.

AchievementRequirement
Armor EnthusiastEnhance armor 15 times
Accessory ArtisanEnhance accessories 15 times
Quartz ArtisanEnhance quartz 15 times
Weapon EnthusiastEnhance weapons 15 times
Quartz CollectorCollect every different type of quartz
Support ExpertRaise Estelle’s Support Ability to Lv. 9
Master of ArtsUnlock all Arts
Ultimate ArtificerCraft 3 or more weapons made of Zemurian Ore
Orbment MasterMax every orbment slot for all 12 party members
MillionaireAccumulate a total of 1,000,000 mira

The biggest resource commitment here is Orbment Master.

It is not asking for one perfected active party. Every orbment slot across all 12 party members has to reach maximum level. I keep that as a long-term upgrade target rather than draining resources into every character as soon as they join.

The four 15-enhancement counters are different. Those only care about repeated use of each enhancement system, so they can grow naturally whenever an upgrade is genuinely useful.

Ultimate Artificer Requires Three Finished Weapons

Finding Zemurian Ore is not enough.

Ultimate Artificer requires at least three weapons actually crafted from Zemurian Ore.

That matters when planning late-game materials. One powerful Zemurian Ore weapon satisfies only part of the requirement.

Completion Achievements to Watch Throughout the Run

These are the achievements I check most often because they depend on broad progress rather than one isolated late-game fight.

AchievementRequirement
Battle MasterRecord all 410 enemy types in the Combat Handbook
Book MasterFill every entry on the book pages
Master AnglerCatch every type of fish
Peculiar ChefSuccessfully create all peculiar dishes
A-Rank BracerReach Senior Bracer A-Rank
Quest MasterComplete and report all quests
The Invincible DuoComplete all reward objectives
Three-Star ChefSuccessfully create all dishes
Treasure HunterOpen 566 treasure chests

A-Rank Bracer and Quest Master use separate completion checks. For the BP thresholds, quest windows, reporting requirements, and chapter checkpoints, use the BP and quest guide.

Treasure Hunter Requires 566 Chests

The exact total is:

566 treasure chests.

This is one of the numbers I keep written down rather than trusting memory across a long RPG. Dungeon revisits and repeated trips through the same regions make it surprisingly easy to remember opening “a lot of chests” without knowing whether one specific container was missed.

Treasure Hunter is also separate from every combat total. Extra battles do nothing to repair a missing chest count.

Battle Master Requires 410 Different Enemy Types

Battle Master is another requirement where the wording matters.

You need 410 enemy types recorded in the Combat Handbook.

That is completely different from King of the Battlefield, which counts total enemies defeated. Killing the same common monster another hundred times can move the 1,500-kill counter while adding nothing to a missing Combat Handbook entry.

When entering a new area, I care more about encountering its distinct enemies than farming one familiar target.

Peculiar Chef and Three-Star Chef Are Two Separate Goals

Cooking has two completion achievements:

  • Peculiar Chef — create every peculiar dish;
  • Three-Star Chef — create every dish.

Finishing the peculiar set does not replace the broader all-dishes requirement. I check both independently when reviewing cooking progress.

Nightmare and Late-Game Challenge Achievements

Four achievements sit at the end of the completion route rather than growing quietly in the background.

AchievementRequirement
Hell’s CrownComplete the game on Nightmare difficulty
Silver Will, Golden WingsDefeat Loewe, the Bladelord
The Wicked LiberatorDefeat Lv. 175 Angel Weissmann (Final Form)
Hero of LiberlUnlock every achievement

Hell’s Crown Requires a Nightmare Completion

This is not awarded for beating one boss or one chapter on Nightmare.

The requirement is to complete the game on Nightmare difficulty.

That makes difficulty choice something to decide before committing deep into the run rather than something to worry about only when the final boss is already in front of you.

The Wicked Liberator Requires Lv. 175 Angel Weissmann

The requirement is unusually specific:

defeat Lv. 175 Angel Weissmann in his Final Form.

A normal story encounter with Weissmann should not be treated as interchangeable with that requirement. I leave this challenge for the stage where the party and equipment are prepared for the stated Lv. 175 version rather than shaping the entire early game around it.

A Simple Order for the 49 Achievements

I split the achievement run by when each type of progress is cheapest to handle.

  1. Track from the beginning: quests, Bracer Rank, treasure chests, enemy entries, books, fish, dishes, and quartz collection.
  2. Use during normal combat: Arts, Follow-Ups, Chains, Burst, Brave Rush, S-Crafts, Overdrive, and preemptive Brave Attacks.
  3. Build alongside progression: equipment enhancements, Estelle’s Support Ability, Arts unlocks, and orbment slots.
  4. Audit near the end: 1,500 enemies, 1,000,000 mira, remaining combat counters, missing handbook entries, and incomplete collections.
  5. Finish once the party is ready: Nightmare, Loewe, Lv. 175 Angel Weissmann, and finally Hero of Liberl.

That order keeps the missable-looking completion work visible without turning the early chapters into hours of unnecessary grinding.

Keep Reading

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