Endacopia Endings

Endacopia Endings Guide: How to Get A, B & C

Get Ending A with the toy saw, Ending B with the working saw, and learn what starts Secret Ending C plus how the Yeti secret fits in.

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Endacopia Endings Guide: How to Get A, B & C

Quick answer: Endacopia has three lettered story endings. For Ending A: Family!, take the toy saw, then avoid the conspicuous single door late in the story and follow the group escape. For Ending B: Family?, take the working saw and continue into the desert route back to Melo’s original family. Ending C: Family. is a separate secret route with hidden restoration requirements and does not come from a third Saw Box choice. The Yeti is a separate hidden secret rather than another A/B/C Family result.

The easiest mistake I made with Endacopia’s endings was assuming the important choice would appear immediately before the credits.

It does not.

Ending A and Ending B begin separating much earlier, when Roger asks for a saw. Ending C goes in a different direction entirely and depends on hidden interactions spread across the game.

That makes one manual save especially valuable for A and B, while Ending C is better treated as its own completion route.

Endacopia Endings at a Glance

ResultMain routeMost important requirementAchievement
Ending A: Family!Toy-saw routeReject the obvious late door and complete the group escapeEscape
Ending B: Family?Working-saw routeContinue through the late desert route to Melo’s original homeReturn
Ending C: Family.Hidden secret routeComplete the restoration chain and its secret-route requirementsStay

The three Family results are not just different final dialogue choices.

Ending A and B share most of the normal campaign before separating around the Saw Box. Ending C starts from hidden knowledge and later requires considerably more optional-looking content.

How Many Endings Are in Endacopia?

I count three lettered story endings:

  • Ending A: Family!
  • Ending B: Family?
  • Ending C: Family.

The punctuation changes with each result, and each ending also has its own achievement:

  • Ending A → Escape
  • Ending B → Return
  • Ending C → Stay

There is also a separate Yeti secret and achievement.

I keep that separate from the A/B/C count because it is not presented as another lettered Family result.

Save Before Opening the Saw Box

If I want both Ending A and Ending B without replaying most of the game, I keep a manual save immediately before opening Henry’s Saw Box.

Roger asks Melo to bring him a handsaw after the Chapter 2 progression.

To open the box, I:

  1. move Melo’s reflection away from the mirror;
  2. speak to Henry about the figures on his shelf;
  3. receive Henry’s Floppy Disk;
  4. use the disk on the computer;
  5. open PASSWORDS.TXT;
  6. find the Saw Box entry;
  7. enter 471.

The code is:

471

For the other passwords, codes and object combinations, I use the Endacopia Puzzle Solutions Guide.

Inside the box are two saws:

  • toy saw
  • working saw
The working saw and toy saw inside the Endacopia Saw Box
I save before taking either saw. The toy saw leads toward Ending A, while the working saw leads toward Ending B.

I can only take one on that route.

How to Get Ending A: Family!

For Ending A, I take the:

Toy Saw

I give it to Roger and continue through the story.

There is no immediate message saying that Ending A has been selected. The important part is that Roger receives the useless toy instead of the tool he actually needs.

Continue Through Chapter 3

I keep progressing through Chapter 3, including the Timesville investigation and the Chameleon encounter.

The way I resolve Chameleon does not replace the saw branch.

If I need the path through Chapter 3, I use the Timesville Walkthrough. For the Chameleon fight and alternate resolution, I use the Endacopia Boss Guide.

Return to Roger After Giving Him the Toy Saw

After Chapter 3, I return to Roger.

He points out that he asked for a real saw and Melo brought him a toy.

Roger telling Melo that the saw he received is a toy in Endacopia
Roger rejecting the toy confirms that the earlier Saw Box choice is still affecting the route.

The conversation initially sounds like I have failed.

Roger’s plan cannot work, and the larger creature around everyone is still dying.

I do not reload here.

That failure is what pushes the story toward Ending A’s escape route.

Avoid the Obvious Single Door

Later I reach an area with one conspicuous single door and another available path.

For Ending A, I do not enter the obvious door.

I take the alternate passage beside it.

The alternate route beside the obvious single door in Endacopia
I ignore the conspicuous single door and take the alternate passage for the Ending A route.

This is one of the few late choices where I keep another save.

The door looks like the natural way forward, so it is easy to commit before realizing the other route matters.

Follow the Alternate Route Back to Tip

The alternate path eventually brings me back to Tip.

Tip cannot continue upward himself, so he helps Melo reach the next section.

When he tells me not to look back, I continue forward.

I do not return toward Roger looking for another route.

Beat the Ending A Multi-Sense Encounter

The final major encounter on this path becomes harder when I try to react to everything moving on screen at once.

Several threats can overlap:

  • hand interference;
  • mouth attacks;
  • directional attacks;
  • multiple active animations;
  • stamina pressure.

I watch for whichever threat is actually completing an attack and defend that first.

Once the immediate danger ends, I counter.

If stamina starts getting low, I stop forcing extra damage. Preserving enough stamina for the next pattern is more useful than squeezing in one more attack.

After the encounter, Melo wakes in a new house with Tip and the other residents.

Find Everyone Before the Gathering

Tip suggests gathering everyone for marshmallows, but I do not immediately assume the ending will trigger.

I search the house and its surroundings first.

Melo and the rescued Endacopia residents around their new house
Several residents are away from the central gathering area, so I check the whole house and exterior before returning.

The places I check are:

  1. the ground floor;
  2. the kitchen and side rooms;
  3. the bathroom or shower;
  4. upstairs;
  5. outside;
  6. the upper exterior route.

The exterior characters were the easiest for me to miss.

If the gathering refuses to continue, I make one more sweep of those areas before treating it as a progression problem.

Ending A Result

Once everyone has been accounted for, I return to the gathering.

The result is:

YOU GOT ENDING A: FAMILY!

Endacopia result screen showing Ending A Family
Ending A is Family!, and completing it awards the Escape achievement.

The associated achievement is:

Escape

Ending A is the route where Melo leaves with the people he met and helped during the journey.

Roger wanted the working saw so he could carry out his own escape plan. Giving him the toy prevents that plan, while Melo eventually follows Tip’s route instead.

That is why the exclamation mark in Family! fits the result: Melo does not simply return to where he began.

How to Get Ending B: Family?

For Ending B, I reload the manual save from before Henry’s Saw Box.

This time I take the:

Working Saw

I give the real saw to Roger and continue through Chapter 3.

Again, there is no immediate ending-selection screen. The earlier saw choice is what matters.

Continue Through the Late Story

I follow the normal late progression until the route around Tip develops differently.

Eventually I reach a door that cannot be opened normally.

When the choice appears, I select:

Leave It Behind

I do not start searching earlier rooms for another key.

I continue forward.

That sends Melo toward the desert sequence rather than Ending A’s group escape.

Find Roger in the Ruined Desert House

The desert eventually leads to a damaged house.

Roger is inside.

Roger inside the ruined desert house during Ending B in Endacopia
Finding Roger in the desert confirms that giving him the working saw allowed his escape plan to succeed.

Roger explains what happened to the previous host and why he needed a way to get out.

There is no extra item I need to find inside the house.

After the conversation, I keep moving through the desert.

Return to Melo’s Original Family

The desert route is mostly linear and eventually reaches another house.

This is Melo’s original home.

His family recognizes him, but the reunion is deliberately uncomfortable.

Melo explains that he fell from the truck, became lost and eventually made his way back.

Instead of receiving the kind of welcome I expected, he is blamed for what happened and sent back to his room.

Later, a younger family member asks Melo for a bedtime story, and he begins telling what happened in Endacopia.

Ending B Result

The result is:

YOU GOT ENDING B: FAMILY?

Endacopia result screen showing Ending B Family
Ending B is Family?, and completing it awards the Return achievement.

The associated achievement is:

Return

Ending B gives Melo the outcome that initially sounds most straightforward: he gets home.

The question mark changes the tone.

Roger escapes separately, while Melo returns to the family he had before the events of Endacopia. The friends from his journey are not shown leaving with him.

That contrast is what makes Ending B feel very different from Ending A even though much of the campaign before the final stretch is shared.

How to Get Secret Ending C: Family.

Ending C does not come from choosing another saw.

It is a separate hidden route that begins much earlier and asks me to use knowledge that a normal first playthrough does not expect Melo to have.

The major requirements include:

  • starting the hidden Cheshure sequence;
  • completing the secret restoration steps;
  • using the Telescope clue connected to 2775944;
  • finding the hidden route tied to the Metal Detector;
  • catching every fish;
  • obtaining the Lost Key;
  • completing the windowed-mode secret;
  • following the hidden memory sequence;
  • defeating the separate Ending C final boss;
  • reaching the Surgeon in the heart.

I save this route for last because it asks for substantially more completion work than Ending A or Ending B.

The complete order, including where to start Cheshure, how the restoration sequences connect, how to get the Lost Key and how I handle the final fight, is in my Endacopia Ending C Guide.

The final result is:

ENDING C: FAMILY.

Its associated achievement is:

Stay

Ending C reveals far more about the hidden systems behind Endacopia, the giant organism and the Surgeon than either normal ending.

I describe it as the secret ending, but I do not call it an officially confirmed true ending when the game itself presents the result simply as Ending C: Family.

Is The Yeti a Fourth Ending?

I keep The Yeti separate from the three lettered Family endings.

The core ending structure I use is:

A: Family! → B: Family? → C: Family.

The Yeti belongs to a separate hidden secret and achievement rather than another lettered result screen in that sequence.

That distinction matters when I am trying to answer the simple question of how many A/B/C endings Endacopia has: I still count three lettered story endings, while treating The Yeti as additional secret content.

Which Endacopia Ending Should I Get First?

My preferred order is:

  1. Ending A
  2. Ending B
  3. Ending C

Ending A is a good first completion because it contains the longer group-escape sequence and the resident check at the new house.

After that, I reload the pre-Saw Box save and take the working saw for Ending B.

Ending C comes last.

By then I already understand the major areas and can focus on the secrets and completion requirements without trying to discover them while also learning the normal story route.

Do the Boss Choices Change the Ending?

I do not use the AI, Trapezist or Chameleon fight-versus-alternate choices as my main Ending A/B selector.

For the two normal endings, the important early branch is the Saw Box:

  • toy saw → Ending A route
  • working saw → Ending B route

Ending C follows its own hidden progression instead.

For the AI and Chameleon encounters, I use the Endacopia Boss Guide. The longer Misery Town route remains in the Trapezist Guide.

If I have lost the overall story order before reaching any of these branches, I return to the Complete Endacopia Walkthrough.

FAQ

How many endings are in Endacopia? +

Endacopia has three lettered story endings: Ending A: Family!, Ending B: Family?, and Ending C: Family. The Yeti is a separate hidden secret and achievement rather than another A, B or C Family result.

Which saw gives Ending A and Ending B in Endacopia? +

The toy saw leads toward Ending A, while the working saw leads toward Ending B. I keep a manual save before opening Henry's Saw Box so I can reload and see both routes without replaying the earlier chapters.

Is Ending C the true ending in Endacopia? +

Ending C is the secret ending and reveals much more about the hidden restoration systems, the giant organism and the Surgeon. I do not call it an officially confirmed true ending because the result screen labels it Ending C: Family.

Do boss choices decide which Endacopia ending I get? +

I do not use the AI, Trapezist or Chameleon fight-versus-alternate choices as the main Ending A or B selector. The important normal-ending branch begins with the Saw Box choice, while Ending C follows a separate hidden route.

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