How to Find and Beat the Chameleon in Endacopia

Find the Chameleon through the Timesville VHS route, then choose between the puppet boss fight and the grave-name skip for the two encounter outcomes.

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How to Find and Beat the Chameleon in Endacopia

Quick answer: The Chameleon is the major boss at the end of the Chapter 3 Timesville investigation. I reach his hidden film set by using the VHS clue 4 → 1 → 3 → 9 → 8 behind the waterfall. I save before speaking to him: defeating the puppet boss gives No Strings Attached, while identifying him with the grave name from my current save — Ozzie or Ollie — lets me use Impactful → His story → Irony to skip the fight for Case Closed. On my Ending C / Stay save, I take the fight route.

The Chameleon was the Endacopia boss where I found it easiest to confuse two different problems.

First I had to actually find him.

Then, once I reached the hidden film set, I had to decide whether I wanted the direct puppet fight or the dialogue resolution.

Those are separate stages.

If I am still solving the jail clues, Telescope route, beach investigation, reference room or VHS setup, I am not at the Chameleon encounter yet. I stay on the Endacopia Timesville Walkthrough until the hidden film-set route is open.

Where Is the Chameleon in Endacopia?

The Chameleon is hidden at the end of the Timesville investigation.

I do not find him by wandering around the normal town map during a particular hour.

The route eventually leads through the VHS puzzle and back toward the waterfall.

Once I have completed the Timesville setup and watched the tape, I use the five positions shown by the VHS to open the concealed route.

Numbering the three-by-three input grid from left to right and top to bottom, my sequence is:

4 → 1 → 3 → 9 → 8

That corresponds to:

  1. middle-left;
  2. top-left;
  3. top-right;
  4. bottom-right;
  5. bottom-middle.
The five-position VHS code used to reach the Chameleon in Endacopia
The five VHS positions translate to 4, 1, 3, 9 and 8 on the three-by-three input. This opens the route into the hidden film set.

I follow the newly opened path until I reach the Chameleon’s area.

At that point I stop treating the problem as a Timesville puzzle.

The next conversation determines whether I fight him or resolve the encounter without combat.

Save Before Talking to the Chameleon

I make a manual save immediately before the final conversation.

That save is much more useful than one from earlier in Timesville because I have already completed:

  • the investigation;
  • the time-state clues;
  • the reference-room setup;
  • the VHS sequence;
  • the waterfall input;
  • the route into the hidden film set.

From this one save I can take the direct fight, confirm No Strings Attached, then reload and take the Case Closed route.

How to Skip the Chameleon Fight for Case Closed

The peaceful route depends on information I can learn before entering the final conversation.

The important clue is the Chameleon’s name.

I check the relevant grave in Timesville and use the name written there.

The name can be:

Ozzie

or:

Ollie

I do not copy a name from another save without checking the grave.

That is the same kind of mistake as using a fixed Boon insecurity in Misery Town: the answer from somebody else’s route may not match the state of my current playthrough.

Use the Grave Name, Not a Generic Accusation

When the Chameleon asks who he is, I do not answer with a description such as “serial killer.”

That describes what happened.

It does not identify the person the conversation is asking about.

For my peaceful route, I:

  1. ask who he is;
  2. enter the name shown on the grave — Ozzie or Ollie;
  3. describe the film as Impactful;
  4. choose His story when the conversation asks what affected me;
  5. finish with Irony.

Completing that recognition route resolves the encounter without starting the normal boss battle.

The achievement is:

Case Closed

If the combat HUD appears instead, I know I did not complete the peaceful conversation correctly.

I reload the save from before the conversation rather than replaying Timesville.

Why the Chameleon’s Name Can Be Wrong

The name is one of the most important checks in the entire Case Closed route.

I do not assume the Chameleon is always Ozzie.

If Ozzie fails, I go back to the evidence in my own save instead of trying random spellings.

The grave can identify him as Ollie instead.

What matters is matching the name generated for the current route.

How to Beat the Chameleon

For No Strings Attached, I let the conversation move into combat and defeat the Chameleon directly.

The fight is harder to read than the AI because I am not watching one attacker.

The Chameleon attacks through multiple puppet targets, and two sources can threaten Melo close together.

Two puppet attackers active during the Endacopia Chameleon boss fight
I watch the puppet that commits to an attack, then check the other side before countering. Attacking immediately after the first block was my most common mistake.

The fight became much more consistent once I stopped treating every animation as an attack cue.

Watch for the Puppet That Actually Commits

Both sides can move.

That does not mean both movements are immediately dangerous.

I wait for one puppet to continue into a clear attack animation.

Then I move the guard to that side and hold it through the actual impact.

My attention stays on:

  1. the puppet whose movement continues;
  2. the direction of the incoming hit;
  3. my remaining stamina;
  4. the other puppet before I counter.

I do not try to follow every small movement on the screen equally.

The committed attacker is the useful information.

Expect the Second Attack

This was the part that killed most of my early attempts.

After I successfully blocked one side, I treated the block as permission to attack.

That worked against simpler enemies.

It was unreliable against the Chameleon.

The second puppet can already be beginning another attack while the first one is recovering.

So after every successful defense, I check the other side before throwing a counter.

If the other puppet is moving into an attack, I stay defensive.

I only counter when the first threat is finished and the second one is not committing.

Attack When a Puppet Leans Into the Opening

I do not try to damage the Chameleon continuously.

I wait for one of the puppet targets to move into a clear vulnerable position.

When a side target or the central target leans forward and the other attacker is not already threatening Melo, I take the opening.

My normal rhythm is:

read → block → check the other puppet → counter once → reset

One confirmed hit is enough.

Trying to chain several attacks usually costs more stamina than the extra damage is worth.

Keep Enough Stamina for the Next Block

The Chameleon punishes an empty stamina bar particularly hard because the next attack can come from the opposite side.

I do not spend the last part of the bar trying to finish a puppet early.

When stamina drops, I give up the next possible counter and defend through another pattern.

That slows the fight down, but it removes the failure that caused most of my restarts:

blocking correctly, getting greedy, then having no stamina for the second attack.

Once one puppet falls, the fight becomes easier to read.

I still keep the same rhythm instead of suddenly becoming aggressive.

What I Do After One Puppet Falls

With one attack source removed, I no longer have to divide my attention as heavily.

I return to a simpler loop:

  1. wait for the remaining attack to commit;
  2. guard the correct direction through impact;
  3. take one safe counter;
  4. move back toward a neutral position;
  5. let stamina recover when necessary.

I do not assume the fight is over just because the screen is less busy.

The remaining attacker can still punish a long attack string.

No Strings Attached Achievement

Defeating the Chameleon through the direct combat route gives:

No Strings Attached

I wait for the achievement to register before overwriting my branch save.

If I also want Case Closed, I then reload the save from before the Chameleon conversation and take the grave-name dialogue route.

I do not repeat the VHS code or Timesville investigation.

Case Closed vs No Strings Attached

The two Chameleon outcomes solve the same encounter in different ways:

  • Fight and win → No Strings Attached
  • Identify him correctly and finish the dialogue route → Case Closed

Neither route requires me to replay the entire Timesville chapter when I have a manual save before the conversation.

The important exception is Ending C.

Fight the Chameleon on an Ending C Save

If the save I am building is for Ending C: Family. and the Stay achievement, I do not use the Case Closed bypass.

I fight and defeat the Chameleon.

The peaceful achievement is useful for completion, but I keep it on the other side of the branch save.

That lets me collect Case Closed without turning the save I intend to continue toward Ending C into the wrong boss state.

For the rest of the secret-ending requirements, I use the Endacopia Ending C Guide.

What Happens If I Lose the Chameleon Fight?

A failed fight does not make me repeat the long Chapter 3 investigation.

I return to the encounter and try again.

I do not reconstruct the reference room, replay the whole VHS sequence or re-enter every Timesville clue.

That makes the direct fight safe to practise.

The manual save is still important, but mainly because it preserves the fight-versus-Case Closed branch, not because a normal combat death destroys my progression.

Does the Chameleon Choice Change Ending A or B?

I do not use the Chameleon decision as my Ending A versus Ending B selector.

Those two endings split later around Roger’s Saw Box:

  • toy saw → Ending A route;
  • working saw → Ending B route.

The Chameleon decision mainly determines which boss achievement I receive.

Ending C is the exception because I keep the direct Chameleon fight on the save I intend to continue toward Stay.

For the A/B/C ending structure and Saw Box branches, I use the Endacopia Endings Guide.

If I want to compare the Chameleon with the AI and Trapezist rather than solve this specific encounter, I use the Endacopia Bosses Guide.

FAQ

Do I need to fight the Chameleon for Ending C in Endacopia? +

Yes. On the save I use for Ending C and the Stay route, I defeat the Chameleon instead of using the Case Closed bypass. I keep the peaceful Case Closed branch on a separate save or reload.

Do I have to repeat Timesville if I lose to the Chameleon? +

No. Losing the direct fight returns me to the Chameleon encounter area. I do not repeat the jail, Telescope, reference-room or VHS investigation before another attempt.

Does the Chameleon choice decide Ending A or Ending B? +

No. The main Ending A and Ending B split happens later around Roger's Saw Box choice. The Chameleon branch mainly determines No Strings Attached versus Case Closed, although Ending C requires the fight route.

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