My Complete Endacopia Walkthrough to Ending A
My full Endacopia walkthrough covers the opening, all three chapters, missing senses, Office, AI, Trapezist, Chameleon and Ending A.
Read Guide →Game Guide Hub
My Endacopia guide hub connects the full walkthrough, puzzle answers, missing senses, Office route, Timesville, bosses, Trapezist, Chameleon and all endings.
Recommended Order
Use these guides to find the right Endacopia walkthrough, solution or next step.
Walkthrough
My full Endacopia walkthrough covers the opening, all three chapters, missing senses, Office, AI, Trapezist, Chameleon and Ending A.
Endings
Get Ending A with the toy saw, Ending B with the working saw, and learn what starts Secret Ending C plus how the Yeti secret fits in.
Secret Ending
My full Endacopia Ending C route covers Cheshure, 2775944, system restoration, every fish, the Lost Key, windowed mode and the final boss.
Guide
I recover Melo's hands in Misery Town, restore his mouth with LET ME TALK, and follow the Timesville ghost route to get his eyeballs back.
Guide Cluster
My full Endacopia walkthrough covers the opening, all three chapters, missing senses, Office, AI, Trapezist, Chameleon and Ending A.
Read Guide →Get Ending A with the toy saw, Ending B with the working saw, and learn what starts Secret Ending C plus how the Yeti secret fits in.
Read Guide →My full Endacopia Ending C route covers Cheshure, 2775944, system restoration, every fish, the Lost Key, windowed mode and the final boss.
Read Guide →I recover Melo's hands in Misery Town, restore his mouth with LET ME TALK, and follow the Timesville ghost route to get his eyeballs back.
Read Guide →I get the Remote Solutions Advisor job, complete all five calls, raise productivity, obtain the wrench and open the water cooler for the Core key.
Read Guide →These are the Endacopia answers I use when progress stops: CHESHIRE, LET ME GO, LET ME TALK, the Scalpel, Bingo Ball, Scribbly, Core colors and code 471.
Read Guide →I cover Endacopia's AI, Trapezist and Chameleon with boss order, combat rules, alternate resolutions, achievements and useful branch saves.
Read Guide →I reach the Trapezist by getting the missing Bingo Ball, using Boon's current insecurity clue, freeing the microphone and clearing the Misery Town crowd.
Read Guide →Find the Chameleon through the Timesville VHS route, then choose between the puppet boss fight and the grave-name skip for the two encounter outcomes.
Read Guide →I clear Endacopia's Chapter 3 Timesville investigation through the night jail, prisoner clues, Telescope, beach investigation, reference room and VHS route.
Read Guide →Start here: If I have lost the main story route, I use the Complete Endacopia Walkthrough. If I already know the exact puzzle, code or item blocking me, I use the Puzzle Solutions Guide. For a specific route, I go directly to Melo’s missing senses, the Office and Call Center, Chapter 3 Timesville, the Trapezist, the Chameleon, all three bosses, Ending A and B or Secret Ending C.
Endacopia often lets me reach a character, object or room before I have everything needed to finish that interaction.
When I feel stuck, I check four things before assuming I have missed a hidden puzzle:
If one of those checks fails, leaving and returning after the missing condition is met usually works better than repeatedly forcing the same interaction.
| If I am stuck on… | Guide I use |
|---|---|
| Main story order or what to do next | Complete Endacopia Walkthrough |
| A password, code, item combination or exact puzzle | Endacopia Puzzle Solutions |
| Melo’s Eyes, Hands or Mouth | Eyes, Hands & Mouth Guide |
| Office reassessment, phone calls or Core access | Office & Call Center Guide |
| Chapter 3 jail, Telescope, reference room or VHS route | Timesville Walkthrough |
| AI fight or an overview of all three bosses | Endacopia Bosses Guide |
| Trapezist, Bingo Ball, Boon, microphone or stage | Trapezist Guide |
| Chameleon location, fight, No Strings Attached or Case Closed | Chameleon Guide |
| Ending A, Ending B or ending comparison | Endacopia Endings Guide |
| Secret Ending C, Stay, Lost Key or hidden restoration route | Ending C Guide |
Once I know which part of the game is blocking me, I move to the guide that owns that route rather than trying to solve the whole game from this page.
When I no longer know where the main story should go next, I use the Endacopia Walkthrough.
That is the route I follow from the opening house through Chapter 1, Chapter 2, Chapter 3 and the normal first-ending path.
It is most useful when I need to know:
I do not use the Hub to repeat that full sequence.
If I already know the exact thing blocking me, I skip the longer walkthrough and use the Endacopia Puzzle Solutions Guide.
That is where I look for:
The main walkthrough may mention an answer when it is required to keep the story moving, but the full solution belongs on the puzzle page.
If Melo is still missing one of his abilities, I use the Endacopia Eyes, Hands and Mouth Guide.
Chapter 1 gives me some flexibility in how I approach these areas.
I do not restart because I visited them in a different order.
Instead, I use the missing interaction itself as a clue.
If physical actions keep failing, I check the Hands route. If dialogue remains restricted, I check the Mouth route. If I am still dealing with the early Timesville visual progression, I check the Eyes route.
Once all three are restored, I continue the story rather than trying to clear every optional activity immediately.
If I am stuck after reaching the corporate area, I use the Endacopia Office and Call Center Guide.
That route covers:
A different assessment result does not make me restart Chapter 1.
I check what part of the Office state still needs to change and continue from there.
Chapter 3 sends me back to a changed Timesville.
At this point, I am no longer following the earlier missing-Eyes route.
I use the Endacopia Timesville Walkthrough for the investigation connecting:
The clock matters because specific clues point to specific states.
I change Timesville’s time because the investigation gives me a reason to, not because I am checking every hour at random.
Once I reach the hidden film set, the Timesville investigation has done its job.
From there, I switch to the Chameleon Guide.
For the overall boss order, shared combat rules and the paired combat-versus- alternate achievements, I use the Endacopia Bosses Guide.
The three main progression bosses are:
Each has a direct combat result and an alternate resolution.
The dedicated guides take over when the route becomes specific.
If I am still dealing with Boon’s game, the missing Bingo Ball, microphone, crowd or performance, I stay on the Trapezist Guide.
If I have reached the hidden Timesville film set and need the Chameleon VHS input, fight strategy, No Strings Attached or Case Closed, I use the Chameleon Guide.
The Trapezist has a much longer pre-boss chain than the AI or Chameleon encounter itself.
The route connects activities that initially look unrelated:
I keep that entire sequence in the Endacopia Trapezist Guide.
If I have not reached the final Trapezist resolution yet, I stay on that route instead of jumping between the general Bosses Guide and the main walkthrough.
The Chameleon has a different cutoff.
Before the hidden film set, the problem is still part of the Timesville investigation.
After I reach the film set, I use the Endacopia Chameleon Guide for:
That keeps the investigation and the encounter from becoming one oversized Chapter 3 page.
Endacopia’s ending routes split into two different kinds of progression.
For the normal ending structure, Saw Box choice and the differences between Ending A: Family! and Ending B: Family?, I use the Endacopia Endings Guide.
That is also where I compare the three lettered ending results and decide which one I want to see first.
Ending C: Family. is a much longer secret route.
If I am specifically pursuing Ending C, I switch to the Endacopia Ending C Guide.
That route covers the hidden progression involving:
I do not treat Ending C as a third Saw Box choice.
For a normal first completion, I think of the story in this order:
That is enough structure for me to identify where I am without reproducing the full walkthrough.
Endacopia has an opening sequence followed by three numbered chapters.
The chapter transition is useful because it confirms that the previous major story handoff actually registered.
Chapter 1 begins after the opening-house transition.
Melo starts this chapter missing several abilities, so the first major objective is restoring them.
If those routes are blocking me, I use the missing-senses guide.
Chapter 2 begins after I restore Scribbly, obtain the map and complete the related delivery to Roger.
Misery Town then becomes one of the main progression areas.
If the long carnival chain is blocking me, I use the Trapezist Guide.
Chapter 3 starts after Roger’s next major delivery.
The route shifts toward the changed Timesville investigation, the hidden film set and the Chameleon.
Once that encounter is resolved, I continue toward the ending branch.
Endacopia gives me local freedom without making every major story event optional.
The missing-sense routes are the clearest example.
I can visit those areas in different orders, although doing so may create extra backtracking.
The larger chapter transitions are less flexible.
If a chapter refuses to advance, I first check whether I completed the required handoff to the correct character.
I do not clear unrelated minigames hoping one of them will secretly trigger the next chapter.
When something looks usable but refuses to progress, I work through the same checks.
If the interaction is physical, I check whether Melo has the required body part.
If it depends on dialogue or another restored sense, I check that ability first.
Endacopia often expects one specific object.
Something that looks similar is not necessarily a substitute.
If I know which object or combination is involved, I move to the Puzzle Solutions Guide.
Sometimes I already have the correct item but skipped the conversation or delivery that activates the next interaction.
I retrace the immediately previous story step before restarting anything.
Timesville adds another possibility: the location may only become useful in the correct time state.
When a Chapter 3 clue points toward a schedule, nighttime condition or changing location, I follow the Timesville Walkthrough instead of cycling through the clock blindly.
Most exact puzzle answers are stable.
Some dialogue-dependent clues are not.
The clearest example is the Misery Town insecurity clue used during the Trapezist route.
If an answer from another playthrough fails, I use the clue generated in my current save rather than assuming the route is broken.
The complete progression stays in the Trapezist Guide.
The Chameleon also has a save-dependent identity check on the Case Closed route, so I use the evidence from my own Timesville investigation rather than copying a name from another run.
That sequence belongs in the Chameleon Guide.
I do not save before every small puzzle.
I save when a decision would otherwise make me replay a long section.
Before a boss resolution, I preserve a branch save if I want both the direct and alternate achievements.
Before the normal ending split, I keep a save before the Saw Box choice so I can see Ending A and Ending B without replaying the earlier chapters.
Ending C is different enough that I treat it as a separate project.
If I decide to pursue it, I use the Ending C Guide and preserve saves around the longer secret-route requirements rather than treating it as another reload from the normal A/B branch.
On a normal first run, I focus on the current story blocker.
I do not try to finish every minigame, collection, optional conversation or hidden secret as soon as it appears.
Some optional-looking systems become important later, especially on the Secret Ending C route.
Until then, I keep moving through the main progression.
If my goal changes from completing the story to seeing the normal ending branches, I use the Endacopia Endings Guide.
If I am specifically starting the secret restoration route, I switch to the Endacopia Ending C Guide.
If I have lost the overall story route, I use the Complete Endacopia Walkthrough. If I already know the exact puzzle, code or item blocking me, I go straight to the Puzzle Solutions Guide.
Yes. The three missing-sense routes allow some flexibility. If an area keeps asking for an ability Melo does not have yet, I leave it and return after restoring that ability.
I check Melo's current abilities, required item, previous story state and the area's time state. Endacopia often lets me reach an interaction before I can actually complete it.
I use the Timesville Walkthrough while I am still solving the jail, time-based clues, Telescope, reference room or VHS route. Once I reach the hidden film set, I switch to the dedicated Chameleon Guide.