Town to City Farming Guide
A practical Town to City farming guide covering Fontebrac, Farmer Residences, crop selection, granaries, Farm Points, crop input requirements, Winery, Bakery, Pub, and Farm Surface Increase.
Updated:
Quick Answer
Fontebrac unlocks after Belvau upgrades from Village to Small Town. To start farming, place Farmer Residences, click each Farmer Residence to choose its crop, connect the farming area to granaries, then use crop-powered buildings to turn crops into Farm Points and higher-tier needs. Start with Grapes and Winery, then move into Corn + Wheat for Bakery before scaling into Tier 2 and Tier 3 crop chains.
What Farming Is For
Farming is not just a side activity. It is the system that turns Fontebrac into your crop and Farm Point engine.
Belvau teaches you houses, workers, warehouses, food stalls, happiness, and research. Fontebrac adds a new layer:
- Farmer Residences
- crop selection
- granaries
- Farm Points
- crop-powered buildings
- higher-class food, leisure, service, and housewares chains
How to Unlock Fontebrac
Fontebrac unlocks after you upgrade Belvau from Village to Small Town.
Do not treat the unlock as a reason to abandon Belvau. Your main town should still have stable happiness, enough workers, and a working warehouse network before you build a large farming economy.
| Requirement | What it means |
|---|---|
| Belvau: Village → Small Town | Fontebrac becomes available. |
| Stable happiness | Belvau should keep attracting families. |
| Enough workers | Crop-powered buildings still need support. |
| Clean supply base | Farming will not fix a broken main town by itself. |
Quick Farming Route
| Step | Goal |
|---|---|
| 1 | Stabilize Belvau first. |
| 2 | Enter Fontebrac after the Small Town unlock. |
| 3 | Build Farmer Residences. |
| 4 | Click each Farmer Residence and choose a crop. |
| 5 | Add granary support near farms. |
| 6 | Start with Grapes and Winery. |
| 7 | Add Corn and Wheat for Bakery. |
| 8 | Use crop-powered buildings to earn Farm Points. |
| 9 | Unlock Tier 2 and Tier 3 crop chains. |
| 10 | Use Farm Surface Increase before overbuilding farms. |
Use this order when you first start farming in Fontebrac.
Farmer Residences: Where Crop Selection Happens
Farmer Residences are not normal houses. The families living there take care of the land and cannot be employed elsewhere like regular town workers.
Most importantly, this is where crop selection happens. Click a Farmer Residence, then choose which crop that household should grow. If you only look in the research tree, you may unlock crops but still not know how to assign them to actual farms.
| Farming piece | What it does |
|---|---|
| Farmer Residence | Houses the farming family and controls crop selection. |
| Crop choice | Set inside the Farmer Residence or farm panel. |
| Farm field | Produces the assigned crop. |
| Granary | Stores and moves crop output. |
| Crop-powered building | Uses crops for food, leisure, service, housewares, or Farm Points. |
Start With Grapes and Winery
Your first clean farming loop is:
Farmer Residence → Grapes → Granary → Winery → Farm Points
The Winery is a strong early anchor because its input is simple: 50 Grapes. It teaches the basic crop-powered building loop before you move into multi-crop buildings such as Bakery, Hattery, and Pub.
| First loop | Requirement |
|---|---|
| Crop | Grape |
| Building | Winery |
| Crop input | 50 Grape |
| Main value | Early crop-powered production and Farm Points |
Crop Input Requirements
Use this table before you spend Farm Points or place a crop-powered building. Most farming problems happen because the building needs more than one crop, or because the farming district cannot supply enough of the exact input.
| Building | Need type | Crop input |
|---|---|---|
| Winery | Food / luxury-style demand coverage | 50 Grape |
| Bakery | Food / luxury-style demand coverage | 15 Corn + 15 Wheat |
| Pub | Leisure / luxury-style demand coverage | 75 Hops + 25 Potato + 25 Tomato + 25 Lettuce |
| Hattery | Apparel | 20 Beeswax + 20 Cotton + 20 Rose |
| Apothecary | Public Service | 80 Medicinal Herbs + 40 Hops |
| Perfumer | Public Service | 30 Lavender + 30 Rose |
| Social Club | Leisure | 40 Rose + 50 Grape |
| Cathedral | Large City Public Service | 40 Lavender + 40 Beeswax |
| Restaurant | Advanced Food / high-tier demand | 10 Tomato + 10 Potato + 10 Pumpkin + 10 Beeswax |
| Candle Maker | Housewares | 75 Beeswax |
Crop-powered buildings need exact crop inputs. If a building will not run, check every required crop, not only the first one.
Bakery: Why Corn and Wheat Both Matter
Bakery is the first building that teaches you not to think in single-crop terms.
If you only plant Corn or only plant Wheat, the Bakery can still fail because it needs both.
| Bakery problem | Fix |
|---|---|
| Only Corn planted | Add Wheat. |
| Only Wheat planted | Add Corn. |
| Crops exist but building fails | Check granary support and workers. |
| Output is slow | Improve farmer happiness or farm surface. |
Granaries Are the Farming Backbone
Granaries are the farming-side support system. Place them close to farms and crop-powered buildings, then make sure the farming chain can actually move crops.
A weak granary setup can make the whole crop chain feel broken even when the crops are unlocked.
| If this happens… | Check this first |
|---|---|
| Crops feel delayed | Granary placement and support. |
| Building lacks crops | Exact crop input and granary connection. |
| Farm area grows messy | Rebuild around local granaries. |
| Farm Points are slow | Add working crop-powered commerce. |
Farmer Happiness Must Stay Above 60%
Farmer happiness is not cosmetic. If farmer happiness drops too low, crops may not be available for commerce.
That means a farming area needs the same kind of care as your main town: needs, decoration, service coverage, and enough space.
| Farmer issue | Fix |
|---|---|
| Below 60% happiness | Fix needs and decoration before scaling. |
| Weak crop output | Check farmer happiness first. |
| Bare farm district | Add farm decoration, trees, and services. |
| Too many fields too soon | Stabilize the first farm families. |
Farm Points and Research Order
Farm Points come from working crop-powered commerce. Fields alone do not move the farming tree forward. You need crops going into buildings that can actually run.
The fastest early Farm Point setup is usually Grape → Winery, because the input is simple and focused: one crop, one building, one clear loop. Once that works, add Corn + Wheat for Bakery, then move into Tier 2 and Tier 3 chains.
| Phase | Research focus |
|---|---|
| Start | Grape and Winery |
| Fast early Farm Points | Keep Winery supplied with 50 Grape |
| Tier 1 expansion | Corn, Wheat, Bakery |
| Tier 2 | Rose, Cotton, Beeswax, Hattery |
| Tier 3 | Hops, Potato, Tomato, Lettuce, Pub |
| Higher chains | Apothecary, Perfumer, Social Club, Candle Maker, Cathedral, Restaurant |
Farm Surface Increase: Why Tier 3 Matters
Farm Surface Increase is a Farms Menu Tier 3 upgrade that raises the maximum farmland area a single Farmer Residence can work.
This matters because late-game crop inputs become much larger. If you only solve that by placing more Farmer Residences, you create more housing, land, layout, and labour pressure.
| Before Farm Surface Increase | After Farm Surface Increase |
|---|---|
| One Farmer Residence covers a smaller crop area. | One Farmer Residence can manage more farmland. |
| Scaling often means more farm households. | You can scale output with fewer extra homes. |
| Land pressure grows quickly. | Farmland becomes more efficient. |
| Granaries can become crowded. | You can plan larger crop blocks around storage. |
Crop Tiers Quick Reference
Use crop tiers as a planning tool, not a reason to plant everything at once.
| Tier | Crops to plan around |
|---|---|
| Tier 1 | Grape, Corn, Wheat |
| Tier 2 | Rose, Cotton, Beeswax |
| Tier 3 | Hops, Potato, Tomato, Lettuce |
| Higher crop chains | Lavender, Medicinal Herbs, Pumpkin, and other late inputs |
Farming Troubleshooting Table
| Problem | First fix |
|---|---|
| Fontebrac is not unlocked | Upgrade Belvau from Village to Small Town. |
| I cannot choose crops | Click the Farmer Residence and set the crop there. |
| Farmers are not productive | Check farmer happiness and keep it above 60%. |
| Winery is not working | Make sure you have 50 Grape and granary support. |
| Bakery is not working | Make sure you have 15 Corn and 15 Wheat. |
| Hattery is not working | Check 20 Beeswax, 20 Cotton, and 20 Rose. |
| Pub is not working | Check 75 Hops, 25 Potato, 25 Tomato, and 25 Lettuce. |
| Restaurant is not working | Check Tomato, Potato, Pumpkin, and Beeswax. |
| Crop-powered building lacks crops | Check every exact input requirement. |
| Farm Points are slow | Add working crop-powered commerce. |
| Granary feels overloaded | Improve granary placement or add another local granary. |
| Farming consumes too much land | Use Farm Surface Increase after Tier 3. |
| Main town still struggles | Fix Belvau happiness, workers, and warehouses before scaling farming. |
When to Expand Beyond the First Farm
Add more farms only after the first loop works.
| Before expanding, check… | Good sign |
|---|---|
| Crop choice | Each Farmer Residence has a clear crop job. |
| Farmer happiness | Farmers stay above 60%. |
| Granary support | Crops move cleanly. |
| Processing building | It receives every crop it needs. |
| Farm Points | You are unlocking the next useful item. |
| Main town stability | Belvau is not falling behind. |
FAQ
How do I unlock Fontebrac in Town to City? +
Fontebrac unlocks after you upgrade Belvau from Village to Small Town. It becomes your farming map for crops, Farmer Residences, granaries, Farm Points, and crop-powered buildings.
How do I plant crops in Town to City? +
Click a Farmer Residence, then choose the crop that household should grow from the residence or farm panel. Crop selection is tied to the Farmer Residence, not only to the research tree.
How many Grapes does the Winery need? +
The Winery needs 50 Grapes. It is the cleanest early crop-powered building to start with because the input is simple and it teaches the crop-to-Farm-Points loop.
How many crops does the Bakery need? +
The Bakery needs 15 Corn and 15 Wheat. If the Bakery is not working, check both inputs instead of planting only one crop.
Why are my crops not powering a building? +
Check the exact crop input, farmer happiness, granary support, building coverage, and whether the crop-powered building is actually operating. Many buildings need multiple crop types.
What does Farm Surface Increase do? +
Farm Surface Increase is a Farms Tier 3 upgrade that increases the maximum farmland area a single Farmer Residence can work, helping you scale crop output without spamming more farmhouses.