Town to City Farming Guide

Town to City Farming Guide

A practical Town to City farming guide covering Fontebrac, Farmer Residences, crop selection, granaries, Farm Points, crop input requirements, Winery, Bakery, Pub, and Farm Surface Increase.

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Town to City Farming Guide

Quick Answer

Fontebrac unlocks after Belvau upgrades from Village to Small Town. To start farming, place Farmer Residences, click each Farmer Residence to choose its crop, connect the farming area to granaries, then use crop-powered buildings to turn crops into Farm Points and higher-tier needs. Start with Grapes and Winery, then move into Corn + Wheat for Bakery before scaling into Tier 2 and Tier 3 crop chains.

What Farming Is For

Farming is not just a side activity. It is the system that turns Fontebrac into your crop and Farm Point engine.

Belvau teaches you houses, workers, warehouses, food stalls, happiness, and research. Fontebrac adds a new layer:

  • Farmer Residences
  • crop selection
  • granaries
  • Farm Points
  • crop-powered buildings
  • higher-class food, leisure, service, and housewares chains

How to Unlock Fontebrac

Fontebrac unlocks after you upgrade Belvau from Village to Small Town.

Do not treat the unlock as a reason to abandon Belvau. Your main town should still have stable happiness, enough workers, and a working warehouse network before you build a large farming economy.

RequirementWhat it means
Belvau: Village → Small TownFontebrac becomes available.
Stable happinessBelvau should keep attracting families.
Enough workersCrop-powered buildings still need support.
Clean supply baseFarming will not fix a broken main town by itself.

Quick Farming Route

StepGoal
1Stabilize Belvau first.
2Enter Fontebrac after the Small Town unlock.
3Build Farmer Residences.
4Click each Farmer Residence and choose a crop.
5Add granary support near farms.
6Start with Grapes and Winery.
7Add Corn and Wheat for Bakery.
8Use crop-powered buildings to earn Farm Points.
9Unlock Tier 2 and Tier 3 crop chains.
10Use Farm Surface Increase before overbuilding farms.

Use this order when you first start farming in Fontebrac.

Farmer Residences: Where Crop Selection Happens

Farmer Residences are not normal houses. The families living there take care of the land and cannot be employed elsewhere like regular town workers.

Most importantly, this is where crop selection happens. Click a Farmer Residence, then choose which crop that household should grow. If you only look in the research tree, you may unlock crops but still not know how to assign them to actual farms.

Town to City Farmer Residence tutorial showing that the family takes care of land and cannot be employed elsewhere
Farmer Residence families work the land. Click the residence to manage what that household grows.
Farming pieceWhat it does
Farmer ResidenceHouses the farming family and controls crop selection.
Crop choiceSet inside the Farmer Residence or farm panel.
Farm fieldProduces the assigned crop.
GranaryStores and moves crop output.
Crop-powered buildingUses crops for food, leisure, service, housewares, or Farm Points.

Start With Grapes and Winery

Your first clean farming loop is:

Farmer Residence → Grapes → Granary → Winery → Farm Points

The Winery is a strong early anchor because its input is simple: 50 Grapes. It teaches the basic crop-powered building loop before you move into multi-crop buildings such as Bakery, Hattery, and Pub.

Town to City farm menu showing grapes, winery, Farm Points, and first crop setup
Grapes and Winery are the easiest first farming loop. Use them to learn how crops become Farm Points and useful production.
First loopRequirement
CropGrape
BuildingWinery
Crop input50 Grape
Main valueEarly crop-powered production and Farm Points

Crop Input Requirements

Use this table before you spend Farm Points or place a crop-powered building. Most farming problems happen because the building needs more than one crop, or because the farming district cannot supply enough of the exact input.

BuildingNeed typeCrop input
WineryFood / luxury-style demand coverage50 Grape
BakeryFood / luxury-style demand coverage15 Corn + 15 Wheat
PubLeisure / luxury-style demand coverage75 Hops + 25 Potato + 25 Tomato + 25 Lettuce
HatteryApparel20 Beeswax + 20 Cotton + 20 Rose
ApothecaryPublic Service80 Medicinal Herbs + 40 Hops
PerfumerPublic Service30 Lavender + 30 Rose
Social ClubLeisure40 Rose + 50 Grape
CathedralLarge City Public Service40 Lavender + 40 Beeswax
RestaurantAdvanced Food / high-tier demand10 Tomato + 10 Potato + 10 Pumpkin + 10 Beeswax
Candle MakerHousewares75 Beeswax

Crop-powered buildings need exact crop inputs. If a building will not run, check every required crop, not only the first one.

Bakery: Why Corn and Wheat Both Matter

Bakery is the first building that teaches you not to think in single-crop terms.

If you only plant Corn or only plant Wheat, the Bakery can still fail because it needs both.

Town to City farm research menu showing corn, wheat, bakery, and Farm Points
Corn and Wheat unlock the Bakery path. Plan both crops before you expect Bakery production to work.
Town to City bakery and crop-powered building warning showing not enough crops to power the building
If a crop-powered building says it lacks crops, check every required input. Bakery needs both Corn and Wheat.
Bakery problemFix
Only Corn plantedAdd Wheat.
Only Wheat plantedAdd Corn.
Crops exist but building failsCheck granary support and workers.
Output is slowImprove farmer happiness or farm surface.

Granaries Are the Farming Backbone

Granaries are the farming-side support system. Place them close to farms and crop-powered buildings, then make sure the farming chain can actually move crops.

A weak granary setup can make the whole crop chain feel broken even when the crops are unlocked.

Town to City granary and winery setup showing farming storage, workers, and crop-powered building planning
Plan farmer homes, fields, granaries, and crop-powered buildings together. A working crop chain needs storage and support, not only fields.
If this happens…Check this first
Crops feel delayedGranary placement and support.
Building lacks cropsExact crop input and granary connection.
Farm area grows messyRebuild around local granaries.
Farm Points are slowAdd working crop-powered commerce.

Farmer Happiness Must Stay Above 60%

Farmer happiness is not cosmetic. If farmer happiness drops too low, crops may not be available for commerce.

That means a farming area needs the same kind of care as your main town: needs, decoration, service coverage, and enough space.

Town to City farming tutorial explaining that happier farmers produce more crops and farmers below 60 percent may not provide crops for commerce
Keep farmer happiness above 60%. If farmers are unhappy, crop-powered buildings can stall even when fields exist.
Farmer issueFix
Below 60% happinessFix needs and decoration before scaling.
Weak crop outputCheck farmer happiness first.
Bare farm districtAdd farm decoration, trees, and services.
Too many fields too soonStabilize the first farm families.

Farm Points and Research Order

Farm Points come from working crop-powered commerce. Fields alone do not move the farming tree forward. You need crops going into buildings that can actually run.

The fastest early Farm Point setup is usually Grape → Winery, because the input is simple and focused: one crop, one building, one clear loop. Once that works, add Corn + Wheat for Bakery, then move into Tier 2 and Tier 3 chains.

PhaseResearch focus
StartGrape and Winery
Fast early Farm PointsKeep Winery supplied with 50 Grape
Tier 1 expansionCorn, Wheat, Bakery
Tier 2Rose, Cotton, Beeswax, Hattery
Tier 3Hops, Potato, Tomato, Lettuce, Pub
Higher chainsApothecary, Perfumer, Social Club, Candle Maker, Cathedral, Restaurant

Farm Surface Increase: Why Tier 3 Matters

Farm Surface Increase is a Farms Menu Tier 3 upgrade that raises the maximum farmland area a single Farmer Residence can work.

This matters because late-game crop inputs become much larger. If you only solve that by placing more Farmer Residences, you create more housing, land, layout, and labour pressure.

Before Farm Surface IncreaseAfter Farm Surface Increase
One Farmer Residence covers a smaller crop area.One Farmer Residence can manage more farmland.
Scaling often means more farm households.You can scale output with fewer extra homes.
Land pressure grows quickly.Farmland becomes more efficient.
Granaries can become crowded.You can plan larger crop blocks around storage.

Crop Tiers Quick Reference

Use crop tiers as a planning tool, not a reason to plant everything at once.

TierCrops to plan around
Tier 1Grape, Corn, Wheat
Tier 2Rose, Cotton, Beeswax
Tier 3Hops, Potato, Tomato, Lettuce
Higher crop chainsLavender, Medicinal Herbs, Pumpkin, and other late inputs

Farming Troubleshooting Table

ProblemFirst fix
Fontebrac is not unlockedUpgrade Belvau from Village to Small Town.
I cannot choose cropsClick the Farmer Residence and set the crop there.
Farmers are not productiveCheck farmer happiness and keep it above 60%.
Winery is not workingMake sure you have 50 Grape and granary support.
Bakery is not workingMake sure you have 15 Corn and 15 Wheat.
Hattery is not workingCheck 20 Beeswax, 20 Cotton, and 20 Rose.
Pub is not workingCheck 75 Hops, 25 Potato, 25 Tomato, and 25 Lettuce.
Restaurant is not workingCheck Tomato, Potato, Pumpkin, and Beeswax.
Crop-powered building lacks cropsCheck every exact input requirement.
Farm Points are slowAdd working crop-powered commerce.
Granary feels overloadedImprove granary placement or add another local granary.
Farming consumes too much landUse Farm Surface Increase after Tier 3.
Main town still strugglesFix Belvau happiness, workers, and warehouses before scaling farming.

When to Expand Beyond the First Farm

Add more farms only after the first loop works.

Before expanding, check…Good sign
Crop choiceEach Farmer Residence has a clear crop job.
Farmer happinessFarmers stay above 60%.
Granary supportCrops move cleanly.
Processing buildingIt receives every crop it needs.
Farm PointsYou are unlocking the next useful item.
Main town stabilityBelvau is not falling behind.

FAQ

How do I unlock Fontebrac in Town to City? +

Fontebrac unlocks after you upgrade Belvau from Village to Small Town. It becomes your farming map for crops, Farmer Residences, granaries, Farm Points, and crop-powered buildings.

How do I plant crops in Town to City? +

Click a Farmer Residence, then choose the crop that household should grow from the residence or farm panel. Crop selection is tied to the Farmer Residence, not only to the research tree.

How many Grapes does the Winery need? +

The Winery needs 50 Grapes. It is the cleanest early crop-powered building to start with because the input is simple and it teaches the crop-to-Farm-Points loop.

How many crops does the Bakery need? +

The Bakery needs 15 Corn and 15 Wheat. If the Bakery is not working, check both inputs instead of planting only one crop.

Why are my crops not powering a building? +

Check the exact crop input, farmer happiness, granary support, building coverage, and whether the crop-powered building is actually operating. Many buildings need multiple crop types.

What does Farm Surface Increase do? +

Farm Surface Increase is a Farms Tier 3 upgrade that increases the maximum farmland area a single Farmer Residence can work, helping you scale crop output without spamming more farmhouses.