Game Guide Hub

Town to City Guide Hub

A practical Town to City guide hub covering beginner setup, happiness, workers, warehouses, farming, tourism, Rocemarée, hotels, routes, and late-game planning.

Recommended Order

Start Here

Use these guides in order if you are starting a new casino.

Guide Cluster

The House Always Wins Guides

Town to City Beginner Guide Featured

Town to City Beginner Guide

A practical Town to City beginner guide covering first town setup, roads, food stalls, workers, warehouses, happiness, traits, research, building movement, and early mistakes.

Read Guide →
Town to City Happiness Guide Featured

Town to City Happiness Guide

A practical Town to City happiness guide explaining why families stop arriving, how the 60% happiness rule works, and how to fix food, apparel, leisure, decoration, public service, luxury, density, and tax problems.

Read Guide →
Town to City Workers Guide Featured

Town to City Workers Guide

A practical Town to City workers guide explaining how to fix not enough workers, no workers available, shop staffing, warehouse workers, research workers, labour priority, and class-based worker pressure.

Read Guide →
Town to City Warehouse Guide Featured

Town to City Warehouse Range Guide

A practical Town to City warehouse range and layout guide explaining shop supply, warehouse transport, no path connected to station, duplicate building warnings, road fixes, granaries, and warehouse upgrades.

Read Guide →
Town to City Farming Guide Featured

Town to City Farming Guide

A practical Town to City farming guide covering Fontebrac, Farmer Residences, crop selection, granaries, Farm Points, crop input requirements, Winery, Bakery, Pub, and Farm Surface Increase.

Read Guide →
Town to City Tourism Guide Featured

Town to City Tourism Guide

A practical Town to City tourism guide covering hotels, tour routes, scenic routes, Rocemarée, Lighthouse, Obelisk, monumental ruins, Bourgeoisie tourism, Town Hall, and Art Atelier rewards.

Read Guide →

Quick Answer

Use this hub to find the right Town to City guide fast. If you are new, start with the Beginner Guide. If something is broken, use the diagnosis table below: families not arriving points to Happiness, inactive shops or empty labour points to Workers, supply or path errors point to Warehouse, crop chains point to Farming, and hotels or scenic routes point to Tourism.

Start Here

Town to City problems usually come from one broken link in the city chain:

houses → roads → food → workers → warehouse → happiness → research → farming → tourism

This page is not a wiki. It is a guide map. Use it to jump to the page that solves your current problem.

New Player Reading Route

StageRead thisWhy
1. First working townBeginner GuideHouses, roads, food stalls, workers, warehouse, decoration, research
2. Growth stopsHappiness GuideFix happiness below 60%, red/yellow categories, and families not arriving
3. Labour breaksWorkers GuideFix not enough workers, no workers available, research labour, class jobs
4. Supply breaksWarehouse GuideFix warehouse transport, no path connected to station, road and range problems
5. Farming startsFarming GuideFontebrac, Farmer Residences, crops, granaries, Farm Points, crop inputs
6. Tourism startsTourism GuideHotels, scenic routes, Rocemarée, Lighthouse, Obelisk, Art Atelier

Follow this route if you are new or if your first town keeps becoming messy before the next stage.

Quick Diagnosis: First Fix Table

ProblemFirst fixRead next
I do not know what to build first.Open the Beginner Guide and follow the opening checklist.Beginner Guide
Families stopped arriving.Check whether average happiness is below 60%.Happiness Guide
Food, Apparel, Leisure, or Public Service is red.Match the category to the correct building type.Happiness Guide
Home or work decoration is low.Decorate the exact area: homes for home decoration, shops/warehouses for work decoration.Happiness Guide
Population density is hurting happiness.Add open space, parks, or cleaner blocks before more housing.Happiness Guide
Artisans or Bourgeoisie are unhappy.Check luxury support, public service, density, and tax pressure.Happiness Guide
Market stall says not enough workers.Click the building and assign workers from the labour panel.Workers Guide
No workers are available.Reassign workers from low-priority jobs before adding more houses.Workers Guide
Research is progressing but services fail.Move workers back to food, warehouses, or buildings fixing red happiness categories.Workers Guide
Shop is placed but not serving houses.Check workers first, then warehouse support and service coverage.Warehouse Guide
Warehouse can’t transport to this building.Check distance, roads, warehouse workers, and transport capacity.Warehouse Guide
No path connected to station.Redraw the road from station to warehouse and repaint suspicious road gaps.Warehouse Guide
Duplicate building warning appears.Do not spam copies; one house connects to each building type once.Warehouse Guide
I want to start farming.Unlock Fontebrac, build Farmer Residences, then choose crops inside the farm panel.Farming Guide
Winery, Bakery, Pub, or crop building is not working.Check exact crop inputs, granary support, and farmer happiness.Farming Guide
I want hotels or scenic routes.Plan hotel → scenic road → landmark, then use Rocemarée as the tourism map.Tourism Guide

Find the symptom, try the first fix, then open the linked guide for the full walkthrough.

Core Guides

Beginner Guide

Read this first if you are still learning how the opening systems connect.

Your first goal is not to build a huge town. Your first goal is to build a small town that works: houses, road access, food, workers, warehouse support, decorations, happiness, traits, research, and building movement.

Read the Beginner Guide →

Town to City residence tutorial explaining that houses need food buildings to increase happiness
A warm house helps, but it is not enough by itself. Early families need access to food buildings before happiness can rise comfortably.

Happiness Guide

Read this when families stop arriving or a red/yellow category is dragging down growth.

The Happiness Guide explains the 60% arrival rule, Food, Apparel, Leisure, Home Decoration, Work Decoration, Public Service, Population Density, Luxury pressure, and higher-class tax problems.

Read the Happiness Guide →

Town to City happiness breakdown explaining that people only arrive if total average happiness is 60 percent or above
When families stop arriving, check this panel first. Average happiness needs to stay above 60% for steady growth.

Workers Guide

Read this when buildings are placed but demand is not being fulfilled.

The Workers Guide covers not enough workers, no workers available, shop staffing, warehouse workers, research labour, Extra Warehouse Workers, normal workers vs Artisans, and late-game labour pressure.

Read the Workers Guide →

Town to City market stall warning showing worker demand and warehouse connection requirements
A shop needs workers before it can operate, and it also needs warehouse support before it can reliably serve nearby residents.

Warehouse Guide

Read this when buildings look close enough but still fail to serve the area you expected.

The Warehouse Guide covers warehouse transport, shop supply, no path connected to station, road redraw fixes, duplicate building warnings, second warehouse timing, road upgrades, Extra Warehouse Efficiency, and granary vs warehouse logic.

Read the Warehouse Guide →

Town to City duplicate building warning explaining that a house can only connect to each building type once
Do not duplicate every service immediately. A second copy becomes useful when your city is too large for one building to serve the area cleanly.

Farming Guide

Read this when you are ready to expand into Fontebrac and start using crops.

The Farming Guide covers Fontebrac unlocks, Farmer Residences, crop selection, granaries, farmer happiness, Farm Points, Winery, Bakery, Pub, crop input requirements, and Farm Surface Increase.

Read the Farming Guide →

Tourism Guide

Read this when your base city is stable and you are ready for hotels, scenic routes, and Rocemarée.

The Tourism Guide covers the 1.0 tourism system: hotels, tour routes between hotels and landmarks, scenic routes, Rocemarée, monumental ruins, Lighthouse, Obelisk, Bourgeoisie tourism, Town Hall work, Art Atelier rewards, and beach-themed decorations.

Read the Tourism Guide →

Town to City map overview showing Belvau, Fontebrac, and Rocemarée with game progress
Belvau is your main base, Fontebrac opens farming, and Rocemarée anchors the 1.0 tourism layer.

First-Town Chain

StepWhy it matters
Build housesFamilies need homes before they become your worker base.
Connect roadsRoads keep the first block readable and usable.
Add food stallsHouses alone do not give enough happiness.
Assign workersStalls do not work properly without labour.
Build a warehouseShops need warehouse support to sell reliably.
Staff the warehouseTransport also needs workers.
Improve happinessNew families need average happiness above 60%.
Build Research CenterResearch unlocks stronger services and upgrades.
Expand slowlyMore houses also create more demand.

Use this as the basic opening order. For the full explanation, open the Beginner Guide.

Maps and Expansion Order

LayerBest use
BelvauMain base for housing, food, workers, warehouses, happiness, and research.
FontebracFarming, crops, granaries, crop-powered buildings, and Farm Points.
RocemaréeTourism, hotels, scenic routes, ruins, monuments, and late-game destination planning.

For crop input requirements, Farmer Residence setup, Winery, Bakery, Pub, and Farm Surface planning, use the Farming Guide.

For hotels, tourist routes, Rocemarée ruins, Lighthouse, Obelisk, and Art Atelier rewards, use the Tourism Guide.

If you are new, start with the Beginner Guide.

If families stopped arriving or your average happiness keeps dropping, read the Happiness Guide.

If buildings need workers, shops are inactive, or warehouses cannot keep up, read the Workers Guide.

If a service looks close but still does not help the right houses, read the Warehouse Guide.

If you are ready for Fontebrac, crops, granaries, and Farm Points, read the Farming Guide.

If your base town is stable and you want hotels, scenic routes, Rocemarée, and late-game tourism, read the Tourism Guide.

If you recognize your problem, use the tables above. If you are not sure where to start, the Beginner Guide covers the most common early mistakes.

The House Always Wins FAQ

What should I read first in Town to City? +

Start with the Beginner Guide if you are still learning the opening chain: houses, roads, food stalls, workers, warehouse support, decorations, happiness, and research. If your town already has a specific problem, use the diagnosis table in this hub.

Why are no new families arriving in Town to City? +

Check average happiness first. People only arrive at the station if your total average happiness is 60% or above. Use the Happiness Guide if you need to fix food, apparel, leisure, decoration, public service, luxury, density, or tax pressure.

Why are my shops not serving houses? +

A shop needs workers, warehouse support, and a useful connection to the houses it should serve. Use the Warehouse Guide if the problem is warehouse transport, no path connected to station, duplicate buildings, or road layout.

How do I fix not enough workers in Town to City? +

Do not only add more houses. First check whether workers are tied up in research, warehouses, low-priority shops, or class-specific jobs. Use the Workers Guide for labour priority and recovery steps.

When should I start farming in Town to City? +

Start farming after Belvau is stable and Fontebrac unlocks. Use the Farming Guide for Farmer Residences, crop selection, granaries, Farm Points, Winery, Bakery, and crop input requirements.

When should I start tourism in Town to City? +

Start tourism after your base town and farming layer are stable. Use the Tourism Guide for hotels, tour routes, scenic routes, Rocemarée, Lighthouse, Obelisk, Bourgeoisie tourism, and Art Atelier rewards.