Teamfight Manager 2 Strategy Guide

How to Use the Personal Tier List in Teamfight Manager 2

A practical Teamfight Manager 2 personal tier list guide explaining real champion examples, Meta Report signals, opponent draft expectations, player stat fit, must-bans, safe picks, trap picks, and post-match updates.

Updated:

How to Use the Personal Tier List in Teamfight Manager 2

Quick Answer

Use the Teamfight Manager 2 Personal Tier List as a draft notebook, not a permanent global ranking. Rate champions like Lancer, Sniper, Ninja, Priest, Berserker, Swordsman, and Pyromancer by draft job, player fit, Meta Report signals, and match review. A champion should have a tier, a label, a draft action, and a reason.

What the Personal Tier List Should Do

The Personal Tier List is useful because Teamfight Manager 2 drafts are not solved by champion strength alone. A champion can be strong globally but wrong for your roster, your player stats, your tactic settings, or your current draft.

Your personal list should answer five questions:

  • Should I ban this champion?
  • Can I safely pick this champion early?
  • Does this champion need protection or a specific comp?
  • Does this champion counter something common?
  • Does my player actually fit this champion?
Teamfight Manager 2 champion information screen with personal tier ratings
Use the Personal Tier List as your draft memory. A good rating should tell you what to do during ban/pick.

Early Access Rating Note

This guide uses early tactical reads for Teamfight Manager 2. Champion balance, AI behavior, and role fit can change during Early Access, so treat the example ratings below as a starting framework.

The goal is not to publish a final global tier list. The goal is to show how to rate champions in a way that helps you draft.

Example Champion Ratings

These are example champion notes to show how a real personal tier list can look. They are not a universal tier list. Use them as starting notes, then adjust by roster, player fit, patch, and match review.

ChampionStarting tierDraft labelDraft actionWhy it mattersPlayer fit note
LancerAObjective / tempo pickPick when your lanes can support early Serpen or objective pressureGives engage, tempo, and objective setupNeeds a player who can handle aggression and objective timing
SniperAScaling carry / needs peelPick with frontline, peel, and objective patienceStrong late-game damage, risky if exposed earlyNeeds stable positioning, focus, and protection
NinjaB+ / A-Counter-pick / backline threatPick into fragile carries or weak-peel compsPunishes Sniper or Archer-style backlinesWorks best with aggressive players and follow-up damage
PriestA-Sustain / protection supportPick when your carry needs time or fights go longStabilizes scaling comps and extends fightsBest with players who support team structure instead of forcing plays
BerserkerB+Skirmish pickPick when fights are messy or enemy control is lowCan pressure isolated targets and early brawlsNeeds aggression, but also enough mental and focus to avoid feeding
SwordsmanA-Lane priority / wave controlPick when your comp needs early lane control and objective accessHelps lanes move and supports Serpen setupGood for reliable players who stabilize lanes
PyromancerB+ / A-Wave clear / poke pressurePick for side pressure, wave clear, or poke setupCreates pressure before objectivesFits players who can pressure without overextending
Guardian SpiritB+Defensive protectionPick into burst or fragile carry draftsHelps protect scaling carries and extend fightsBest with a disciplined support-style player
DemonB+Dive / displacement threatPick into immobile or low-peel backlinesBreaks carry positioning and creates chaosNeeds aggressive player fit and strong follow-up
BomberB+Zone control / pokePick for objective choke points and pick-before-objective plansControls space around Serpen or MorgardNeeds players who fit patient objective control

These are example personal ratings, not final global rankings. Change them based on your roster, patch, and match review.

How to Read Meta Report Data

The Meta Report should not replace your personal tier list. It should tell you which champions deserve testing.

Teamfight Manager 2 Meta Report showing champion performance and popularity signals
Use the Meta Report to choose what to test next. Do not copy it blindly into your personal ratings.
Meta Report signalWhat it may meanWhat to do
High win rate + high pick rateChampion is probably strong or easy to fitTest as A or S candidate
High win rate + low pick rateChampion may be niche, underused, or only good in specific compsTest as counter-pick or comp-dependent pick
Low win rate + high pick rateChampion may be overrated, hard to use, or often drafted incorrectlyMark as risky until your own review proves value
High ban ratePlayers or AI may treat it as draft-warpingAdd must-ban or must-answer note
Low pick + low banChampion may be weak, unexplored, or meta-dependentDo not prioritize unless your comp has a clear reason
Rising trend after patchChampion may be affected by balance changes or new discoveriesPut on watchlist and test before rating high

Use Meta Report numbers as signals, not final answers.

Meta Report Reading Examples

Use the Meta Report to create test questions, not final rankings.

  • If Lancer has high pick rate and strong objective results, test it as an objective / tempo A-tier pick.
  • If Sniper has high win rate but needs protection in your matches, do not call it safe blind. Label it scaling carry / needs peel.
  • If Ninja beats your Sniper comps repeatedly, raise it as a counter-pick or must-ban into fragile carry drafts.
  • If Pyromancer shows good results but dies in your side-lane reviews, keep it as wave pressure / comp-dependent, not automatic A tier.
  • If Priest has stable results but your team still lacks damage, keep it as protection support, not a carry solution.

Your Tier List vs Opponent Expectations

Your tier list has two jobs:

  1. It tells you what to pick, ban, or avoid.
  2. It helps you predict what the opponent might value.

If you rate a champion highly, ask how the opponent might respond.

Your ratingWhat it means for youWhat to expect from opponentDraft response
S / Must-banYou cannot reliably answer itOpponent may first-pick it if openBan it or prepare a tested counter
S / Must-pickYou want it whenever availableOpponent may ban it after seeing your patternPrepare replacement picks
A / Safe blindYou can pick it earlyOpponent may draft soft countersKeep draft flexible
A / Objective pickIt supports Serpen or Morgard planOpponent may contest jungle or objective setupDraft lane priority or backup plan
B / Counter-pickYou want it only into specific enemy compsOpponent may avoid showing the target too earlySave it for later if draft format allows
C / Trap riskIt looks strong but fails without setupOpponent may bait you into picking itAvoid unless the comp is perfect
Must-answer enemy pickIt is not always ban-worthy, but must be planned forOpponent may use it as a comfort pickDraft counter, peel, or alternative win condition

Example: Reading Ninja Both Ways

If you mark Ninja as high priority because it keeps killing your Sniper, that affects both sides of draft:

  • You may ban Ninja when drafting Sniper.
  • You may pick Ninja when the opponent drafts a fragile carry.
  • You should expect the opponent to pick peel if Ninja is open.
  • You should prepare a second answer such as Ice Mage, Priest, Guardian Spirit, Shieldbearer, or another anti-dive tool.

Player Stats and Champion Fit

In Teamfight Manager 2, a champion is not separate from the player using it. Player stats and personality can affect how reliably a champion executes its job.

A champion can move up or down your personal tier list depending on who plays it.

Teamfight Manager 2 player profile showing stats and traits that affect champion assignment
Champion rating should include player fit. The same champion can be safe for one player and risky for another.
Champion typeExample championsUseful player signalsRisk if player fit is wrong
Tempo / engage junglerLancer, FighterAggression, decision-making, focus, objective awarenessStarts fights with no follow-up or arrives at bad timings
Scaling carrySniperFocus, positioning, consistency, low tilt riskDies before dealing damage or collapses under pressure
Backline threatNinja, Demon, ExecutionerAggression, mechanics, confidence, timingDives too early, feeds into peel, or misses the carry window
Sustain / protection supportPriest, Guardian Spirit, ShieldbearerTeamwork, mental, shot calling, disciplineProtects too late or fails to stabilize the main carry
Wave / lane priority pickSwordsman, PyromancerStability, focus, lane disciplineOverextends or fails to convert lane pressure into objective setup
Poke / zone controlBomber, Gambler, PyromancerPatience, positioning, objective disciplineWalks into hard engage before poke creates value
Skirmish bruiserBerserker, Cavalry, MonkAggression plus mental stabilityOverfights, chases, or ignores objective timing

Use this table to connect champion labels with the type of player who should pilot them.

If your best Sniper player has poor positioning or low focus, Sniper should not automatically be A tier for your team. If your aggressive player performs well on Lancer or Ninja, those champions may move higher for your roster than they would on a global list.

How to Write Each Tier List Note

Do not keep separate notes for tier, label, and action. Write one compact note that includes all three.

Use this format:

Champion — Tier — Label — Draft action — Reason

Example:

Sniper — A — Scaling carry / needs peel — Pick with frontline and protection — Strong late, risky if exposed early

A good note should answer four questions:

Tier list note checklist

What is the tier?

Use S, A, B, C, or D only after you know what the rating means in draft.

What is the label?

Use labels like safe blind, scaling carry, objective pick, counter-pick, trap risk, or must-ban.

What is the draft action?

Write whether you should ban it, pick it early, save it, counter it, or avoid it.

What is the reason?

Add one short reason such as needs peel, wins Serpen setup, punishes fragile carries, or fails into hard CC.

This note format is faster to use during draft than a long paragraph. The point is not to describe everything. The point is to make the next ban or pick easier.

How to Update Ratings After a Match

Do not move five champions after one match. Update one clear note when the match proves something.

Move up when

The champion creates repeatable value

It wins lane, controls objective setup, protects the carry, or creates picks across multiple drafts.

The player fit is clearly strong

A specific player repeatedly executes the champion’s job well.

The champion changes enemy draft behavior

The opponent bans it, first-picks it, or drafts around it.

Move down when

The champion needs too many conditions

It only works with perfect peel, perfect lane state, or one specific comp.

The champion fails its actual job

A scaling carry dies early, an engage pick starts bad fights, or a support fails to protect.

Your roster cannot use it

The champion may be strong globally but wrong for your players.

Trap Pick Test

A trap pick is not always weak. It is a champion that asks too much from the rest of the draft.

Use this test before rating a champion too high:

Needs three other picks

If one champion needs multiple support picks to function, it is comp-dependent, not safe.

Loses first objective too often

If the champion keeps delaying Serpen or Morgard setup, lower the rating or change the label.

Only works when already ahead

A champion that cannot stabilize bad games should not be treated as safe blind.

Fails into common counters

If one common peel, dive, freeze, or poke answer ruins the champion, mark it as matchup-dependent.

Examples:

  • Sniper is not a trap by default, but it becomes a trap if you draft it without peel.
  • Ninja is not a trap by default, but it becomes a trap if enemy has layered anti-dive tools.
  • Berserker can look strong in skirmishes but become risky if enemy control stops every engage.
  • Pyromancer can look good for wave pressure but become risky if it keeps dying isolated before objectives.

Personal Tier Update Workflow

After you have checked the Meta Report signals, turn them into your own personal ratings through roster fit and match review.

StepActionOutput
1. Compare to your rosterAsk which player can actually use the championPlayer fit note
2. Test in draftUse the champion in the role and comp where it should workMatch evidence
3. Review the matchCheck whether it performed its jobKeep, move, or relabel
4. Update Personal Tier ListChange one tier, label, or noteBetter draft memory
5. Predict opponent responseAsk whether enemy will ban, pick, or counter itDraft preparation

Common Personal Tier List Mistakes

Rating champions without a draft job

A rating is weak if it does not tell you whether to ban, pick, save, counter, or avoid the champion.

Copying Meta Report numbers directly

Win rate and pick rate are testing signals. They do not know your roster, player stats, or draft habits.

Calling scaling carries safe picks

A champion like Sniper can be strong without being safe. If it needs peel and time, label it correctly.

Forgetting the opponent’s draft

If a champion is high priority for you, assume the opponent may also ban it, pick it, or prepare a counter.

Ignoring player fit

A champion that works for one player may fail for another. Player stats and behavior should change the rating.

Refusing to move favorites down

If a favorite champion keeps creating the same problem, mark it honestly as risky, comp-dependent, or trap risk.

If your ratings do not translate into better drafts, read the ban/pick guide. If your objective picks keep failing around Serpen or Morgard, read the jungle guide. If you keep overrating late-game carries, read the safe picks vs scaling picks guide. If your champion ratings reveal a weak role, read the scouting and transfer guide.

FAQ

What is the personal tier list in Teamfight Manager 2? +

The personal tier list is your own champion rating system. Use it to mark safe picks, scaling carries, objective picks, counter-picks, trap picks, and must-bans based on your own roster and match results.

Should I copy the Meta Report? +

No. Use the Meta Report as a testing list. High win rate, high pick rate, and high ban pressure are signals, but your player stats, role fit, and draft style decide whether a champion belongs in your personal S or A tier.

Which champions should I rate first? +

Start with champions that affect your drafts often: Lancer, Sniper, Ninja, Priest, Berserker, Swordsman, Pyromancer, Guardian Spirit, and any champion that keeps beating you.

Is Sniper a safe pick or a scaling pick? +

Sniper should usually be labeled as a scaling carry, not a simple safe blind pick. It can be very strong when protected, but it needs frontline, peel, and objective patience.

How do I use my tier list against the opponent? +

Your tier list is not only for your own picks. If you mark Ninja, Lancer, or Sniper as high priority, you should also expect the opponent to ban, pick, or counter those champions when they fit their draft.

How often should I update my personal tier list? +

Update it after meaningful matches or patches. Do not rewrite the whole list after one game; change one rating, label, or note when the match clearly proves something.

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