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Shift At Midnight Guide: How I Clear All 13 Shifts

I clear all 13 Story Mode shifts by prioritizing threats, verified transactions and the right problem-specific guide instead of trying to finish every store task.

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Shift At Midnight Guides

Quick Answer

Shift At Midnight Story Mode has 13 shifts, but I do not try to complete every visible task in order. My priority is active threat → special mechanic → verified customer → nearly completed driver → blocked work route → required restock → optional cleanup. If one specific Entity, ending, save problem or pet decision is blocking me, I leave the detailed solution to its focused guide instead of treating this Hub like one giant walkthrough.

Shift At Midnight becomes difficult when several individually simple jobs start overlapping.

A customer can be waiting at checkout.

A driver can be outside.

One shelf can be empty.

There can be bodies on the floor.

Then a warning appears.

That was the point where I stopped asking:

What task did the game give me first?

and started asking:

What becomes expensive if I ignore it right now?

That priority system is what carries me through all 13 Story Mode shifts.

Choose the Guide for the Problem Blocking You

What is blocking me?GuideWhat it owns
Too many jobs while playing aloneSolo GuideAll 13 shifts, task priority, customers, drivers, shopping, restocking and cleanup
A customer looks suspiciousDoppelganger checksThe core database and evidence workflow that stays on this Hub
Blood Moon or Entity AssaultEntities GuideTwo-lane defense, Shock Trap, Emergency Arsenal, Baby Entities and Assault cleanup
The Demented will not take damageDemented GuideObservation mechanic, trap route and Freed
The Music Box starts playingMusic Box GuideFinding the box, rewind route, hiding areas and failed interactions
The Marionette appearsMarionette GuideTrigger, accelerating chase, kill route and Last Performance
The Dentist sequence startsDentist GuideWarning rules, Bill Dawson clues and the final chase
Pet treatment is becoming expensivePet GuidePet choice, medicine progression, personal funds and surgery preparation
I need the True Ending or another outcomeEndings GuideAll three endings, Clyde decision and final money check
I died, restarted or may lose progressSave System GuideShift checkpoints, death, restart, quitting and Post-Story Mode
I want 100% achievementsAchievements GuideAll 10 achievements, Relentless, Silenced, Locked And Loaded and three-run planning

I use this table as soon as I know what kind of problem I have.

I do not keep reading a general walkthrough when the game has already given me a very specific mechanic.

Shift At Midnight store with multiple jobs and problems competing for one player's attention
The real difficulty is overlap. I stop trying to clear the entire task list and handle the problem that threatens survival or the next useful transaction.

How I Approach All 13 Story Mode Shifts

I do not use one rigid night-by-night script.

Instead, I keep the same decision system while the game adds more pressure.

Early Shifts: Build One Reliable Store Loop

At the beginning I learn one repeatable movement route between:

computer → shelves → checkout → outside → back inside

I am not trying to optimize every second yet.

I want to stop losing time because I forgot where the next part of a transaction happens.

The early game also teaches me that:

meeting quota does not mean I played the Shift well.

A profitable Shift can still contain a terrible customer decision.

That matters later when mistakes begin affecting both survival and personal income.

Read the Warning Before Buying Anything

This becomes one of my most important habits.

I check the computer before I start buying equipment from memory.

The warning tells me whether tonight’s real problem is:

  • normal combat;
  • entrance control;
  • a special mechanic;
  • or something that does not require another weapon at all.

I buy for the problem that exists.

I do not buy the strongest-looking item first and then discover that the active threat needs a completely different response.

When a special mechanic appears, I move to its Owner Page rather than repeating its full solution here.

How I Check Doppelgangers

Customer verification remains one of the few recurring mechanics I keep on the Hub because it affects the entire Story Mode route rather than one isolated encounter.

My normal order is:

  1. search the exact customer name;
  2. check whether the record says Alive or Dead;
  3. compare the date of birth;
  4. compare the occupation;
  5. compare important physical details;
  6. investigate a clear contradiction;
  7. use the Anomaly Lens when the normal record still leaves a real doubt.
Shift At Midnight N.E.T. database used to verify whether a customer is a Doppelganger
I start with strong database evidence instead of appearance alone. Alive or Dead status, birth date and occupation are more useful to me than one vague visual suspicion.

The strongest evidence gets my attention first.

For example:

a record saying Dead

is more important than:

clothes that look slightly unusual

and:

a clearly wrong birth date

is more useful than:

awkward small talk

I do not shoot because somebody feels strange.

A suspicious person gives me a reason to investigate.

It does not automatically give me a reason to fire.

When the Evidence Is Still Unclear

If I cannot find a strong contradiction, I slow down.

I recheck:

  • the spelling of the name;
  • status;
  • birth date;
  • occupation;
  • the most obvious physical clue.

If those still do not resolve the customer, that is where I use the Anomaly Lens instead of inventing certainty.

The goal is not to make the fastest possible shooting decision.

It is to avoid both sides of the mistake:

letting a Doppelganger through

and:

killing a real customer

I Handle Drivers as One Complete Information Loop

Drivers become much slower when I keep walking between the car and store because I forgot one detail.

Before returning inside, I make sure I know:

requested fuel amount

and:

license plate

Then I use the registry and finish the interaction.

My preferred loop is:

driver → fuel request → vehicle/plate → computer → pump → checkout route

I do not make several separate trips unless something interrupts the job.

If a driver is almost complete and the store is safe, I normally finish the transaction before starting another routine task.

If an actual threat begins, the driver waits.

I Keep the Checkout Route More Important Than Cosmetic Cleanup

The checkout is the main income lane inside the store.

I keep clear access between:

  • the register;
  • the main aisle;
  • the store entrance;
  • the route back from outside.

I remove clutter when it blocks:

  • movement;
  • a trap;
  • a customer interaction;
  • visibility of a small threat.

I do not mop the entire floor simply because the store looks bad.

My cleanup question is:

Is this mess blocking something useful?

If the answer is no, it can wait.

Restocking Follows the Same Rule

I restock what is blocking the next transaction.

I do not refill every empty shelf while customers are already waiting.

My priority is:

product needed now

before:

product that might be useful later

This becomes increasingly important solo, where leaving checkout means nobody else continues the sale.

Special Mechanics Override Normal Store Work

Once a special warning becomes active, I stop trying to run the store normally.

If the Music Box starts, I switch to the Music Box Guide.

If the Demented appears, I use the Demented Guide.

If the Music Box route has already become a Marionette encounter, I switch to the Marionette Guide.

If the late-story Dentist sequence begins, I use the Dentist Guide instead of treating it like another normal firefight.

My Hub-level rule is simply:

special mechanic active = normal store perfection stops mattering

I return to customers after the special problem is actually resolved.

Blood Moons Need Preparation Before Combat Starts

A Blood Moon is where store layout matters more.

I want:

  • one route passively controlled;
  • another route I can actively watch;
  • a usable firearm;
  • ammunition;
  • healing;
  • one open movement path.

I do not reproduce the Shock Trap placement, Emergency Arsenal timing or Baby Entity cleanup here.

Those belong in the Entities Guide.

The Hub-level lesson is:

prepare before the attack reaches the store.

If I am still organizing equipment after the Assault has begun, I am already behind.

The Main Entity Leaving Does Not Always Mean the Store Is Safe

I do not return to checkout based only on silence.

If the game still says there are remaining creatures, I finish that cleanup first.

That matters because one surviving threat can turn a premature return to normal work into another death or interrupted transaction.

The detailed all-clear rules stay in the Entities Owner Page.

Here I only use:

active threat still present = store work still waits

The Final Story Stretch Changes What I Value

Late Story Mode makes clean transactions more important.

Pet treatment eventually becomes a real personal-money problem.

I do not repeat the medicine amounts or surgery route here; those now belong entirely in the Pet Guide.

Likewise, I do not keep the full Clyde decision tree on the Hub.

Before making that final choice, I use the Endings Guide.

My Hub-level rule during the last part of Story Mode is only:

survive first, protect legitimate income second, and stop wasting time on cosmetic work while meaningful transactions are still available.

I Treat the End of a Shift as the Safe Progress Boundary

I do not assume every completed customer is a permanent checkpoint.

When I want to stop playing, I prefer to finish the current Shift and let the next one load.

Death or restarting can cost the active Shift without deleting all earlier Story Mode progress.

The exact restart, quit and Post-Story behavior belongs in the Save System Guide.

This changes another decision for me:

I do not force a risky optional encounter late in a strong Shift unless the reward is worth replaying that night.

I Do Not Force Achievements During the Wrong Run

Most achievements can be collected while progressing normally.

The risky ones are better attempted when the correct encounter and equipment already line up.

I especially avoid turning a clean Story Mode run into an unnecessary failure just because one combat achievement is technically available.

The full route for all 10 unlocks is in the Achievements Guide.

For a first clear, Story Mode progression comes first.

I can clean up the achievement list afterward.

My First-Run Decision Checklist

When a Shift becomes chaotic, I run through the same short check:

  • Is something actively trying to end the run? Deal with it first.
  • Is a special mechanic active? Switch to that mechanic immediately.
  • Is a verified customer already ready to pay? Protect that transaction.
  • Is a driver one step from completion? Finish it if the route is safe.
  • Is clutter actually blocking movement or checkout? Remove only that clutter.
  • Is stock blocking the current sale? Restock that product, not the whole store.
  • Is the remaining work mostly cosmetic? Stop creating unnecessary risk.

That is the approach I use from the opening shift through Shift 13.

Shift At Midnight keeps adding more systems, but the decision does not become more complicated.

I keep asking:

What is the most expensive thing to ignore right now?

Then I solve that problem first.

Shift At Midnight FAQ

Can I follow one exact night-by-night Shift At Midnight walkthrough? +

I do not rely on one rigid event script. Story Mode has 13 shifts, but individual customers, work pressure and threat combinations can change, so I use the same stage-based priorities and open the matching focused guide when a specific mechanic appears.