Kingdom Rush 6 Genesis Achievements Guide: All 53
Complete all 53 achievements, including hidden map interactions, stage challenges, hero levels, 100 Stars, Veteran, Iron and Impossible.
Updated:
Quick Answer
On the first campaign run, complete the clickable stage interactions you can see and keep progressing. Leave the long kill counters, Level 10 heroes, difficulty clears and 100 Stars for later.
For cleanup, work stage by stage: finish the missed interaction first, then the stage-specific kill or protection condition, and use the remaining three-Star and challenge runs for hero, spell and cumulative progress.
Kingdom Rush 6: Genesis has 53 achievements, and the ones most likely to cost an unnecessary replay are usually not the boss kills.
Several stages hide an interaction in the scenery. Others ask you to use the map’s special mechanic a specific number of times, keep an NPC alive, allow a boss to perform an action, or deliberately leave enemies alive long enough for another unit to kill them.
I handle those objectives while I am already on the correct map whenever the defense is comfortable. The large cumulative requirements can keep progressing through every other run.
All 53 Kingdom Rush 6 Genesis Achievements
| Achievement | Requirement | Best time to do it |
|---|---|---|
| DOC, I’M FROM THE FUTURE | Finish the tutorial with 3 Stars | First Linirean Castle clear |
| MIGHTY I | Slay 500 enemies | Natural campaign progress |
| COW-ARD SPIES | Find the undercover spies in Linirean Castle | First Linirean Castle clear |
| YOU’VE GOT MY SHEEP | Let baby Jenkins help you in battle | Raided Farmlands |
| CHECKMATE! | Win the game of chess at Arcane Academy | Before leaving Arcane Academy |
| WELCOME TO THE MASTERCLASS | Finish Arcane Academy without activating the statues’ teleport | Clean Arcane Academy run |
| OFF THE RAILS! | Help Steven unstick the minecart | Western Wall |
| MY CABBAGES! | Destroy the vendor’s cart in Linirean Castle | First Linirean Castle clear |
| THAT’S A LOT OF FISH! | Help the fisherman in Raided Farmlands | Before the final wave ends |
| MIGHTY II | Slay 3,000 enemies | Natural campaign progress |
| MASTER ARCHITECT | Build 100 towers | Natural campaign progress |
| ACAROTH STILL STANDS! | Survive the assault on Acaroth Fortress | Campaign clear |
| KOMBO FINISHER | Witness the outcome of the duel in Path of Peril | Path of Peril |
| DEFENDER OF THE PAST | Get 3 Stars on every stage of Past Linirea | Regional cleanup |
| NOT DEAD YETI | Defeat the abominable boss in Abominable Lair | Campaign clear |
| FORCED MOLTING | Defeat the arachnid boss in Frostbite Nest | Campaign clear |
| WANDERING SPIRITS | Find all forest spirits in Silveroak Village | Before finishing Silveroak Village |
| MY SON’S AN ENGINEER | Slay 20 enemies with the dwarven Crane in Western Wall | Build a run around Crane kills |
| MAXIMUM EFFORT | Have towers use their Ultimate ability 100 times | Natural late-game progress |
| SILVER BLESSINGS | Trap 20 enemies with one use of the Silver Oak’s power | Wait for one dense group |
| WREAK HAVOC | Break all the vases in Ha’kraj Village | Before finishing Ha’kraj Village |
| SHIELDBREAKER | Defeat the troll king in Stormcloud Halls | Campaign clear |
| MIGHTY III | Slay 10,000 enemies | Long-term progress |
| THE CAVALRY IS HERE! | Use at least 20 horse riders in Three-Side Ambush | Use the stage mechanic throughout the run |
| EXCELSIOR! | Slay 15 enemies using Nivus’ Disintegrate spell | While Nivus is available |
| TROLLS ON ICE | Kill 30 skating Troll Pathfinders | Use their skating section repeatedly |
| UNDERMOUNTAIN SPELUNKER | Get 3 Stars on every stage of Stormcloud Depths | Regional cleanup |
| DEPOWER OF LOVE | Find the atemporal vehicle in Brightwick Town | Search Brightwick Town scenery |
| STONE COLD DEAD | Kill 50 Gargoyles before they finish regenerating | Prioritize wounded Gargoyles |
| GAME OF CROWNS | Successfully defend Castle Blackburn | Campaign clear |
| COMMUNITY BUILDING | Fully upgrade the buildings in Brightwick Town | Dedicated Brightwick Town run if needed |
| PROTEIN-RICH | Destroy 10 egg nests in Frostbite Nest | During Frostbite Nest |
| RENOVATIONS NEEDED | Kill 30 enemies using the pillars in Path of Peril | Build around pillar kills |
| SORCERER PROTECTION PROGRAM | Complete Stormcloud Halls without losing any sorcerers | Clean Stormcloud Halls replay |
| LORD OF DESTRUCTION | Kill 50 enemies using Lord Blackburn in combat | Castle Blackburn |
| PLAYING WITH POWER | Reach Level 6 with any player spell | Keep one regular spell equipped |
| BATTLEMAGE | Reach Level 10 with Zefira | While completing other goals |
| THREE EYES ON EVERY FISH | Fish 3 strange fishes in Castle Blackburn | Castle Blackburn |
| LAST MARCH OF THE TREANTS | Kill 20 enemies using the Old Treants in Golden Grove | Build around Treant kills |
| PROMISE KEPT | Defeat Vez’nan at Vez’nan’s Tower | Final campaign clear |
| SHARPSHOOTER | Reach Level 10 with Bolin | While completing other goals |
| TIME SAVIOUR | Reach Level 10 with Gerald | While completing other goals |
| BURNING SUN | Deal 15,000 damage using the Sunray Tower in Stormcloud Halls | Stormcloud Halls |
| FEELING LUCKY | Bet on the winning knight 5 times in Paladin Enclave | Paladin Enclave |
| MY WORK HERE IS DONE | Get 3 Stars on every stage of the Eastern Regions | Regional cleanup |
| BATTLEBOUND | Reach Level 10 with Connor | While completing other goals |
| ALL YOU CAN EAT BUFFET | Make the boss eat 30 enemies in Abominable Lair | Separate boss-mechanic run if needed |
| DECORATED STRATEGIST | Complete the campaign on Veteran difficulty | After learning the campaign |
| IMPERIAL GUNNER | Kill 5 enemies with a single shot from the imperial walker | Group five weak enemies before firing |
| IRON FIST | Win all Iron Mode campaign challenges | Iron Challenge cleanup |
| SUPREME WAR LEADER | Complete the campaign on Impossible difficulty | After Impossible is unlocked |
| THERE CAN BE ONLY ONE | Defend Paladin Enclave without losing a duel | Clean Paladin Enclave run |
| YOU’RE AN ALL STAR | Get 100 Stars | Long-term completion |
Clear Linirean Castle’s Hidden Interactions Immediately
Linirean Castle contains COW-ARD SPIES and MY CABBAGES!, and neither requires changing the defensive setup.
For COW-ARD SPIES, interact with the disguised cows in the scenery before the stage becomes busy.
MY CABBAGES! comes from destroying the vendor’s cart.
The same opening clear can also finish DOC, I’M FROM THE FUTURE by ending the tutorial with all 3 Stars.
These are worth doing immediately because none of them asks for a special build. Missing one only creates another trip through the easiest stage in the game.
Arcane Academy Has Two Very Different Objectives
CHECKMATE! is the simple one: finish the chess interaction at Arcane Academy.
WELCOME TO THE MASTERCLASS changes how the entire stage is played. The clear only counts if you finish Arcane Academy without activating the statues’ teleport.
If the defense reaches the point where the teleport is required to rescue the run, the achievement condition has already failed. Strengthen the weak section of the route and restart rather than trying to recover the same attempt.
For tower placement and the normal stage route, use the Kingdom Rush 6 Genesis Walkthrough.
Finish Both Raided Farmlands Interactions Before the Last Wave
YOU’VE GOT MY SHEEP requires baby Jenkins to help in battle.
THAT’S A LOT OF FISH! uses the fisherman interaction near the water. Keep interacting until the sequence actually completes; stopping after one catch is not enough.
Raided Farmlands becomes much busier once both routes are active, so I handle these interactions while the defense is already stable rather than trying to search the river during the final pressure.
Western Wall and Silveroak Village Reward Deliberate Timing
Western Wall has two separate objectives.
OFF THE RAILS! comes from helping Steven with the minecart.
MY SON’S AN ENGINEER requires the dwarven Crane to kill 20 enemies.
For the Crane achievement, the special weapon needs the final hits. A defense that destroys every weak enemy before the Crane fires can slow the counter considerably. Let damaged groups enter its useful area, trigger the Crane, then allow the normal towers to clean up anything that survives.
Silveroak Village works differently.
WANDERING SPIRITS asks you to find every forest spirit in the scenery.
SILVER BLESSINGS requires the Silver Oak to trap 20 enemies with one activation.
Do not use the Silver Oak on the first convenient group. Let the road fill until enough enemies are inside its effective area, then trigger the power once. Killing the early part of the wave too efficiently can make the 20-enemy target harder than necessary.
Path of Peril and Paladin Enclave Have Different Duel Achievements
Two achievements mention duels, but they belong to different stages.
KOMBO FINISHER belongs to Path of Peril and asks you to witness the outcome of the duel there.
THERE CAN BE ONLY ONE belongs to Paladin Enclave and requires finishing that stage without losing a duel.
They are not two descriptions of the same event.
Path of Peril also contains RENOVATIONS NEEDED, which requires 30 kills using the pillars. If the normal towers are taking every kill before the pillars can contribute, soften the wave instead of finishing it immediately.
Paladin Enclave has another separate objective, FEELING LUCKY, for betting on the winning knight 5 times.
I treat the no-lost-duel attempt as the serious combat run. The betting counter can progress whenever the stage is otherwise under control.
Break the Ha’kraj Vases Before Combat Demands Your Attention
WREAK HAVOC requires every vase in Ha’kraj Village to be broken.
I clear the visible vases during the quieter part of the run. Once the map has several active enemy groups and heroes are moving between lanes, searching the background becomes much easier to forget.
Nothing about WREAK HAVOC improves the actual defense, so there is no benefit in saving the interactions for later.
Frostbite Nest Has a Boss Clear and an Egg-Nest Objective
FORCED MOLTING is earned by defeating the Frostbite Nest boss.
PROTEIN-RICH requires destroying 10 egg nests.
Those goals can be worked on in the same visit, but the nests are the one to watch during the stage. The boss clear cannot be forgotten once the battle reaches its end; an overlooked nest can.
Frostbite Nest also hides more of its battlefield than a normal stage when you first enter, so learning the routes before chasing optional objects makes the cleanup much easier.
The stage-specific defense is in the Kingdom Rush 6 Genesis Walkthrough.
Let J.T. Eat 30 Enemies Before Finishing Abominable Lair
NOT DEAD YETI only asks you to defeat J.T.
ALL YOU CAN EAT BUFFET is the unusual condition: J.T. must eat 30 enemies.
An extremely aggressive defense can work against you here. Enemies killed before they reach the boss mechanic cannot contribute to the 30-enemy count.
For this attempt, I keep enough control to protect the exit but avoid deleting every weak enemy at the earliest possible point. Let the required enemies reach J.T.’s interaction, build the count, then return to a normal boss kill once the condition is complete.
Trying to combine maximum forward damage and the 30-enemy feed requirement pulls the run in opposite directions.
Stormcloud Halls Is Better Split Across Multiple Runs
Stormcloud Halls carries several different objectives:
- SHIELDBREAKER — defeat the troll king;
- SORCERER PROTECTION PROGRAM — finish without losing any sorcerers;
- BURNING SUN — deal 15,000 damage with the Sunray Tower;
- progress toward UNDERMOUNTAIN SPELUNKER.
One important naming detail: Sunray Tower here is the special weapon used in Stormcloud Halls. It is not Sunray Master, the Mage tower that can be equipped in the normal Genesis tower roster.
For BURNING SUN, the stage Sunray needs enough traffic to accumulate 15,000 damage. Use it against substantial groups and durable enemies instead of spending its opportunities on targets that would die immediately anyway.
SORCERER PROTECTION PROGRAM changes the priority. Once a sorcerer dies, that attempt can no longer satisfy the condition, even if the stage itself is still winnable.
I prefer separate clean attempts rather than forcing Sunray damage, sorcerer protection and every other objective into the same run.
Brightwick Town Has One Search Task and One Economy Task
DEPOWER OF LOVE asks you to find the atemporal vehicle hidden around Brightwick Town.
COMMUNITY BUILDING requires every town building to be fully upgraded.
The two objectives use different attention.
Search for the vehicle when a wave is quiet. For the building upgrades, protect the actual stage first and spend on the town once the defense is stable enough to spare the resources.
Buying a building upgrade while the road is already leaking only turns an achievement attempt into a failed stage.
Castle Blackburn Has Three Separate Goals
GAME OF CROWNS comes from successfully defending Castle Blackburn.
THREE EYES ON EVERY FISH requires fishing 3 strange fishes.
LORD OF DESTRUCTION asks Lord Blackburn to kill 50 enemies in combat.
The fishing condition is the easiest one to forget because it sits outside the normal battle rhythm. Finish all three interactions before the stage ends.
For LORD OF DESTRUCTION, give Blackburn enemies he can realistically finish. If every weak target is erased by towers before reaching him, the counter grows slowly even though the overall defense is strong.
The normal Castle Blackburn clear and the achievement run do not need identical damage priorities.
Golden Grove Wants 20 Old Treant Kills
LAST MARCH OF THE TREANTS requires the Old Treants to kill 20 enemies.
This works best when the Treants are incorporated into the kill zone from the start of the attempt.
Let regular towers weaken groups rather than always taking the final hit. Barracks and heroes can help hold those enemies where the Treants can reach them.
Waiting until the final waves before paying attention to the counter can force a full replay even though the stage itself is already solved.
Leave the Kill and Build Counters Running in the Background
Four achievements need no special stage:
- MIGHTY I — 500 enemy kills;
- MIGHTY II — 3,000 enemy kills;
- MIGHTY III — 10,000 enemy kills;
- MASTER ARCHITECT — build 100 towers.
MAXIMUM EFFORT works similarly once tower Ultimates are available. It needs 100 Ultimate activations.
I do not farm these on an early stage. Campaign clears, three-Star cleanup, challenge modes and difficulty runs all continue the counters while also advancing something else.
If one remains unfinished near the end, the remaining requirement will be much smaller than it was during the first campaign clear.
Level the Four Achievement Heroes While Cleaning Other Stages
Four heroes need Level 10:
- BATTLEMAGE — Zefira;
- SHARPSHOOTER — Bolin;
- TIME SAVIOUR — Gerald;
- BATTLEBOUND — Connor.
Keep one of those heroes active while finishing other incomplete stages instead of running a low-value XP loop.
The game already gives underleveled heroes catch-up XP when they fall behind campaign progress, so later cleanup is a practical place to finish their levels.
When choosing which two heroes to keep active during those runs, see Best Heroes & Hero Pairs.
Reach Level 6 With One Spell Before Spreading XP Everywhere
PLAYING WITH POWER requires any player spell to reach Level 6.
The fastest route is usually the spell already being used in most battles. Constantly rotating all nine spells spreads the XP across several separate level bars.
Reinforcements and Rain of Fire are available early and remain useful for a large part of the campaign, so either can progress naturally without changing the battle plan only for XP.
For the nine spells and their upgrade choices, use Best Spells & Spell Tier List.
Finish the Three Regional 3-Star Sets Before the 100-Star Push
The regional achievements are:
DEFENDER OF THE PAST — 3 Stars on every Past Linirea stage.
UNDERMOUNTAIN SPELUNKER — 3 Stars on every Stormcloud Depths stage.
MY WORK HERE IS DONE — 3 Stars on every Eastern Regions stage.
Cleaning those first removes all of the basic campaign Star gaps and leaves the remaining route to YOU’RE AN ALL STAR much easier to read.
YOU’RE AN ALL STAR requires 100 Stars.
That target is separate from the requirements for individual unlocks and difficulties. If the Star count itself is what is blocking progress, use Unlocks & Progression for the Star thresholds and challenge progression.
Save Veteran, Iron and Impossible for the Larger Cleanup
Three achievements require a much bigger commitment than a stage interaction:
DECORATED STRATEGIST requires a full Veteran campaign clear.
IRON FIST requires all Iron Mode campaign challenges.
SUPREME WAR LEADER requires a full Impossible campaign clear.
Iron challenges can restrict the available towers and reduce the battle to a single elite wave, so the normal Campaign layout is not automatically the right answer. The rules and adjustments for Iron, Blitz, Hero Party and Spell Rush are covered in Challenge Modes.
Impossible cannot be selected until the required Star threshold has been reached. Once it is available, I leave the full campaign run until the permanent upgrades, hero pair and spell loadout are already comfortable rather than using Impossible itself to discover basic weaknesses.
A Faster Order for 100% Completion
After the first campaign clear, I clean up the remaining achievements in this order:
- Revisit stages where I missed a scenery interaction: cows, cart, chess, fisherman, spirits, vases, vehicle and Castle Blackburn fishing.
- Finish the stage-mechanic counters: Crane kills, horse riders, pillars, Treants, Sunray damage and Lord Blackburn kills.
- Complete the stricter stage conditions such as Arcane Academy without the statue teleport, Stormcloud Halls without losing a sorcerer, Paladin Enclave without losing a duel, and J.T.’s 30-enemy meal.
- Finish all three regional 3-Star sets.
- Keep Zefira, Bolin, Gerald or Connor active until their Level 10 achievement is finished, and keep one regular spell moving toward Level 6.
- Complete the remaining Iron challenges.
- Finish Veteran and Impossible campaign clears.
- Collect the remaining challenge Stars until YOU’RE AN ALL STAR reaches 100 Stars.
By this point, most kill totals, tower builds and Ultimate activations should already be finished through normal play, leaving only the conditions that required a deliberate run.