Tabletop Tavern Achievements Guide
A practical Tabletop Tavern achievements guide covering all 25 achievements, snapshot unlock rates, difficulty tiers, Nat 20, Armory’s First, Sheep Slayer, Godking, and No Gear No Problem.
Updated:
Quick Answer
Tabletop Tavern has 25 achievements. The current achievement snapshot makes the priority clear: Golden Cache, Sack It and Pack It, and Second Star are almost automatic; most campaign achievements from Squad Deep through A New Dawn are normal-run goals; Nat 20 is easiest when you save Fateshine Elixir for an Event roll; Armory’s First is best routed through Deepstone Hold gear rewards; and Godking plus No Gear No Problem are the rarest at 0.1% in this snapshot.
All Tabletop Tavern Achievements and Snapshot Unlock Rates
Use this table as the main reference. Some achievements sound harder or easier than they really are, so the snapshot unlock rate is useful for planning.
For example, League of Nations sounds like a planning achievement, but its 65.5% snapshot unlock rate puts it in the normal campaign tier. Armory’s First sounds simple because it only asks for 5 gear pieces, but its 5.1% snapshot unlock rate shows that many players are not naturally taking enough gear.
| Achievement | Snapshot unlock rate | Condition | Real tier | Best approach |
|---|---|---|---|---|
| Golden Cache | 100.0% | Have 20 or more gold | Almost automatic | Save 20 gold once before spending heavily |
| Sack It and Pack It | 100.0% | Sack a city | Almost automatic | Sack one city when your army is healthy |
| Second Star | 100.0% | Prestige a unit to Silver Tier | Almost automatic | Combine matching units early |
| Squad Deep | 97.9% | Have 12 units | Normal campaign | Recruit naturally from battles, towns, and rewards |
| Slaughter’s Champion | 82.5% | Have one unit with 250 kills | Normal campaign | Keep one strong carry alive across fights |
| Triple Crown | 77.5% | Prestige a unit to Gold Tier | Normal campaign | Keep combining the same unit line |
| A Snack for later | 68.5% | Deposit 100 gold in towns | Normal campaign | Use town vaults when the run is stable |
| Thousand Fallen | 67.5% | Slay 1000 enemies in manual campaign battles | Normal campaign | Play manual battles instead of relying only on autoresolve |
| League of Nations | 65.5% | Have units from 4 unique factions in one campaign | Normal campaign | Recruit useful units normally; this often happens through regular mixed rewards |
| Elite Summon | 64.9% | Recruit a Signature Unit | Normal campaign | Watch for Signature Unit recruitment and save enough resources |
| A New Dawn | 54.3% | Win the Final Battle | Normal campaign clear | Preserve health and finish a campaign |
| The Alexander Complex | 52.5% | Sack 3 cities in one campaign | Normal campaign clear | Sack cities when healthy; do not overthink it |
| Nat 20 | 26.3% | Roll a 20 in an Event | Awareness / event routing | Save Fateshine Elixir for a dice Event |
| Potion Commotion Completion | 8.3% | Collect all consumables | Collection grind | Visit shops, events, Scout, and reward nodes |
| Armory’s First | 5.1% | Acquire 5 gear pieces | Mid-tier gear goal | Use Deepstone Hold, Scavenge, shop gear, and post-battle gear choices |
| Why would you do this | 3.9% | Sell an Alchemy Potion | Specific item action | Sell one Alchemy Potion when found |
| Shopaholic | 3.7% | Make 25 purchases from the shop | Shop grind | Buy useful units, gear, and consumables across runs |
| Legionary Visionary | 2.5% | Complete Iron Legion collection | Rare collection | Farm Iron Legion collection over multiple runs |
| Gear Eternal | 1.2% | Collect all gear pieces | Rare collection | Long-term all-gear tracking goal |
| Chivalrous Victory | 0.5% | Complete a campaign without a single ranged unit | Rare challenge | Run melee, cavalry, and monster units only |
| Ride for Wrath | 0.4% | Win a campaign battle with only Cavalry | Rare challenge | Deploy cavalry only for one safe battle |
| Conqueror’s Gauntlet | 0.3% | Complete a run on every difficulty | Extreme difficulty goal | Plan for the full difficulty ladder |
| Sheep Slayer | 0.3% | Pet pet pet | Extreme hidden interaction | Find and repeat the pet interaction |
| Godking | 0.1% | Complete the Godking Difficulty on all Heroes | Extreme endgame | Clear Godking with every hero |
| No Gear No Problem | 0.1% | Complete a campaign with 0 gear obtained | Extreme challenge | Avoid all gear acquisition and win through units |
Real Difficulty Tiers
Group achievements by unlock rate, not by how scary the condition sounds.
| Tier | Snapshot unlock rate range | Achievements | What it means |
|---|---|---|---|
| Almost automatic | 100% | Golden Cache, Sack It and Pack It, Second Star | These should happen in the first learning phase |
| Normal campaign | 50%–98% | Squad Deep, Slaughter’s Champion, Triple Crown, A Snack for later, Thousand Fallen, League of Nations, Elite Summon, A New Dawn, The Alexander Complex | Most players unlock these through regular campaign play |
| Needs awareness | Around 25% | Nat 20 | Event routing and Fateshine Elixir timing matter |
| Mid-tier grind | 2%–9% | Potion Commotion Completion, Armory’s First, Why would you do this, Shopaholic | These need collection, item, shop, or specific action awareness |
| Rare challenge / collection | 0.4%–2.5% | Legionary Visionary, Gear Eternal, Chivalrous Victory, Ride for Wrath | These need focused runs or long-term tracking |
| Extreme rare | 0.1%–0.3% | Conqueror’s Gauntlet, Sheep Slayer, Godking, No Gear No Problem | Save these until you understand the game well |
Recommended Unlock Order
- Golden Cache, Sack It and Pack It, Second Star
- Squad Deep, Slaughter’s Champion, Triple Crown, A Snack for later, Thousand Fallen, League of Nations, Elite Summon
- A New Dawn, The Alexander Complex
- Nat 20
- Potion Commotion Completion, Armory’s First, Why would you do this, Shopaholic
- Legionary Visionary, Gear Eternal, Chivalrous Victory, Ride for Wrath
- Conqueror’s Gauntlet, Sheep Slayer, Godking, No Gear No Problem
Almost Automatic Achievements
These three achievements show 100% snapshot unlock rate in the current list. Treat them as basic tutorial-layer goals, not real challenges.
| Achievement | Snapshot unlock rate | How to unlock |
|---|---|---|
| Golden Cache | 100.0% | Hold 20 or more gold at once |
| Sack It and Pack It | 100.0% | Sack any city once |
| Second Star | 100.0% | Prestige any unit to Silver Tier |
Golden Cache is mostly a spending-discipline check. Save until you have 20 gold, then continue spending normally.
Sack It and Pack It asks for one city sack. Pick a city when your army is healthy enough, take the sack, and move on.
Second Star asks for a Silver Tier prestige. Combine matching units when the game offers enough duplicates.
Normal Campaign Achievements
These achievements sit between 50% and 98% snapshot unlock rate. Most of them should happen naturally while you learn normal campaigns.
| Achievement | Snapshot unlock rate | Why it is normal |
|---|---|---|
| Squad Deep | 97.9% | Having 12 units is part of normal army growth |
| Slaughter’s Champion | 82.5% | A strong unit often reaches 250 kills during regular manual play |
| Triple Crown | 77.5% | Gold Tier prestige happens once you keep combining the same unit line |
| A Snack for later | 68.5% | Depositing 100 gold in towns is common once players learn vaults |
| Thousand Fallen | 67.5% | Manual battles naturally add kills over time |
| League of Nations | 65.5% | Four faction units appear naturally through campaign rewards and recruitment |
| Elite Summon | 64.9% | Signature Unit recruitment is a normal power goal |
| A New Dawn | 54.3% | More than half the listed players have won the Final Battle |
| The Alexander Complex | 52.5% | Sacking 3 cities is common enough to treat as normal campaign progress |
League of Nations: Do Not Overthink It
League of Nations asks you to have units from 4 unique factions in one campaign.
With a 65.5% snapshot unlock rate, this is not a rare mixed-faction puzzle. Most players can unlock it during normal campaign play through unit rewards, town recruitment, shops, or defeated-enemy recruit options.
| Easy source | How it helps |
|---|---|
| Post-battle unit choices | Rewards can offer units from different factions |
| Town recruitment | Local recruitment can add another faction |
| Shops | Shop units may fill missing faction slots |
| Mixed enemy routes | Different enemies can open different unit pools |
| Normal army growth | You often pick useful units from several factions without planning |
The Alexander Complex: Sack 3 Cities
The Alexander Complex asks you to sack 3 cities in one campaign.
Its 52.5% snapshot unlock rate means it is much more common than a hard challenge. You should still respect city fights, but you do not need to treat this as a major route puzzle.
| Good time to sack | Bad time to sack |
|---|---|
| Your army is healthy | Several core units are low health |
| You have enough frontline | Your frontline is already damaged |
| A recovery node is nearby | A final battle is next |
| The city reward helps your run | You only want the sack while the route is unstable |
| You are already ahead | You are barely surviving each fight |
A Snack for later: Deposit 100 Gold in Towns
A Snack for later asks you to deposit 100 gold in towns. Its 68.5% snapshot unlock rate shows that town vault deposits are a normal campaign habit once players understand them.
| Deposit when… | Hold gold when… |
|---|---|
| Your army is stable | You need immediate healing |
| You already have enough power | A key shop is coming |
| You are farming upgrades | You are still chasing your first clear |
| You have spare gold after purchases | You are close to Golden Cache and have not triggered it |
| The route ahead looks safe | A difficult final battle is close |
Gold deposits are useful, but do not bankrupt a fragile run. Deposit when the campaign can afford it.
Slaughter’s Champion and Thousand Fallen
These two achievements reward manual battle activity.
| Achievement | Snapshot unlock rate | Condition | Best route |
|---|---|---|---|
| Slaughter’s Champion | 82.5% | Have one unit with 250 kills | Keep one strong carry alive |
| Thousand Fallen | 67.5% | Slay 1000 enemies in manual campaign battles | Play manual battles often |
Strong candidates for Slaughter’s Champion include artillery, powerful ranged units, elite melee units, and monsters that survive multiple battles.
Elite Summon: Recruit a Signature Unit
Elite Summon asks you to recruit a Signature Unit. Its 64.9% snapshot unlock rate shows that it is a normal power milestone, not a rare secret.
| Signature Unit habit | Why |
|---|---|
| Save gold before shops or recruit opportunities | You need to afford the unit |
| Keep army slots flexible | A full army may force awkward cuts |
| Support the unit after recruiting | A strong unit still needs a role |
| Avoid bad matchups | Large or monster units can still be countered |
| Build around its strengths | Do not recruit it and then use it randomly |
A New Dawn: Win the Final Battle
A New Dawn asks you to win the Final Battle. With a 54.3% snapshot unlock rate, it is a normal campaign clear rather than an extreme challenge.
The trick is not only winning the last battle. It is reaching that battle with enough health, damage, and answers.
| Final battle check | Good sign |
|---|---|
| Frontline health | Your melee units can hold |
| Damage core | Ranged, artillery, monsters, or elite units can kill fast enough |
| Anti-large answer | Cavalry and monsters are not unanswered |
| Backline safety | Ranged and artillery units are protected |
| Healing left | Potions, reserve, town healing, or campfire choices kept the run stable |
| No greedy last node | You did not damage the army right before the final fight |
Nat 20: Use Fateshine Elixir on a Dice Event
Nat 20 asks you to roll a 20 in an Event.
This achievement is not only random luck. The cleanest confirmed route from the current material is to save Fateshine Elixir, then use it on an Event that asks you to roll a die.
Fateshine Elixir says it guarantees the next dice roll to be a 20. That means you do not need to rely only on random luck or gold modifiers.
Fateshine Elixir can appear in post-battle reward choices. When it shows up as a Choose 1 option alongside rewards like gold or Recruit Unit, prioritize it if you are hunting Nat 20 and do not already have a guaranteed roll ready.
| Nat 20 question | Answer |
|---|---|
| What item helps most? | Fateshine Elixir |
| What does it do? | Guarantees the next dice roll to be a 20 |
| Where should you use it? | On an Event with a visible dice roll requirement |
| Example event shown | The Stranded Knight |
| Do you need gold modifiers? | Not if you have Fateshine Elixir |
| Can you waste the effect? | Yes. Save it until the next dice Event if you are hunting Nat 20 |
Mid-Tier Grind Achievements
These achievements sit between 2% and 9% snapshot unlock rate. They are not as brutal as Godking, but they need much more intention than the 50%+ campaign goals.
| Achievement | Snapshot unlock rate | Why it is lower than it sounds |
|---|---|---|
| Potion Commotion Completion | 8.3% | Requires all consumables, not just using a few potions |
| Armory’s First | 5.1% | Requires actually acquiring 5 gear pieces; many normal choices skip gear |
| Why would you do this | 3.9% | Needs a specific Alchemy Potion sale |
| Shopaholic | 3.7% | Needs 25 shop purchases, which takes repeated shop visits and gold |
Potion Commotion Completion: Collect All Consumables
Potion Commotion Completion asks you to collect all consumables. At 8.3% in the current snapshot, it is clearly a collection goal.
| Consumable source | Why it helps |
|---|---|
| Campfire Scout | Can give a consumable of any rarity |
| Shops | Can sell potions and consumables |
| Event rewards | Some events can give rare consumables |
| Post-battle choices | Reward pools may include consumables |
| Hero effects | Some heroes can create extra consumable choices |
| Different routes | More node types mean more reward pools |
Armory’s First: Use Deepstone Hold to Get 5 Gear Pieces
Armory’s First asks you to acquire 5 gear pieces, but its snapshot unlock rate is only 5.1%. The reason is that gear is optional in many places, and players often choose units, gold, healing, or consumables instead.
The easiest confirmed route is Deepstone Hold, because its campaign bonus Stonevein Salvagers gives an optional post-battle choice to receive a Common Gear Item.
| Gear source | Reliability | How to use it |
|---|---|---|
| Deepstone Hold: Stonevein Salvagers | High | Take the optional common gear reward after battles when your army is stable |
| Campfire Scavenge | High when available | Use it when you do not need Rest |
| Shop gear | Medium | Buy gear only after covering healing and key units |
| Post-battle gear choices | Medium | Pick gear instead of units once your army has enough bodies |
| Event rewards | Random | Take gear if the roll or reward is worth it |
A practical route is:
| Step | What to do |
|---|---|
| 1 | Start a Deepstone Hold run |
| 2 | Prioritize stable manual battles so you can afford to choose gear afterward |
| 3 | Take Stonevein Salvagers common gear rewards when offered |
| 4 | Add Campfire Scavenge if the army is healthy |
| 5 | Buy shop gear only if it does not block healing or a key unit |
| 6 | Stop forcing gear once the fifth gear piece triggers Armory’s First |
Why would you do this: Sell an Alchemy Potion
Why would you do this asks you to sell an Alchemy Potion. Its 3.9% snapshot unlock rate suggests many players either do not find the item or do not think to sell it.
| Step | What to do |
|---|---|
| 1 | Find or buy an Alchemy Potion |
| 2 | Open the item or consumable management option |
| 3 | Choose the sell option |
| 4 | Confirm the sale and check for the achievement |
Shopaholic: 25 Shop Purchases
Shopaholic asks you to make 25 purchases from the shop. The achievement text confirms the number: 25 purchases.
At 3.7% snapshot unlock rate, it is a real grind. You need repeated shop visits and enough gold to buy items without throwing runs away.
| Good purchases | Why |
|---|---|
| Useful frontline units | Keeps the run stable |
| Ranged or artillery units | Adds safe damage |
| Anti-large units | Answers cavalry and monsters |
| Healing potions | Protects key units |
| Build-relevant gear | Strengthens your actual plan |
| Missing collection items | Helps Potion Commotion or Gear Eternal |
Do not buy useless items just to inflate the count if it ruins the campaign. Let the purchases accumulate across real runs.
Rare Challenge and Collection Achievements
This tier ranges from 0.4% to 2.5% snapshot unlock rate. These achievements need dedicated tracking or special run rules.
| Achievement | Snapshot unlock rate | Type |
|---|---|---|
| Legionary Visionary | 2.5% | Iron Legion collection |
| Gear Eternal | 1.2% | All gear collection |
| Chivalrous Victory | 0.5% | No ranged campaign |
| Ride for Wrath | 0.4% | Cavalry-only battle |
Legionary Visionary: Complete Iron Legion Collection
Legionary Visionary asks you to complete the Iron Legion collection. At 2.5% snapshot unlock rate, this is a focused faction collection goal.
| Collection habit | Why it helps |
|---|---|
| Run Iron Legion repeatedly | More chances at faction-specific collection entries |
| Recruit Iron Legion units when offered | Helps fill missing unit entries |
| Visit shops with enough gold | Shops can expose missing pieces |
| Track what is missing | Avoids repeating the same progress blindly |
| Do not combine with challenge rules at first | Collection farming is easier on normal runs |
Gear Eternal: Collect All Gear Pieces
Gear Eternal asks you to collect all gear pieces. At 1.2% snapshot unlock rate, this is much rarer than Armory’s First and should be treated as a long-term collection.
| Gear farming habit | Why |
|---|---|
| Take gear when the run is stable | More chances without killing the campaign |
| Buy shop gear when useful | Adds collection progress |
| Use gear-friendly factions or bonuses | More gear chances over time |
| Track missing items | All-gear goals are hard without notes |
| Do not force gear during weak runs | A dead run slows progress more than skipping one item |
Chivalrous Victory: Complete a Campaign Without Ranged Units
Chivalrous Victory asks you to complete a campaign without a single ranged unit. Its 0.5% snapshot unlock rate shows this is a real challenge.
| Do | Avoid |
|---|---|
| Build melee infantry, cavalry, monsters, and durable units | Archers, crossbows, gunners, artillery, ranged infantry |
| Use cavalry or fast melee to kill enemy artillery | Trying to counter artillery with your own ranged units |
| Prioritize healing and frontline strength | Gear or shops that only support ranged damage |
| Fight manually to reduce losses | Autoresolve when it may damage key melee units |
| Use towns, villages, and campfires carefully | Greedy garrisons before final battles |
Ride for Wrath: Win a Campaign Battle With Only Cavalry
Ride for Wrath asks you to win one campaign battle with only Cavalry.
This is easier than a full cavalry-only campaign, but the 0.4% snapshot unlock rate shows that most players do not naturally set it up.
| Step | What to do |
|---|---|
| 1 | Recruit enough cavalry units to win a safe fight |
| 2 | Choose an easy skirmish, not a garrison or final battle |
| 3 | Deploy only cavalry for that battle |
| 4 | Keep non-cavalry units out of the deployed army |
| 5 | Use charges, flanks, and mobility to win quickly |
| 6 | Avoid spear-heavy or anti-large enemies if possible |
Extreme Rare Achievements
These are the rarest achievements in the current snapshot.
| Achievement | Snapshot unlock rate | Why it is extreme |
|---|---|---|
| Conqueror’s Gauntlet | 0.3% | Requires a run on every difficulty |
| Sheep Slayer | 0.3% | Hidden or unclear interaction: Pet pet pet |
| Godking | 0.1% | Godking difficulty on all heroes |
| No Gear No Problem | 0.1% | Complete a campaign with 0 gear obtained |
Notice that Sheep Slayer is as rare as Conqueror’s Gauntlet and rarer than Chivalrous Victory in this snapshot. That means its problem is probably not combat difficulty. Its problem is discoverability.
Sheep Slayer: Pet pet pet
Sheep Slayer has the condition Pet pet pet and a 0.3% snapshot unlock rate.
That unlock rate is extremely low for a non-combat-looking achievement. It strongly suggests that players are missing the interaction or do not know where to trigger it.
Current confirmed information from the achievement list:
| Confirmed detail | Value |
|---|---|
| Achievement name | Sheep Slayer |
| Condition text | Pet pet pet |
| Snapshot unlock rate | 0.3% |
| Likely type | Hidden interaction / repeated pet action |
| Known issue | Exact trigger location is not confirmed here |
Until the exact location is confirmed, use this search pattern during runs:
| Where to check | What to do |
|---|---|
| Tavern scenes | Look for interactable animals, sheep, pets, or repeated interact prompts |
| Town / village screens | Check non-combat interaction prompts before leaving |
| Campfire scenes | Look for small animals or background prompts before choosing Rest, Train, Scout, or Scavenge |
| Event nodes | Watch for animal-related event text |
| Campaign map scenes | Do not skip small interactable objects too quickly |
| Repeated prompt | If a pet prompt appears, use it multiple times |
| After petting once | Try again before moving on, because the text says “Pet pet pet” |
Conqueror’s Gauntlet: How Many Difficulties?
Conqueror’s Gauntlet asks you to complete a run on every difficulty.
The difficulty selector shown here reaches Level 10: Godking, so treat this as a full difficulty-ladder achievement, not one high-difficulty clear.
| Detail | Current answer |
|---|---|
| Highest shown difficulty | Level 10: Godking |
| Achievement requirement | Complete a run on every difficulty |
| Safe planning assumption | Plan for one clear per difficulty |
| Known early levels | Peasant, Squire, Knight |
| Highest shown level | Godking |
| Does Godking apply previous modifiers? | Yes, the panel says it applies all previous modifiers |
Godking: Why Level 10 Is So Hard
Godking has a 0.1% snapshot unlock rate because it stacks many campaign penalties at once. The Level 10 panel says it applies all previous modifiers, then adds pressure on combat, economy, shops, events, healing, reserve recovery, and starting power.
| Godking modifier | Why it matters |
|---|---|
| Auto-resolve health loss preview is hidden | You cannot safely judge autoresolve damage before committing |
| All shop prices increased by 2 gold | Shops become harder to use as emergency fixes |
| Gear chests in the shop are more expensive | Gear farming and power spikes cost more |
| The Final Battle of each Act is more difficult | Every chapter ending needs better preparation |
| Stronger enemy armies | Manual battle mistakes cost more |
| Removes the ability to modify rolls in events | Event safety is weaker and gold cannot fix dice rolls |
| Increases the cost to recruit from towns | Towns are less efficient for rebuilding |
| Increases the rarity of signature units in recruitment | Signature Unit power spikes are less reliable |
| Reduced heal on entering Settlements | Town recovery is weaker |
| Lose 1 gold per turn | Slow routes become more expensive |
| Receive no gold from selling gear or consumables | Bad items cannot be converted into money |
| Reduced gold from sacking Settlements | City aggression gives less economy value |
| Reduced gold rewards from ransoming captives | Post-battle economy is weaker |
| Settlements have stronger garrisons | City fights become much riskier |
| Reserve healing reduced by half | You cannot rely on reserve rotation as much |
| Start each run with a weakened army | Early fights become dangerous immediately |
No Gear No Problem: Complete a Campaign With 0 Gear Obtained
No Gear No Problem also has a 0.1% snapshot unlock rate.
The condition says 0 gear obtained, not simply “0 gear equipped.” That means the safest interpretation is to avoid acquiring gear at all.
| Avoid | Use instead |
|---|---|
| Gear rewards | Unit rewards, gold, healing, or safe route choices |
| Campfire Scavenge | Rest, Train, or Scout |
| Shop gear purchases | Units, potions, or saving gold |
| Gear-focused faction choices | Unit-focused or combat-focused choices |
| Random event gear | Decline or choose a non-gear reward when possible |
Best Builds for Achievement Hunting
Different achievements want different builds. Do not force one army plan into every achievement.
| Goal | Good build direction | Why |
|---|---|---|
| First clear / A New Dawn | Dwarf cannons or balanced Iron Legion | Safe, readable, and stable |
| Slaughter’s Champion | Artillery, strong ranged, monster, or elite melee carry | One unit can farm kills across battles |
| League of Nations | Normal flexible army | Mixed recruitment happens naturally |
| Armory’s First / Gear Eternal | Deepstone Hold or gear-friendly routes | You need actual gear acquisition |
| Chivalrous Victory | Melee / cavalry / monster army | No ranged units allowed |
| Ride for Wrath | Cavalry stack for one safe battle | Only one cavalry-only battle is required |
| No Gear No Problem | Unit-focused build with strong healing | Avoids gear dependency |
| Godking | Hero-specific proven builds | Every hero must clear |
Maintenance Notes for Changing Numbers
Achievement percentages can change over time. You do not need to update this page every week. Update it when the change would affect the player’s decision.
| What changed? | Should you update? | Why |
|---|---|---|
| A rate moves slightly, such as 65.5% to 62% | No | The tier and advice probably remain the same |
| A normal achievement drops below 40% | Yes | The difficulty classification may be wrong |
| A rare achievement jumps above 10% | Yes | It may no longer need special warning |
| A patch changes achievement text | Yes | The unlock condition may have changed |
| A patch changes gear, shops, or difficulty | Maybe | Update only affected sections |
| Sheep Slayer trigger is confirmed | Yes | Add exact location, screen, and step order |
| No Gear logic is confirmed differently | Yes | Clarify whether unequipped gear counts |
Common Achievement Mistakes
| Mistake | Why it hurts | Better move |
|---|---|---|
| Treating League of Nations as hard | It has a 65.5% snapshot unlock rate | Let mixed recruitment happen naturally |
| Over-warning The Alexander Complex | It has a 52.5% snapshot unlock rate | Sack cities when healthy, but do not fear the achievement |
| Assuming Armory’s First is free | It has only 5.1% snapshot unlock rate | Use Deepstone Hold, Scavenge, shop gear, or post-battle gear choices |
| Wasting Fateshine Elixir before an Event | Nat 20 needs a 20 in an Event | Save it for a visible dice Event |
| Trying Godking too early | 0.1% snapshot unlock rate means it is endgame | Clear lower difficulties and upgrade first |
| Using Scavenge during No Gear attempts | It can add gear | Use Rest, Train, or Scout instead |
| Recruiting ranged units during Chivalrous Victory | Breaks the no-ranged condition | Check unit type before recruiting |
| Deploying mixed units for Ride for Wrath | The battle may not count as cavalry-only | Deploy only cavalry for that fight |
| Ignoring Sheep Slayer | 0.3% rate suggests players miss the interaction | Check pet or sheep-like prompts carefully |
| Combining too many restrictions | Runs become much harder than needed | Do one challenge at a time |
FAQ
How many achievements are in Tabletop Tavern? +
Tabletop Tavern has 25 visible achievements, covering gold, sacking cities, prestige, army size, kills, deposits, factions, signature units, final battles, events, collections, shops, challenge runs, difficulty clears, Sheep Slayer, Godking, and No Gear No Problem.
How do you unlock Nat 20 in Tabletop Tavern? +
Use Fateshine Elixir, which guarantees the next dice roll will be 20, then enter an Event with a visible dice roll requirement such as The Stranded Knight.
How do you get Armory’s First in Tabletop Tavern? +
Acquire 5 gear pieces. The easiest confirmed route is Deepstone Hold because Stonevein Salvagers can offer a common gear item after battles. Add Campfire Scavenge and shop gear when your army is stable.
How many difficulties are needed for Conqueror’s Gauntlet? +
The current material shows Level 10: Godking as the top difficulty. Treat Conqueror’s Gauntlet as a full difficulty-ladder achievement and plan for one clear per difficulty unless you confirm retroactive credit.
How do you unlock Sheep Slayer in Tabletop Tavern? +
Sheep Slayer has the condition 'Pet pet pet' and a very low snapshot unlock rate. The exact trigger location is not confirmed from the current material, so check tavern, town, village, campfire, event, and campaign screens for repeated pet or sheep-like interaction prompts.
How do I unlock No Gear No Problem? +
Complete a campaign with 0 gear obtained. Avoid gear rewards, Campfire Scavenge, shop gear, and random event gear. Use units, healing, gold, consumables, and safe route choices instead.
Why is Armory’s First only 5.1% if it only needs 5 gear pieces? +
Armory’s First depends on actually acquiring gear pieces, not just winning fights. Players can miss it by choosing units, gold, healing, consumables, or safer campfire options instead of gear rewards, Scavenge, or shop gear.