Tabletop Tavern Achievements Guide

Tabletop Tavern Achievements Guide

A practical Tabletop Tavern achievements guide covering all 25 achievements, snapshot unlock rates, difficulty tiers, Nat 20, Armory’s First, Sheep Slayer, Godking, and No Gear No Problem.

Updated:

Tabletop Tavern Achievements Guide

Quick Answer

Tabletop Tavern has 25 achievements. The current achievement snapshot makes the priority clear: Golden Cache, Sack It and Pack It, and Second Star are almost automatic; most campaign achievements from Squad Deep through A New Dawn are normal-run goals; Nat 20 is easiest when you save Fateshine Elixir for an Event roll; Armory’s First is best routed through Deepstone Hold gear rewards; and Godking plus No Gear No Problem are the rarest at 0.1% in this snapshot.

All Tabletop Tavern Achievements and Snapshot Unlock Rates

Use this table as the main reference. Some achievements sound harder or easier than they really are, so the snapshot unlock rate is useful for planning.

For example, League of Nations sounds like a planning achievement, but its 65.5% snapshot unlock rate puts it in the normal campaign tier. Armory’s First sounds simple because it only asks for 5 gear pieces, but its 5.1% snapshot unlock rate shows that many players are not naturally taking enough gear.

Tabletop Tavern achievement list showing all 25 achievements, conditions, and unlock rates
Use this list as a snapshot reference. Exact percentages can change over time, but the current rates clearly separate normal campaign goals from rare challenges.
AchievementSnapshot unlock rateConditionReal tierBest approach
Golden Cache100.0%Have 20 or more goldAlmost automaticSave 20 gold once before spending heavily
Sack It and Pack It100.0%Sack a cityAlmost automaticSack one city when your army is healthy
Second Star100.0%Prestige a unit to Silver TierAlmost automaticCombine matching units early
Squad Deep97.9%Have 12 unitsNormal campaignRecruit naturally from battles, towns, and rewards
Slaughter’s Champion82.5%Have one unit with 250 killsNormal campaignKeep one strong carry alive across fights
Triple Crown77.5%Prestige a unit to Gold TierNormal campaignKeep combining the same unit line
A Snack for later68.5%Deposit 100 gold in townsNormal campaignUse town vaults when the run is stable
Thousand Fallen67.5%Slay 1000 enemies in manual campaign battlesNormal campaignPlay manual battles instead of relying only on autoresolve
League of Nations65.5%Have units from 4 unique factions in one campaignNormal campaignRecruit useful units normally; this often happens through regular mixed rewards
Elite Summon64.9%Recruit a Signature UnitNormal campaignWatch for Signature Unit recruitment and save enough resources
A New Dawn54.3%Win the Final BattleNormal campaign clearPreserve health and finish a campaign
The Alexander Complex52.5%Sack 3 cities in one campaignNormal campaign clearSack cities when healthy; do not overthink it
Nat 2026.3%Roll a 20 in an EventAwareness / event routingSave Fateshine Elixir for a dice Event
Potion Commotion Completion8.3%Collect all consumablesCollection grindVisit shops, events, Scout, and reward nodes
Armory’s First5.1%Acquire 5 gear piecesMid-tier gear goalUse Deepstone Hold, Scavenge, shop gear, and post-battle gear choices
Why would you do this3.9%Sell an Alchemy PotionSpecific item actionSell one Alchemy Potion when found
Shopaholic3.7%Make 25 purchases from the shopShop grindBuy useful units, gear, and consumables across runs
Legionary Visionary2.5%Complete Iron Legion collectionRare collectionFarm Iron Legion collection over multiple runs
Gear Eternal1.2%Collect all gear piecesRare collectionLong-term all-gear tracking goal
Chivalrous Victory0.5%Complete a campaign without a single ranged unitRare challengeRun melee, cavalry, and monster units only
Ride for Wrath0.4%Win a campaign battle with only CavalryRare challengeDeploy cavalry only for one safe battle
Conqueror’s Gauntlet0.3%Complete a run on every difficultyExtreme difficulty goalPlan for the full difficulty ladder
Sheep Slayer0.3%Pet pet petExtreme hidden interactionFind and repeat the pet interaction
Godking0.1%Complete the Godking Difficulty on all HeroesExtreme endgameClear Godking with every hero
No Gear No Problem0.1%Complete a campaign with 0 gear obtainedExtreme challengeAvoid all gear acquisition and win through units

Real Difficulty Tiers

Group achievements by unlock rate, not by how scary the condition sounds.

TierSnapshot unlock rate rangeAchievementsWhat it means
Almost automatic100%Golden Cache, Sack It and Pack It, Second StarThese should happen in the first learning phase
Normal campaign50%–98%Squad Deep, Slaughter’s Champion, Triple Crown, A Snack for later, Thousand Fallen, League of Nations, Elite Summon, A New Dawn, The Alexander ComplexMost players unlock these through regular campaign play
Needs awarenessAround 25%Nat 20Event routing and Fateshine Elixir timing matter
Mid-tier grind2%–9%Potion Commotion Completion, Armory’s First, Why would you do this, ShopaholicThese need collection, item, shop, or specific action awareness
Rare challenge / collection0.4%–2.5%Legionary Visionary, Gear Eternal, Chivalrous Victory, Ride for WrathThese need focused runs or long-term tracking
Extreme rare0.1%–0.3%Conqueror’s Gauntlet, Sheep Slayer, Godking, No Gear No ProblemSave these until you understand the game well
  1. Golden Cache, Sack It and Pack It, Second Star
  2. Squad Deep, Slaughter’s Champion, Triple Crown, A Snack for later, Thousand Fallen, League of Nations, Elite Summon
  3. A New Dawn, The Alexander Complex
  4. Nat 20
  5. Potion Commotion Completion, Armory’s First, Why would you do this, Shopaholic
  6. Legionary Visionary, Gear Eternal, Chivalrous Victory, Ride for Wrath
  7. Conqueror’s Gauntlet, Sheep Slayer, Godking, No Gear No Problem

Almost Automatic Achievements

These three achievements show 100% snapshot unlock rate in the current list. Treat them as basic tutorial-layer goals, not real challenges.

AchievementSnapshot unlock rateHow to unlock
Golden Cache100.0%Hold 20 or more gold at once
Sack It and Pack It100.0%Sack any city once
Second Star100.0%Prestige any unit to Silver Tier

Golden Cache is mostly a spending-discipline check. Save until you have 20 gold, then continue spending normally.

Sack It and Pack It asks for one city sack. Pick a city when your army is healthy enough, take the sack, and move on.

Second Star asks for a Silver Tier prestige. Combine matching units when the game offers enough duplicates.

Normal Campaign Achievements

These achievements sit between 50% and 98% snapshot unlock rate. Most of them should happen naturally while you learn normal campaigns.

AchievementSnapshot unlock rateWhy it is normal
Squad Deep97.9%Having 12 units is part of normal army growth
Slaughter’s Champion82.5%A strong unit often reaches 250 kills during regular manual play
Triple Crown77.5%Gold Tier prestige happens once you keep combining the same unit line
A Snack for later68.5%Depositing 100 gold in towns is common once players learn vaults
Thousand Fallen67.5%Manual battles naturally add kills over time
League of Nations65.5%Four faction units appear naturally through campaign rewards and recruitment
Elite Summon64.9%Signature Unit recruitment is a normal power goal
A New Dawn54.3%More than half the listed players have won the Final Battle
The Alexander Complex52.5%Sacking 3 cities is common enough to treat as normal campaign progress

League of Nations: Do Not Overthink It

League of Nations asks you to have units from 4 unique factions in one campaign.

With a 65.5% snapshot unlock rate, this is not a rare mixed-faction puzzle. Most players can unlock it during normal campaign play through unit rewards, town recruitment, shops, or defeated-enemy recruit options.

Easy sourceHow it helps
Post-battle unit choicesRewards can offer units from different factions
Town recruitmentLocal recruitment can add another faction
ShopsShop units may fill missing faction slots
Mixed enemy routesDifferent enemies can open different unit pools
Normal army growthYou often pick useful units from several factions without planning

The Alexander Complex: Sack 3 Cities

The Alexander Complex asks you to sack 3 cities in one campaign.

Its 52.5% snapshot unlock rate means it is much more common than a hard challenge. You should still respect city fights, but you do not need to treat this as a major route puzzle.

Tabletop Tavern town choice showing Enter Town and Fight Garrison
City sacking is common achievement progress, but you should still check army health before choosing risky garrison fights.
Good time to sackBad time to sack
Your army is healthySeveral core units are low health
You have enough frontlineYour frontline is already damaged
A recovery node is nearbyA final battle is next
The city reward helps your runYou only want the sack while the route is unstable
You are already aheadYou are barely surviving each fight

A Snack for later: Deposit 100 Gold in Towns

A Snack for later asks you to deposit 100 gold in towns. Its 68.5% snapshot unlock rate shows that town vault deposits are a normal campaign habit once players understand them.

Tabletop Tavern town options showing healing, recruitment, and gold deposit
Town visits can support achievements through healing, recruitment, and gold deposits.
Deposit when…Hold gold when…
Your army is stableYou need immediate healing
You already have enough powerA key shop is coming
You are farming upgradesYou are still chasing your first clear
You have spare gold after purchasesYou are close to Golden Cache and have not triggered it
The route ahead looks safeA difficult final battle is close

Gold deposits are useful, but do not bankrupt a fragile run. Deposit when the campaign can afford it.

Slaughter’s Champion and Thousand Fallen

These two achievements reward manual battle activity.

AchievementSnapshot unlock rateConditionBest route
Slaughter’s Champion82.5%Have one unit with 250 killsKeep one strong carry alive
Thousand Fallen67.5%Slay 1000 enemies in manual campaign battlesPlay manual battles often

Strong candidates for Slaughter’s Champion include artillery, powerful ranged units, elite melee units, and monsters that survive multiple battles.

Tabletop Tavern late campaign army in a major battle
High-kill achievements are easier when one carry survives multiple manual battles instead of being rotated out too often.

Elite Summon: Recruit a Signature Unit

Elite Summon asks you to recruit a Signature Unit. Its 64.9% snapshot unlock rate shows that it is a normal power milestone, not a rare secret.

Tabletop Tavern Necrotic Chimerae signature unit stats and traits
Signature Units are natural late-run goals. Necrotic Chimerae is one example of a powerful Signature Unit worth building around.
Signature Unit habitWhy
Save gold before shops or recruit opportunitiesYou need to afford the unit
Keep army slots flexibleA full army may force awkward cuts
Support the unit after recruitingA strong unit still needs a role
Avoid bad matchupsLarge or monster units can still be countered
Build around its strengthsDo not recruit it and then use it randomly

A New Dawn: Win the Final Battle

A New Dawn asks you to win the Final Battle. With a 54.3% snapshot unlock rate, it is a normal campaign clear rather than an extreme challenge.

The trick is not only winning the last battle. It is reaching that battle with enough health, damage, and answers.

Final battle checkGood sign
Frontline healthYour melee units can hold
Damage coreRanged, artillery, monsters, or elite units can kill fast enough
Anti-large answerCavalry and monsters are not unanswered
Backline safetyRanged and artillery units are protected
Healing leftPotions, reserve, town healing, or campfire choices kept the run stable
No greedy last nodeYou did not damage the army right before the final fight

Nat 20: Use Fateshine Elixir on a Dice Event

Nat 20 asks you to roll a 20 in an Event.

This achievement is not only random luck. The cleanest confirmed route from the current material is to save Fateshine Elixir, then use it on an Event that asks you to roll a die.

Fateshine Elixir says it guarantees the next dice roll to be a 20. That means you do not need to rely only on random luck or gold modifiers.

Fateshine Elixir can appear in post-battle reward choices. When it shows up as a Choose 1 option alongside rewards like gold or Recruit Unit, prioritize it if you are hunting Nat 20 and do not already have a guaranteed roll ready.

Tabletop Tavern Fateshine Elixir appears as a post-battle reward and guarantees the next dice roll to be a 20
Fateshine Elixir can appear as a post-battle Choose 1 reward. Take it when hunting Nat 20, then save it for the next dice Event.
Tabletop Tavern The Stranded Knight event with dice roll options
Use the guaranteed roll on an Event like The Stranded Knight, where choices require dice results such as 8+, 4+, or 11+.
Nat 20 questionAnswer
What item helps most?Fateshine Elixir
What does it do?Guarantees the next dice roll to be a 20
Where should you use it?On an Event with a visible dice roll requirement
Example event shownThe Stranded Knight
Do you need gold modifiers?Not if you have Fateshine Elixir
Can you waste the effect?Yes. Save it until the next dice Event if you are hunting Nat 20
Tabletop Tavern event dice roll with roll requirement choices
Normal Events can ask you to roll a die and meet a requirement for success. Use Fateshine Elixir on a visible dice Event, not on a random non-achievement choice.

Mid-Tier Grind Achievements

These achievements sit between 2% and 9% snapshot unlock rate. They are not as brutal as Godking, but they need much more intention than the 50%+ campaign goals.

AchievementSnapshot unlock rateWhy it is lower than it sounds
Potion Commotion Completion8.3%Requires all consumables, not just using a few potions
Armory’s First5.1%Requires actually acquiring 5 gear pieces; many normal choices skip gear
Why would you do this3.9%Needs a specific Alchemy Potion sale
Shopaholic3.7%Needs 25 shop purchases, which takes repeated shop visits and gold

Potion Commotion Completion: Collect All Consumables

Potion Commotion Completion asks you to collect all consumables. At 8.3% in the current snapshot, it is clearly a collection goal.

Consumable sourceWhy it helps
Campfire ScoutCan give a consumable of any rarity
ShopsCan sell potions and consumables
Event rewardsSome events can give rare consumables
Post-battle choicesReward pools may include consumables
Hero effectsSome heroes can create extra consumable choices
Different routesMore node types mean more reward pools

Armory’s First: Use Deepstone Hold to Get 5 Gear Pieces

Armory’s First asks you to acquire 5 gear pieces, but its snapshot unlock rate is only 5.1%. The reason is that gear is optional in many places, and players often choose units, gold, healing, or consumables instead.

The easiest confirmed route is Deepstone Hold, because its campaign bonus Stonevein Salvagers gives an optional post-battle choice to receive a Common Gear Item.

Tabletop Tavern Deepstone Hold Stonevein Salvagers common gear bonus
Deepstone Hold is the best confirmed route for Armory’s First because Stonevein Salvagers can offer a common gear item after battle.
Gear sourceReliabilityHow to use it
Deepstone Hold: Stonevein SalvagersHighTake the optional common gear reward after battles when your army is stable
Campfire ScavengeHigh when availableUse it when you do not need Rest
Shop gearMediumBuy gear only after covering healing and key units
Post-battle gear choicesMediumPick gear instead of units once your army has enough bodies
Event rewardsRandomTake gear if the roll or reward is worth it
Tabletop Tavern Campfire options showing Rest, Train, Scout, and Scavenge
Campfire Scavenge is another clear gear source, but only take it when the army is healthy enough to skip Rest.

A practical route is:

StepWhat to do
1Start a Deepstone Hold run
2Prioritize stable manual battles so you can afford to choose gear afterward
3Take Stonevein Salvagers common gear rewards when offered
4Add Campfire Scavenge if the army is healthy
5Buy shop gear only if it does not block healing or a key unit
6Stop forcing gear once the fifth gear piece triggers Armory’s First

Why would you do this: Sell an Alchemy Potion

Why would you do this asks you to sell an Alchemy Potion. Its 3.9% snapshot unlock rate suggests many players either do not find the item or do not think to sell it.

StepWhat to do
1Find or buy an Alchemy Potion
2Open the item or consumable management option
3Choose the sell option
4Confirm the sale and check for the achievement

Shopaholic: 25 Shop Purchases

Shopaholic asks you to make 25 purchases from the shop. The achievement text confirms the number: 25 purchases.

At 3.7% snapshot unlock rate, it is a real grind. You need repeated shop visits and enough gold to buy items without throwing runs away.

Good purchasesWhy
Useful frontline unitsKeeps the run stable
Ranged or artillery unitsAdds safe damage
Anti-large unitsAnswers cavalry and monsters
Healing potionsProtects key units
Build-relevant gearStrengthens your actual plan
Missing collection itemsHelps Potion Commotion or Gear Eternal

Do not buy useless items just to inflate the count if it ruins the campaign. Let the purchases accumulate across real runs.

Rare Challenge and Collection Achievements

This tier ranges from 0.4% to 2.5% snapshot unlock rate. These achievements need dedicated tracking or special run rules.

AchievementSnapshot unlock rateType
Legionary Visionary2.5%Iron Legion collection
Gear Eternal1.2%All gear collection
Chivalrous Victory0.5%No ranged campaign
Ride for Wrath0.4%Cavalry-only battle

Legionary Visionary: Complete Iron Legion Collection

Legionary Visionary asks you to complete the Iron Legion collection. At 2.5% snapshot unlock rate, this is a focused faction collection goal.

Collection habitWhy it helps
Run Iron Legion repeatedlyMore chances at faction-specific collection entries
Recruit Iron Legion units when offeredHelps fill missing unit entries
Visit shops with enough goldShops can expose missing pieces
Track what is missingAvoids repeating the same progress blindly
Do not combine with challenge rules at firstCollection farming is easier on normal runs

Gear Eternal: Collect All Gear Pieces

Gear Eternal asks you to collect all gear pieces. At 1.2% snapshot unlock rate, this is much rarer than Armory’s First and should be treated as a long-term collection.

Gear farming habitWhy
Take gear when the run is stableMore chances without killing the campaign
Buy shop gear when usefulAdds collection progress
Use gear-friendly factions or bonusesMore gear chances over time
Track missing itemsAll-gear goals are hard without notes
Do not force gear during weak runsA dead run slows progress more than skipping one item

Chivalrous Victory: Complete a Campaign Without Ranged Units

Chivalrous Victory asks you to complete a campaign without a single ranged unit. Its 0.5% snapshot unlock rate shows this is a real challenge.

DoAvoid
Build melee infantry, cavalry, monsters, and durable unitsArchers, crossbows, gunners, artillery, ranged infantry
Use cavalry or fast melee to kill enemy artilleryTrying to counter artillery with your own ranged units
Prioritize healing and frontline strengthGear or shops that only support ranged damage
Fight manually to reduce lossesAutoresolve when it may damage key melee units
Use towns, villages, and campfires carefullyGreedy garrisons before final battles

Ride for Wrath: Win a Campaign Battle With Only Cavalry

Ride for Wrath asks you to win one campaign battle with only Cavalry.

This is easier than a full cavalry-only campaign, but the 0.4% snapshot unlock rate shows that most players do not naturally set it up.

StepWhat to do
1Recruit enough cavalry units to win a safe fight
2Choose an easy skirmish, not a garrison or final battle
3Deploy only cavalry for that battle
4Keep non-cavalry units out of the deployed army
5Use charges, flanks, and mobility to win quickly
6Avoid spear-heavy or anti-large enemies if possible

Extreme Rare Achievements

These are the rarest achievements in the current snapshot.

AchievementSnapshot unlock rateWhy it is extreme
Conqueror’s Gauntlet0.3%Requires a run on every difficulty
Sheep Slayer0.3%Hidden or unclear interaction: Pet pet pet
Godking0.1%Godking difficulty on all heroes
No Gear No Problem0.1%Complete a campaign with 0 gear obtained

Notice that Sheep Slayer is as rare as Conqueror’s Gauntlet and rarer than Chivalrous Victory in this snapshot. That means its problem is probably not combat difficulty. Its problem is discoverability.

Sheep Slayer: Pet pet pet

Sheep Slayer has the condition Pet pet pet and a 0.3% snapshot unlock rate.

That unlock rate is extremely low for a non-combat-looking achievement. It strongly suggests that players are missing the interaction or do not know where to trigger it.

Current confirmed information from the achievement list:

Confirmed detailValue
Achievement nameSheep Slayer
Condition textPet pet pet
Snapshot unlock rate0.3%
Likely typeHidden interaction / repeated pet action
Known issueExact trigger location is not confirmed here

Until the exact location is confirmed, use this search pattern during runs:

Where to checkWhat to do
Tavern scenesLook for interactable animals, sheep, pets, or repeated interact prompts
Town / village screensCheck non-combat interaction prompts before leaving
Campfire scenesLook for small animals or background prompts before choosing Rest, Train, Scout, or Scavenge
Event nodesWatch for animal-related event text
Campaign map scenesDo not skip small interactable objects too quickly
Repeated promptIf a pet prompt appears, use it multiple times
After petting onceTry again before moving on, because the text says “Pet pet pet”

Conqueror’s Gauntlet: How Many Difficulties?

Conqueror’s Gauntlet asks you to complete a run on every difficulty.

The difficulty selector shown here reaches Level 10: Godking, so treat this as a full difficulty-ladder achievement, not one high-difficulty clear.

Tabletop Tavern Level 10 Godking difficulty modifiers
Level 10: Godking applies all previous modifiers and adds a harsh set of economy, healing, shop, event, and combat restrictions.
DetailCurrent answer
Highest shown difficultyLevel 10: Godking
Achievement requirementComplete a run on every difficulty
Safe planning assumptionPlan for one clear per difficulty
Known early levelsPeasant, Squire, Knight
Highest shown levelGodking
Does Godking apply previous modifiers?Yes, the panel says it applies all previous modifiers

Godking: Why Level 10 Is So Hard

Godking has a 0.1% snapshot unlock rate because it stacks many campaign penalties at once. The Level 10 panel says it applies all previous modifiers, then adds pressure on combat, economy, shops, events, healing, reserve recovery, and starting power.

Godking modifierWhy it matters
Auto-resolve health loss preview is hiddenYou cannot safely judge autoresolve damage before committing
All shop prices increased by 2 goldShops become harder to use as emergency fixes
Gear chests in the shop are more expensiveGear farming and power spikes cost more
The Final Battle of each Act is more difficultEvery chapter ending needs better preparation
Stronger enemy armiesManual battle mistakes cost more
Removes the ability to modify rolls in eventsEvent safety is weaker and gold cannot fix dice rolls
Increases the cost to recruit from townsTowns are less efficient for rebuilding
Increases the rarity of signature units in recruitmentSignature Unit power spikes are less reliable
Reduced heal on entering SettlementsTown recovery is weaker
Lose 1 gold per turnSlow routes become more expensive
Receive no gold from selling gear or consumablesBad items cannot be converted into money
Reduced gold from sacking SettlementsCity aggression gives less economy value
Reduced gold rewards from ransoming captivesPost-battle economy is weaker
Settlements have stronger garrisonsCity fights become much riskier
Reserve healing reduced by halfYou cannot rely on reserve rotation as much
Start each run with a weakened armyEarly fights become dangerous immediately

No Gear No Problem: Complete a Campaign With 0 Gear Obtained

No Gear No Problem also has a 0.1% snapshot unlock rate.

The condition says 0 gear obtained, not simply “0 gear equipped.” That means the safest interpretation is to avoid acquiring gear at all.

AvoidUse instead
Gear rewardsUnit rewards, gold, healing, or safe route choices
Campfire ScavengeRest, Train, or Scout
Shop gear purchasesUnits, potions, or saving gold
Gear-focused faction choicesUnit-focused or combat-focused choices
Random event gearDecline or choose a non-gear reward when possible

Best Builds for Achievement Hunting

Different achievements want different builds. Do not force one army plan into every achievement.

GoalGood build directionWhy
First clear / A New DawnDwarf cannons or balanced Iron LegionSafe, readable, and stable
Slaughter’s ChampionArtillery, strong ranged, monster, or elite melee carryOne unit can farm kills across battles
League of NationsNormal flexible armyMixed recruitment happens naturally
Armory’s First / Gear EternalDeepstone Hold or gear-friendly routesYou need actual gear acquisition
Chivalrous VictoryMelee / cavalry / monster armyNo ranged units allowed
Ride for WrathCavalry stack for one safe battleOnly one cavalry-only battle is required
No Gear No ProblemUnit-focused build with strong healingAvoids gear dependency
GodkingHero-specific proven buildsEvery hero must clear

Maintenance Notes for Changing Numbers

Achievement percentages can change over time. You do not need to update this page every week. Update it when the change would affect the player’s decision.

What changed?Should you update?Why
A rate moves slightly, such as 65.5% to 62%NoThe tier and advice probably remain the same
A normal achievement drops below 40%YesThe difficulty classification may be wrong
A rare achievement jumps above 10%YesIt may no longer need special warning
A patch changes achievement textYesThe unlock condition may have changed
A patch changes gear, shops, or difficultyMaybeUpdate only affected sections
Sheep Slayer trigger is confirmedYesAdd exact location, screen, and step order
No Gear logic is confirmed differentlyYesClarify whether unequipped gear counts

Common Achievement Mistakes

MistakeWhy it hurtsBetter move
Treating League of Nations as hardIt has a 65.5% snapshot unlock rateLet mixed recruitment happen naturally
Over-warning The Alexander ComplexIt has a 52.5% snapshot unlock rateSack cities when healthy, but do not fear the achievement
Assuming Armory’s First is freeIt has only 5.1% snapshot unlock rateUse Deepstone Hold, Scavenge, shop gear, or post-battle gear choices
Wasting Fateshine Elixir before an EventNat 20 needs a 20 in an EventSave it for a visible dice Event
Trying Godking too early0.1% snapshot unlock rate means it is endgameClear lower difficulties and upgrade first
Using Scavenge during No Gear attemptsIt can add gearUse Rest, Train, or Scout instead
Recruiting ranged units during Chivalrous VictoryBreaks the no-ranged conditionCheck unit type before recruiting
Deploying mixed units for Ride for WrathThe battle may not count as cavalry-onlyDeploy only cavalry for that fight
Ignoring Sheep Slayer0.3% rate suggests players miss the interactionCheck pet or sheep-like prompts carefully
Combining too many restrictionsRuns become much harder than neededDo one challenge at a time

FAQ

How many achievements are in Tabletop Tavern? +

Tabletop Tavern has 25 visible achievements, covering gold, sacking cities, prestige, army size, kills, deposits, factions, signature units, final battles, events, collections, shops, challenge runs, difficulty clears, Sheep Slayer, Godking, and No Gear No Problem.

How do you unlock Nat 20 in Tabletop Tavern? +

Use Fateshine Elixir, which guarantees the next dice roll will be 20, then enter an Event with a visible dice roll requirement such as The Stranded Knight.

How do you get Armory’s First in Tabletop Tavern? +

Acquire 5 gear pieces. The easiest confirmed route is Deepstone Hold because Stonevein Salvagers can offer a common gear item after battles. Add Campfire Scavenge and shop gear when your army is stable.

How many difficulties are needed for Conqueror’s Gauntlet? +

The current material shows Level 10: Godking as the top difficulty. Treat Conqueror’s Gauntlet as a full difficulty-ladder achievement and plan for one clear per difficulty unless you confirm retroactive credit.

How do you unlock Sheep Slayer in Tabletop Tavern? +

Sheep Slayer has the condition 'Pet pet pet' and a very low snapshot unlock rate. The exact trigger location is not confirmed from the current material, so check tavern, town, village, campfire, event, and campaign screens for repeated pet or sheep-like interaction prompts.

How do I unlock No Gear No Problem? +

Complete a campaign with 0 gear obtained. Avoid gear rewards, Campfire Scavenge, shop gear, and random event gear. Use units, healing, gold, consumables, and safe route choices instead.

Why is Armory’s First only 5.1% if it only needs 5 gear pieces? +

Armory’s First depends on actually acquiring gear pieces, not just winning fights. Players can miss it by choosing units, gold, healing, consumables, or safer campfire options instead of gear rewards, Scavenge, or shop gear.