Embrujo Weapon Guide

A practical Blasphemous 2 The Third Sin Embrujo guide explaining where to get the new whip weapon, how Wail of the Flame works, and which upgrades to buy first.

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Embrujo Weapon Guide

Quick Answer

Embrujo is the new whip-style weapon in Blasphemous 2: The Third Sin. You get it inside Castle of the Mist, after the route pushes you through Geometry of Knowledge and toward the Usurped Halls / weapon statue path. Embrujo gives you long-range attacks, directional control, Wail of the Flame, blue mirror-ring movement, lit emblem grapples, and bell interaction. There are 19 Marks of the Embrujo to collect for its upgrade page.

Embrujo Quick Facts

QuestionAnswer
Weapon typeLong-range whip-style weapon
Damage typeUnholy damage
Best useRange, air control, bells, blue mirror rings, and Castle route traversal
Gauge mechanicWail of the Flame
Traversal toolGrabs blue mirror rings and lit Castle of the Mist emblems
Bell interactionCan hit chiming bells
Parry?No
Upgrade currency19 Marks of the Embrujo
Embrujo weapon acquired in Blasphemous 2 The Third Sin
Embrujo is the new whip weapon in The Third Sin. Once you get it, whip points, bells, and blue mirror-ring routes become usable.

How to Get Embrujo

You get Embrujo by following the early Castle of the Mist route until it leads you toward the weapon statue room. The important part is not to brute-force every blocked path before the weapon. Many of those rooms are deliberately showing you what Embrujo will solve later.

Route checkpointWhat to doWhat not to do
Castle of the Mist entranceFollow the open route after entering the DLC areaDo not chase every sealed side room yet
Geometry of KnowledgeWork through the library-style rooms, ladders, and vertical connectionsDo not treat every whip point as reachable before Embrujo
Moveable ladder / vertical roomsUse ladder positions and room exits to keep pushing through the available pathDo not leave the area just because one side route is blocked
Usurped Halls routeFollow the objective path toward the weapon tied to the castleDo not waste time on half-face doors or mist blockers yet
Weapon statue roomPick up Embrujo and start backtracking through whip and bell routesDo not begin full collectible cleanup before testing the weapon
Blocked Castle of the Mist route that needs Embrujo in Blasphemous 2 The Third Sin
If a Castle of the Mist route shows whip-style targets before you have Embrujo, leave it and continue toward the weapon statue path.
Embrujo weapon statue room in Blasphemous 2 The Third Sin
The Embrujo weapon room appears after the early Castle of the Mist route pushes you through the library and hall routes.

Embrujo vs Ruego Al Alba, Veredicto, and Sarmiento

Embrujo is strongest when the room asks for reach, air control, blue mirror rings, bells, or safe ranged pressure.

WeaponBest useSwitch to it when…
EmbrujoLong-range hits, air control, blue mirror rings, bells, Castle traversalEnemies or route targets are above, across, or behind gaps
Ruego Al AlbaSafer close combat and parry-focused pressureYou need defensive timing or safer melee exchanges
VeredictoHeavy grounded hits and slower burst windowsYou can punish a long recovery animation without needing quick reach
Sarmiento and CentellaFast close-range pressure and mobilityYou want speed and aggression more than range or route utility

A good rule for The Third Sin is simple: solve rooms with Embrujo, fight with the weapon that gives you the safest rhythm.

Basic Embrujo Inputs and Combos

Exact button names can change if you remapped controls, so use the action names your game shows in the control menu. The patterns below describe the action sequence rather than one fixed layout.

Move / use caseInput patternWhen to use it
Ground whip hitFace the target → AttackSafe poke against enemies across a gap or just outside melee range
Upward / downward whip hitHold direction → AttackHit enemies, bells, or targets above / below you
Dodge punishDodge → Attack as you recoverQuick ranged punish after avoiding a close attack
Air whip hitJump → Aim direction → AttackHit flying enemies or start a blue-ring chain
Bell route starterHit bell → immediately jump / dash toward the new routeUse when platforms or targets appear only after the bell
Blue mirror-ring chainJump → aim at ring → pull → jump / dash → aim at next ringCross long air routes without touching the ground
Downward control hitJump or fall → hold down → AttackControl landings or punish enemies below

The most common route combo is:

Jump → aim at blue ring → pull → jump or dash immediately → aim at next ring → pull again

For combat, keep it simpler:

Stand outside melee range → land one or two Embrujo hits → dodge away → repeat when the enemy recovery is clear

How Embrujo Works in Practice

Embrujo is designed around one idea: it lets you interact with targets outside normal melee range. That includes enemies above or below you, bells across a gap, blue mirror rings in the air, and Castle of the Mist routes that older weapons cannot comfortably solve.

Its value is not only damage. In many rooms, Embrujo is the key that turns a dead end into a route. Use it when the room gives you glowing targets, unreachable bells, vertical shafts, or enemies positioned where close-range weapons feel awkward.

Embrujo weapon description in Blasphemous 2 The Third Sin
Embrujo is a nimble long-range weapon that deals unholy damage and fits the Castle of the Mist route design.

Wail of the Flame Explained

Wail of the Flame is Embrujo’s flame-gauge mechanic. As you land Embrujo hits, the gauge builds. Once the weapon enters its powered state, Embrujo hits harder during that window.

Wail of the Flame description for Embrujo in Blasphemous 2 The Third Sin
Wail of the Flame makes Embrujo stronger after you build the flame gauge by landing Embrujo attacks.

Do not rely on a fixed hit count. Use the visible Wail gauge in the lower UI as your real trigger. Build it on enemies you can hit safely, then spend the powered window when you know you can land several clean attacks.

If you swap weapons, change rooms, heal, or spend time platforming, check the gauge again before committing. Treat Wail of the Flame as active only when the UI clearly shows that the Embrujo state is ready or active.

SituationHow to use Wail of the Flame
Large enemiesBuild gauge from range, then spend it during long recovery windows
Crowded roomsUse Embrujo reach to clear space before committing to powered hits
Elite enemiesSave the powered window for moments when the enemy is locked into a pattern
Boss windowsWait until the boss finishes a long action, then land a short burst and reset
Cleanup routesUse it to end dangerous rooms faster once you know the room layout

How to Use Blue Mirror Rings and Lit Emblems

The most important non-combat use for Embrujo is grabbing glowing targets inside Castle of the Mist. These can appear as blue mirror rings or lit castle emblems.

Embrujo blue mirror ring and lit emblem movement in Castle of the Mist in Blasphemous 2 The Third Sin
Aim Embrujo at glowing blue rings or lit castle emblems to pull yourself through the air and reach higher routes.

Use this rhythm:

  1. jump or stand where the glowing target is clearly in range;
  2. aim toward the ring or emblem;
  3. pull with Embrujo;
  4. immediately input your next jump, dash, or aim after the pull;
  5. chain the next ring before you lose height.
If you fail the route…Fix it this way
You fall shortJump or dash immediately after the pull, not after you start dropping
You hit an enemy insteadClear the enemy first or aim from a safer position
The ring feels too highStart the pull from a jump instead of from the ground
The route disappearsHit the bell first, then move without pausing
The target is not activeContinue progression and return after more Castle routes open

How Embrujo Works With Bells

Embrujo can hit chiming bells, which makes it important for puzzle rooms and route opening.

Embrujo bell interaction in Blasphemous 2 The Third Sin
Embrujo can hit chiming bells, which helps open routes and create paths in Castle of the Mist.

Some rooms combine bells with Embrujo movement. A bell may create temporary platforms, activate a route, or make a path possible only for a short window.

When a room has a bell and whip points:

  1. hit the bell first;
  2. watch what changes in the room;
  3. move immediately if platforms or targets appear;
  4. use Embrujo to grab the next glowing target;
  5. repeat if the route requires another bell hit.
Bell-created route with Embrujo whip points in Blasphemous 2 The Third Sin
Some bells create the route you need. Hit the bell, then move quickly with Embrujo before the room resets.

Best Embrujo Upgrades to Buy First

Embrujo uses 19 Marks of the Embrujo for its upgrade page. You do not need all 19 before using the weapon, but you should spend Marks as you go instead of saving everything for the end.

First Mark of the Embrujo pickup in Blasphemous 2 The Third Sin
Marks of the Embrujo are the upgrade currency for the new weapon. There are 19 total Marks to collect in The Third Sin.

Prioritize upgrades that make Embrujo reliable before buying style-specific or air-only nodes.

PriorityUpgrade / node typeWhy it helps
1Base Embrujo damage nodeMakes every normal room and cleanup route smoother
2Blood SkirmishGives Embrujo better follow-up value after basic hits
3Wail of the Flame supportImproves your strongest burst windows once you can keep landing hits
4Embrace of the BriarUseful if you spend Fervour aggressively near enemies
5Burning StarStrong air option, but better after you are comfortable with Embrujo movement

For an Embrujo-focused build, pair these upgrades with support that improves base Embrujo damage, safe burst windows, or recovery during long Castle routes. One key figure to check is Eliseo in the Altarpiece of Favours menu, because it increases base Embrujo damage. Do not confuse this with Eliseo the NPC in the story route.

Eliseo altarpiece increases base Embrujo damage in Blasphemous 2 The Third Sin
For Embrujo builds, prioritize support that increases base Embrujo damage or makes long Castle routes safer.

For the exact map locations of all 19 upgrade pickups, use the All Mark of the Embrujo Locations guide. For the full collectible checklist, including the 9 Altarpieces of Favours, use the All Collectibles & 100% Cleanup guide.

Embrujo Boss Windows

Embrujo is safest in boss fights when you use it during clear recovery windows, not while the boss is moving through the screen. Use short bursts, then reset your spacing.

Boss situationEmbrujo plan
Boss finishes a long swing or dashLand one or two Embrujo hits, then step back
Boss stays at mid-rangeUse Embrujo reach instead of forcing close melee
Boss enters a projectile or movement patternStop attacking and focus on dodging until the pattern ends
You have Wail of the Flame readySpend it only when the boss is locked into a recovery window
You need healing spaceUse Embrujo range after healing instead of immediately rushing in

Against Crescencia, Embrujo is useful when you can punish from a safe distance after a finished pattern. Do not overcommit during movement-heavy attacks. A short Embrujo burst is usually safer than trying to force a full combo.

Common Embrujo Mistakes

Starting Full Cleanup Before You Get Embrujo

If a room clearly shows whip-style targets, blue rings, or bell-created routes, leave it until Embrujo is unlocked. The weapon is part of the route logic, not just a combat reward.

Treating Every Bell Room Like a Normal Platforming Room

Many bell rooms are timing puzzles. Hit the bell, watch what changes, then move immediately. If you wait to plan the route after hitting the bell, the temporary platforms may disappear.

Using Embrujo to Fight While Ignoring the Room Hazard

Embrujo’s range is useful, but it does not replace route awareness. In rooms with mist, spikes, projectiles, or moving platforms, solve the room hazard first instead of trying to whip enemies through the danger.

Not Spending Marks

Marks only help after you spend them. Return to the upgrade page after collecting several Marks, especially before boss attempts or long cleanup routes.

Forcing Mist or Half-Face Doors Too Early

Embrujo opens many routes, but it does not solve every blocker by itself. If a path is blocked by mist, lift progression, or half-face doors, continue the main route and return later.

Leaving Vertical Rooms Too Quickly

Embrujo rooms often have upper and lower exits. Before leaving, check the top, bottom, and side ledges, not just the direct exit.

Full Embrujo Upgrade Cleanup

Once you are ready to finish the weapon, collect every Mark of the Embrujo and return to the upgrade page.

Completed Embrujo upgrade page in Blasphemous 2 The Third Sin
After collecting all 19 Marks, return to the upgrade page and finish Embrujo's remaining nodes.

For the full map checklist, use the dedicated Mark guide:

NeedGuide
Every upgrade pickupAll Mark of the Embrujo Locations
DLC entranceHow to Start The Third Sin DLC
Blocked lift / mist / half-face doorsLift, Mist & Half-Face Doors Guide
Main route orderThe Third Sin Walkthrough

FAQ

Where do you get Embrujo in Blasphemous 2 The Third Sin? +

Embrujo is found along the early Castle of the Mist route after you pass through Geometry of Knowledge and push toward the Usurped Halls / weapon statue path. If you keep seeing whip points, bells, and unreachable platforms, continue the main route until you reach the Embrujo weapon room.

What kind of weapon is Embrujo? +

Embrujo is a long-range whip-style weapon with unholy damage. It attacks in multiple directions, builds Wail of the Flame, grabs blue mirror rings and lit castle emblems, and can hit chiming bells.

How many Marks of the Embrujo are there? +

There are 19 Marks of the Embrujo in The Third Sin. They are used to unlock Embrujo's upgrade page and finish the weapon's damage, movement, and Wail-related nodes.

Is it Wail of the Flame or Whale of the Flame? +

Use Wail of the Flame. It is the Embrujo flame-gauge mechanic that powers up the weapon after you keep landing Embrujo hits.

Can Embrujo parry? +

No. Embrujo is not a parry weapon. Use it for range, movement, bell routes, Wail of the Flame damage, and Castle of the Mist traversal.

Is Embrujo better than Ruego Al Alba or Veredicto? +

Embrujo is better for range, air control, blue mirror rings, bells, and Castle of the Mist traversal. Ruego Al Alba is safer for parry-focused close combat, while Veredicto is better for heavy grounded burst windows.

Which Embrujo upgrades should you buy first? +

Buy reliable damage and follow-up tools first, then improve Wail of the Flame and movement-friendly nodes once you are using Embrujo often.