How to Unlock All 5 Rides & Relics Achievements

Complete all five Rides & Relics achievements, including 13 different Funfair exhibits, 250 Mascot guests, 100 Thrill, three Ribbons, and Chapter 5.

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How to Unlock All 5 Rides & Relics Achievements

Quick Answer

Keep Mascots entertaining guests as you develop Riquetti Gardens, and display 13 different Funfair exhibits in one museum. Build one Coaster with 100 Thrill, earn 3 Ribbons on the same Funfair exhibit, and complete Chapter 5 to finish all five achievements.

Two Point Museum: Rides & Relics adds five achievements. Only one requires completing the full Riquetti Gardens campaign. The others reward your Funfair collection, Mascot activity, a high-Thrill Roller Coaster, and Ribbons earned by an individual attraction.

You can make progress toward several of these during the campaign, but their completion conditions are different. Mascot entertainment accumulates over time. Exhibit variety depends on which attractions are displayed together. The Coaster and Ribbon achievements each inspect a single qualifying attraction.

All 5 Rides & Relics Achievements

  • Funfair Museum — Complete Chapter 5 of Riquetti Gardens.
  • All the Fun of the Fair — Display 13 different Funfair exhibits in a single museum.
  • That’s Entertainment — Entertain 250 guests with Mascots.
  • Coaster with the Most-er — Build a Roller Coasters exhibit with 100 Thrill.
  • Honourable Invention — Win 3 Ribbons with a single Funfair exhibit.

The five conditions do not have to be completed in this order.

For the least amount of additional work after the fifth star, start Mascot entertainment early, preserve different Funfair exhibits as you unlock them, and let one established attraction accumulate Ribbon progress while the museum remains open.

That’s Entertainment — Entertain 250 Guests With Mascots

250 entertained guests is the target. It is not a requirement to hire 250 Mascots, obtain 250 costumes, or entertain that many visitors simultaneously.

Mascots become available during the opening Funfair progression. Once you have a working Mascot, the achievement can advance while you build attractions, complete expeditions, and work toward museum stars.

Start Mascot Entertainment Before the Final Chapter

Assign a qualified Assistant to an available Mascot costume and allow the employee to interact with guests.

You don’t need to wait until Riquetti Gardens reaches five stars. Starting early gives the Mascot time to entertain visitors while the museum develops.

Check that the employee is actually performing Mascot duties. A costume discovered during an expedition or an Assistant who has completed Mascot training does not count as guest entertainment until the Mascot is working.

If your Mascot remains idle, inspect its assignment before buying more costumes or hiring additional employees. The Rides & Relics starting guide explains Mascot Mastery, Menagerie assignments, and how to direct Mascots toward specific exhibits.

Does the Achievement Need 250 Guests at Once?

No. The requirement accumulates as Mascots entertain guests.

Continue normal museum operation and let the entertainment total increase. You do not need to gather a single crowd of 250 visitors around one character.

Once the required entertainment total is reached, That’s Entertainment is complete. There is no additional Chapter 5 requirement attached to this individual achievement.

All the Fun of the Fair — Display 13 Different Funfair Exhibits

This is a collection variety achievement. You need 13 different Funfair exhibits displayed in the same museum.

The distinction between different exhibits and upgraded or duplicated exhibits is essential. A second copy of the same ride does not add another distinct design.

You can collect a new Blueprint during an expedition without increasing the displayed-exhibit count. The design must be constructed in the museum.

How to Count the 13 Different Exhibits

Start with the Funfair attractions already displayed. Compare their names rather than their quality levels.

For example, two Gearbox Glider IV attractions can appear separately in your Funfair Prices panel with different ticket prices. They are still two instances of the same named exhibit, not two different exhibit designs.

Similarly, upgrading a Carousel to a higher quality does not turn it into an additional unique attraction.

A developed Funfair collection can include the following distinct names:

  • Carousel, Cross-Country Cart, Teacup Storm, Seasick Ship, Spring Fling, Cheese Flume
  • Gearbox Glider, Loose Cannon, Milk Quake, Tumble Flyer, Great Gear, Magnetic Enlightener
  • Cyber Cyclone, Reaper’s Run, Fall from Haste, Towering Turrets, Rocket Launcher, Reason’s Edge

These are examples of Funfair attractions you can compare against your displayed collection. You do not need every attraction in this list; the achievement requires thirteen different exhibits.

The Funfair Prices tab can help identify ticketed attractions currently operating in the museum. Check the actual placed exhibits as well, since a recovered but unbuilt Blueprint is not a displayed exhibit.

What to Do When You Have Fewer Than 13

Identify the missing designs before committing to another construction project.

For each available Blueprint, check whether its exhibit name already appears in your museum. Prioritize a design you haven’t built rather than another quality upgrade for an attraction you already own.

Many designs become available through Gearbox Fairgrounds expeditions. The Gearbox Fairgrounds Blueprint and POI guide covers the locations and requirements for recovering those attractions.

There is no need to obtain every Pristine Blueprint before finishing this achievement. The requirement concerns different displayed exhibit designs, not having thirteen attractions at their highest quality.

Do All 13 Need to Be in One Museum?

Yes. The achievement explicitly requires the thirteen different Funfair exhibits to be displayed in a single museum.

Do not count six displayed attractions at one museum and seven at another as though they form one collection.

Riquetti Gardens is a practical place to work toward the requirement because its progression introduces numerous Funfair designs and outdoor building areas.

As your collection expands, keep existing unique rides available where space permits. Replacing a small attraction with another copy of a design already displayed can reduce the variety you’re trying to preserve.

When you approach thirteen, compare the actual displayed names again. The number of completed expeditions or acquired Blueprint upgrades is not the same as the number of distinct attractions on display.

Coaster with the Most-er — Reach 100 Thrill on One Coaster

You need one Roller Coaster with at least 100 Thrill.

The values of separate Coasters do not add together. Two rides displaying 60 Thrill each do not meet the requirement.

Start by selecting your most promising operating Coaster and checking its Thrill in the attraction inspector.

A Coaster needs to be constructed and evaluated before you can rely on its operating Thrill value. Seeing zero during the construction stage is not enough reason to abandon the design.

For track geometry, speed, Boosters, inversions, and the adjustments used to reach high Thrill, follow the Roller Coaster construction and Thrill guide.

The Coaster Has 100+ Thrill but the Achievement Is Still Locked

An existing Roller Coaster can display more than 100 Thrill without immediately registering this achievement.

Before demolishing the attraction, try refreshing its completed design:

  1. Select the Coaster already showing 100 Thrill or more.
  2. Open Edit Coaster.
  3. Make a small, valid adjustment to an existing track section.
  4. Confirm the updated construction.
  5. Allow the attraction to complete its test and check whether the achievement registers.

Editing an already qualifying Coaster can trigger the achievement when the original high-Thrill result has not registered. It is a troubleshooting option, not a guaranteed fix for every case.

Keep the circuit valid and check that the final Thrill remains at least 100.

There is no reason to destroy a functioning high-Thrill ride as the first attempt to resolve a missing achievement.

Do You Need Low Nausea or Ferocity?

The achievement’s stated condition is 100 Thrill on a Roller Coaster.

Ferocity and Nausea are separate operating values. A Coaster can exceed 100 Thrill while also having high Ferocity and Nausea.

Those values affect its usefulness to visitors, but they are not additional numerical thresholds in the achievement description.

Once the achievement registers, you can adjust the attraction for normal museum operation without having to preserve an unnecessarily uncomfortable design.

Honourable Invention — Win 3 Ribbons on One Funfair Exhibit

The requirement is three awarded Ribbons on a single Funfair exhibit.

Three Ribbons spread across three different attractions do not satisfy it.

Choose a ride that already has some progress and keep working toward the remaining awards on that same attraction.

Check Which Ribbons Have Actually Been Awarded

Open the Funfair exhibit’s inspector and examine its Ribbon slots.

A completed condition is not necessarily the same as an awarded Ribbon. A ride may satisfy the displayed requirement but still be waiting for the Department of Amusement inspection.

Check the awarded Ribbon indicators rather than adding up progress bars.

An attraction with one or two Ribbons already awarded can be a better candidate than a new ride starting from zero, particularly when its remaining requirements are achievable.

One Ride Is Close to Three Ribbons — What Next?

Check the remaining requirement on that same attraction.

If it is already progressing, allow the museum to operate until the award condition and inspection are complete.

When a Ribbon remains incomplete, use the attraction inspector to identify the exact requirement. Maintenance duration, Decoration, ticket value, and other Ribbon conditions are handled differently.

The Funfair Ribbon requirements and inspection section explains how the awards work and how to handle difficult conditions such as Maintenance and Gold Value.

Avoid switching attractions simply because another ride earns an easy Ribbon. That may improve the museum’s overall Funfair Knowledge, but it won’t advance the three-Ribbon total on the attraction you’ve chosen for Honourable Invention.

The achievement is complete when one Funfair exhibit has been awarded all three required Ribbons.

Funfair Museum — Complete Riquetti Gardens Chapter 5

Funfair Museum is the campaign-completion achievement.

Finish Chapter 5 of Riquetti Gardens and obtain the 5 Star Museum completion result.

The fifth star marks the main campaign’s completion. You do not need to obtain every optional Gearbox reward or finish every subsequent museum objective for this particular achievement.

The final chapter includes Reason’s Edge, Funfair Enlightenment, Museum Level, guest Buzz, and the Angus Gearbox storyline. Complete those requirements through the Riquetti Gardens five-star walkthrough.

After earning the fifth star, check the remaining four achievements individually. A completed campaign does not automatically award the exhibit-variety, Mascot-entertainment, high-Thrill, or three-Ribbon achievements.