Dragon's Dogma 2 Dark Arisen: Norgan Main Quest Walkthrough
Follow the Norgan main quests in order, from Beorcan Stronghold and Gagana's altar to Rovall's restoration, the Fallen Dragon, and Into Rancor.
Read Guide →Game Guide Hub
Choose where to begin Dark Arisen, reach Norgan or enter Lost Rites, and find help with quests, Relics, Obelisks, riddles, and achievements.
Recommended Order
Use these guides to find the right Dragon's Dogma 2: Dark Arisen walkthrough, solution or next step.
Walkthrough
Follow the Norgan main quests in order, from Beorcan Stronghold and Gagana's altar to Rovall's restoration, the Fallen Dragon, and Into Rancor.
Dungeon Guide
Find all 12 Lost Rites, their entry restrictions, routes, bosses, key rewards, and the three Unmoored World trials.
Unlock Guide
Find all nine Obelisks of Benediction in Norgan, unlock ten new vocation skills, reach hidden shrines, and choose which Offering Flame upgrades to buy.
Puzzle Guide
Solve all three Sage's Wisdom riddles in Dragon's Dogma 2 Dark Arisen. Find the Mournful Giant's Tusk, Frozen Wyrmslife Crystal, and Decorative Brooch.
Guide Cluster
Follow the Norgan main quests in order, from Beorcan Stronghold and Gagana's altar to Rovall's restoration, the Fallen Dragon, and Into Rancor.
Read Guide →Find all 12 Lost Rites, their entry restrictions, routes, bosses, key rewards, and the three Unmoored World trials.
Read Guide →Find all nine Obelisks of Benediction in Norgan, unlock ten new vocation skills, reach hidden shrines, and choose which Offering Flame upgrades to buy.
Read Guide →Solve all three Sage's Wisdom riddles in Dragon's Dogma 2 Dark Arisen. Find the Mournful Giant's Tusk, Frozen Wyrmslife Crystal, and Decorative Brooch.
Read Guide →Start Chilling Tidings, find Captain Brant's new dialogue, locate the Fallen Monster southwest of Melve, and reach Norgan through Malachite Forest.
Read Guide →Find Spoils in Norgan, appraise Relics with Jiera, manage Rift Crystal costs, compare special skills, and choose which equipment is worth keeping.
Read Guide →Track all six Dragon's Dogma 2 Dark Arisen achievements, including Snowstash, Reunited, Strike!, Dogma Defied, and the Norgan story goals.
Read Guide →Speak with Captain Brant at The Stardrop Inn in Vernworth at night. Choose “About the new Arisen…” to start the Norgan story (recommended Lv 40), or “About the uncovered ruins…” to investigate Lost Rites (recommended Lv 20). You can begin either one without completing the other.
Dark Arisen offers two different starting experiences. Norgan is the frozen northern region where the expansion’s main story takes place, while Lost Rites are combat trials scattered across the original world.
You can enter Norgan for the story, tackle Lost Rites for equipment and Offering Flames, or alternate between them. Once in Norgan, the new Relic equipment and Obelisks of Benediction give you additional ways to strengthen your party before the harder encounters.
Start with Norgan if you want the new story. Captain Brant’s investigation into another Arisen eventually leads you to the northern mountains. Level 40 is recommended, not mandatory, but entering much earlier can make ordinary enemies difficult to defeat.
The opening quest, Chilling Tidings, begins in Vernworth and involves finding a fallen creature near Malachite Forest before traveling north. If you cannot find the creature, Brant has no new dialogue, or you are unsure how to reach Norgan, follow How to Start Dark Arisen and Reach Norgan.
Start with Lost Rites if you want new dungeon challenges first. Brant’s other investigation is recommended for level 20 characters. There are 12 Lost Rites in total: nine in the regular world and three in the Unmoored World.
The first trials introduce the Proving Ground Compass, while later entrances may restrict your vocation, party, or equipment. See All Lost Rites Locations, Conditions, and Rewards to decide which dungeon you can clear and which rewards are worth pursuing.
You do not need to clear Lost Rites to enter Norgan. Equally, you do not need to finish Norgan’s story to begin collecting Offering Flames from accessible trials.
After traveling north with Pekdre, survive the opening Beorcan encounter and reach the Norgandian Settlement.
The village gives you a place to rest, manage equipment, and prepare for the mountain roads. Your first main objective leads toward Beorcan Stronghold, where the mystery surrounding the Fallen Dragon begins.
The story later takes you through buried ruins, Lorade Castle, Morria Temple, and the threats beneath Niflhel. Some objectives depend on returning to an NPC after an investigation, obtaining a specific item, or opening a previously inaccessible passage.
Follow the Norgan Main Quest Walkthrough if you need the next destination, cannot advance a quest, or want to finish the campaign without overlooking a required step.
If the ordinary enemies near the settlement are already overwhelming your party, improve your equipment before pressing farther north. Completing another main objective is not always the fastest way to become stronger.
Norgan has two particularly useful progression systems, and they serve different purposes.
Enemies, chests, and gathering locations can provide unidentified Spoils. Bring them to Jiera in the Norgandian Settlement and spend Rift Crystals to reveal their contents.
The results can include stronger weapons, armor, and special combat effects. Because appraisals are not guaranteed to produce the item you want, the Spoil’s category and level matter when deciding where to spend your RC.
The Relics and Appraisal guide explains which Spoils to identify first, how equipment effects compare, and where to seek stronger drops.
Norgan contains nine Obelisks of Benediction, covering nine vocations and ten new initial skill lines.
You can purchase a basic Obelisk skill with Dcp before offering a flame. An Offering Flame, obtained from Lost Rites, unlocks access to additional skill upgrades, permanent attribute enhancements, and temporary Spoils bonuses.
For the shrine locations, northern shortcuts, and upgrade choices, use All Obelisk Locations and New Vocation Skills.
For most parties, upgrading the Arisen’s active vocation and the Main Pawn’s combat role is more immediately useful than spending resources on every vocation at once.
The Sage’s investigation is one of the earliest important story obstacles after your first encounter with the Fallen Dragon.
You need to locate the Shrine of Wisdom using the Spirit Compass, then complete three riddles: Body, Soul, and Will. Each requires a particular item, not a dialogue answer.
The Sage’s Wisdom Riddle Solutions explain how to reach the shrine, trigger the required encounters, find the three items, and collect the rewards.
Once the Sage has accepted all three answers, return to Polyeidus to continue the investigation.
Finishing Norgan’s main story does not automatically complete the expansion’s optional challenges.
Dark Arisen adds six achievements, including objectives tied to the story, recovered supplies, a multi-barrier combat challenge, and completing the Final Proving Ground under its Loss Gauge restriction.
Some require actions beyond simply defeating a boss or finishing a quest.
Use the Dark Arisen Achievements and 100% Checklist to check the requirements and track your progress as you play.
No. The increase from four to six equipped weapon skill slots was introduced through a free update to the base game. You do not need to purchase Dark Arisen for that change.
Hard Mode is also available through a free update. You can start a new game in Hard Mode or switch an existing character to it, but once enabled, you cannot return to Normal Mode without completing the current playthrough.
Consider that restriction before changing difficulty, particularly if you intend to explore Norgan on your existing character.