How to Board Ships and Defend a Breach

Use the right dropship, complete the boarding transfer, secure the Breach Point, clear the Core route, and stop enemy reinforcements.

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How to Board Ships and Defend a Breach

Quick Answer

To board a ship in Angels Fall First, take a Dragoon or Cricket, target a valid vessel, and follow the door-shaped Breach Point marker. Begin the attachment, leave the cockpit at the next prompt, and move into the rear boarding module. Once inside, secure the Breach Point, complete the required internal objectives, destroy the exposed Core when applicable, and leave before the vessel is lost.

Data snapshot: July 15, 2026, during the Angels Fall First 1.0 launch window. Controls can be rebound, while dropship availability, boardable targets, internal layouts, and objective chains vary by map.

Boarding at a Glance

Boarding has three jobs:

  1. Deliver the dropship to a valid Breach Point.
  2. Complete the cockpit-to-rear-module transfer.
  3. Protect the internal spawn while the team finishes the objective.
PhaseWhat mattersSuccess checkCommon failure
ApproachUse the correct dropship, target the vessel, and follow the Breach Point markerThe boarding interaction appearsFlying around an unmarked hull section
TransferLeave the cockpit and enter the rear moduleYou arrive inside the targetRemaining in the pilot seat
BeachheadClear the pod entrance and protect the forward spawnTeammates can keep deploying insideAbandoning the Breach Point immediately
ObjectiveFollow the current ship or station taskThe Core or next objective becomes availableAssuming every interior uses the same route
FinishDestroy the final target or remove the enemy Breach PointThe phase completes or reinforcements stopChasing kills after the objective changes

Where Boarding Is Available

Not every space battle includes boarding.

Ground maps stay focused on infantry and vehicles. Space maps can use exterior fleet objectives, station assaults, or boardable capital ships.

Map typeTypical flowBoarding relevance
Ground IncursionStaged infantry and vehicle objectivesNo capital-ship boarding
Ground TerritoriesCapture and hold ground positionsNo ship boarding
Space IncursionStaged fleet, station, or interior objectivesCan use dropships to enter a designated structure
Space TerritoriesFleet combat around several control pointsCan include boardable frigates and battleships

A target is boardable when targeting it produces a Breach Point marker.

If no marker appears, move to another target or return to the exterior objective instead of circling the hull.

Boarding Dropships and Common Ship Names

A few names are useful when reading the target panel or deployment screen.

FactionBoarding dropshipCommon frigateCommon battleship
United League / ULADragoonRangerHuginn
Antarean Empire / AIACricketKhamunAnubis

The Dragoon and Cricket are the dedicated boarding craft.

Frigates, battleships, and designated stations are the main targets with infantry interiors. Do not assume every large ship can be breached—the Breach Point marker decides whether the current target is usable.

Step 1: Find and Launch the Dropship

Look for a Dragoon on the United League side or a Cricket on the Antarean side.

Depending on the map, the boarding craft may be parked inside a friendly capital-ship hangar or another launch bay.

Enter the dropship module and approach the cockpit from inside.

Angels Fall First capital-ship hangar containing a boarding dropship
Look for a Dragoon or Cricket in the friendly hangar, enter the module, and approach the cockpit from inside.

If the hangar is empty, return to the fight instead of waiting there. Come back when a Dragoon or Cricket is available.

I use the dropship for one job: delivering the boarding pod.

Do not turn the approach into a prolonged dogfight. Fly toward the assigned vessel and preserve enough health to reach the Breach Point.

You do not need to reduce the target’s hull before boarding. Destroying exposed turrets or clearing nearby fighters only makes the final approach safer.

Step 2: Target the Vessel

Aim at the intended frigate, battleship, or station and use the target command.

The default target key is G, although rebound controls can differ.

After selecting the vessel, follow the door-shaped Breach Point marker.

Angels Fall First HUD showing the door-shaped Breach Point marker
Target the vessel first, then follow the door-shaped marker to the valid boarding location.

If the marker does not appear, stop searching that section of the hull. Try another designated target or return to the current battle objective.

Steps 3 and 4: Complete the Boarding Transfer

Fly toward the Breach Point and reduce speed as you approach.

Use the first interaction prompt to begin the attachment.

Angels Fall First prompt to begin boarding at the Breach Point
Use the interaction prompt after reaching the marked boarding position.

At the next prompt, leave the pilot seat, turn away from the cockpit, and move into the rear boarding module.

Angels Fall First prompt to leave the pilot seat and enter the rear module
The transfer completes from the rear module. Leave the cockpit and move to the back of the dropship.

The boarding pod can launch without carrying the pilot if the rear module is missed.

Secure the Breach Point

A successful attachment creates a labeled ULA BREACH POINT or AIA BREACH POINT inside the target vessel.

This becomes the attacking team’s forward deployment position.

Angels Fall First enemy ship interior showing an active AIA Breach Point
The attached boarding pod becomes a forward deployment point inside the target vessel.

Do not sprint away immediately.

I first:

  • Clear the nearest doorway.
  • Check whether teammates are deploying.
  • Stop defenders from reaching the pod.
  • Mark the route toward the active objective.
  • Move only after the entrance is stable.

The Breach Point removes the need to repeat the full dropship flight after every death. Losing it can end the internal attack before the team reaches the main target.

Follow the Current Internal Objective

A boarded frigate or battleship can use Core Lockouts and a main Core. A station can use security captures, shield controls, hacks, or another protected objective.

Follow the current task rather than assuming every interior has the same route.

The exterior door-shaped marker leads the dropship to the hull. Once inside, the required objective markers lead the infantry route. Other subsystem icons can identify optional systems that do not advance the main task.

Angels Fall First interior showing required Core Lockout objectives
The tutorial frigate uses three required Core Lockouts. Other ships and stations can use a different objective chain.

In the tutorial frigate:

  1. Enter the interior.
  2. Destroy the three marked Core Lockouts.
  3. Move to the exposed Core.
  4. Destroy the Core.
  5. Leave during the destruction sequence.

The number three belongs to that layout. Follow the actual markers when another target uses a different route.

Station Boarding Uses a Different Objective Chain

Some station missions continue through capture and security objectives instead of ship Lockouts.

One station route requires attackers to:

  1. Clear exterior defenses.
  2. Protect the dropships.
  3. Enter a station bay.
  4. Capture three security stations.
  5. Disable protection around the maintenance Core.
  6. Take the central objective.
Angels Fall First station interior with security objectives protecting a maintenance Core
Station boarding can use security captures instead of the tutorial frigate's Core Lockout route.

The flight and insertion are similar. The infantry task changes after entry.

How to Destroy Core Lockouts

Core Lockouts are internal consoles that protect the main Core.

Gunfire and melee attacks can damage them. Heavy weapons finish the job faster.

Angels Fall First Core Lockout console taking damage
Normal weapons can damage Core Lockouts. Heavy weapons reduce the time spent exposed at the console.

A practical boarding loadout should include:

  • A shotgun, SMG, or controllable rifle for corridors.
  • A heavy weapon when the loadout budget allows it.
  • Enough ammunition for defenders and system damage.
  • Enough mobility to move between objectives and escape.
Loadout choiceBoarding valueMain drawback
ShotgunStrong around doors and narrow corridorsLimited reach across large bays
SMGFast handling and strong close-range movementUses ammunition quickly against consoles
Assault rifleBalanced against defenders and systemsLess specialized than a shotgun or heavy weapon
Heavy weaponFaster Lockout and subsystem destructionHigher budget cost and limited ammunition
KnifeCan damage consoles without spending ammunitionSlow and leaves you exposed
Sniper rifleUseful across a large hangarPoor as the only weapon in tight corridors

Keep the close-range weapon that defines the role. If the build is over budget, remove an optional attachment, ammunition type, armor layer, or secondary item before removing the only weapon suited to the interior.

Optional Ship Systems

Optional systems can help the wider fleet even when they are not required for the current objective.

Useful targets include:

  • Shield Generator: reduces external protection.
  • Engines: limits movement.
  • Weapon controls: reduces pressure on friendly ships.
  • Core Lockouts: advances the Core route.
  • Main Core: begins the destruction sequence.

I stop for an optional system only when the route is safe or teammates are already handling the required objective.

If the attack is losing time, I stay on the active task.

How to Defend Against Boarding

If you are piloting the boarded capital ship, the boarding alarm is the cue to check the interior and Tac Map immediately.

The first priority is removing the enemy forward spawn.

Use this order:

  1. Locate the Breach Point.
  2. Clear attackers around the entrance.
  3. Damage the attached boarding point.
  4. Stop reinforcements before chasing survivors.
  5. Protect or repair the required internal systems.

Killing individual attackers without removing their spawn only delays the next wave.

The boarding point can also be attacked from outside when the interior entrance is heavily defended. Destroying the attached pod removes the same forward deployment position.

The Pest Removal achievement tracks 15 destroyed attached boarding points.

Destroy the Core and Leave

After the required Lockouts are destroyed, move to the main Core.

Once the Core objective completes:

  1. Stop chasing defenders.
  2. Find the evacuation route.
  3. Move toward the exit or marked safe path.
  4. Leave time for doors and wrong turns.

Large interiors take longer to cross than the HUD distance suggests.

Boarding Achievements and Completion Rates

The Steam global completion rates below were captured on July 15, 2026.

AchievementRequirementSteam completion
Do You Have a Moment to Talk About…Successfully board a ship4.0%
Sinking FeelingEscape a ship during self-destruct2.8%
InfiltrationDestroy a capital ship Core1.4%
Being a Real NuisanceBoard 20 ships or stations0.1%
Pest RemovalDestroy 15 attached boarding points0.1%

The gap between 4.0% for boarding and 1.4% for destroying a Core shows where the harder part begins.

Getting inside is only the start. The full route also requires protecting the spawn, reading the objective, clearing the protection, and finishing the final target.

Why Boarding Is Not Working

No Breach Point Appears

Make sure the vessel is targeted and that you are using a Dragoon or Cricket. If the target still has no Breach Point marker, stop circling it and move to another objective.

The Interaction Prompt Never Appears

Follow the marked boarding position and continue approaching it. The prompt appears only inside the valid range.

The Dropship Reaches the Hull but I Remain Outside

The transfer was not completed from the rear boarding module. Repeat the approach or deploy from an existing team Breach Point.

The Breach Point Disappeared

Defenders may have destroyed the attached boarding point.

The Core Cannot Be Damaged

Check for remaining protection objectives before attacking the Core.

The Station Has No Core Lockouts

Follow the station’s objective markers. It may use security captures, hacks, shield controls, or another route.

I Die Immediately After Deploying

Clear the Breach Point entrance before pushing deeper and use a loadout suited to close-range interiors.

Enemies Keep Respawning Inside Our Ship

Destroy their Breach Point before chasing the remaining attackers.

Fast Boarding Checklist

Attack

  • Take a Dragoon or Cricket.
  • Target a vessel with a Breach Point marker.
  • Complete the cockpit-to-rear-module transfer.
  • Secure the internal spawn.
  • Follow the current objective.
  • Leave after the final target is destroyed.

Defense

  • Respond to the boarding alarm.
  • Locate the enemy Breach Point.
  • Clear its entrance.
  • Destroy the interior point or exterior pod.
  • Protect the required internal systems.

FAQ

How do you board a ship in Angels Fall First? +

Take a Dragoon or Cricket, target a valid enemy vessel, follow the door-shaped Breach Point marker, begin the attachment, then leave the cockpit and enter the rear boarding module.

Why did pressing F not put me inside the ship? +

Reaching the hull only starts the attachment. Leave the pilot seat at the next prompt and move into the rear boarding module to complete the transfer.

Which dropships can board ships? +

The United League uses the Dragoon and the Antarean side uses the Cricket. These are the dedicated dropships used to attach a boarding pod to a valid target.

Which ships can be boarded? +

Frigates, battleships, and designated stations are the main boarding targets. A target is usable when it produces a Breach Point marker.

Can every space map have boarding? +

No. Some space battles include boardable ships or stations, while others stay focused on exterior objectives. If the target has no Breach Point marker, use another objective.

Where do dropships spawn? +

Look in a friendly capital-ship hangar or designated launch bay. If no Dragoon or Cricket is available, return to the fight and check again later instead of waiting in the hangar.

Do you have to damage a ship before boarding it? +

No. A valid target can be boarded without first reducing its hull. Destroying nearby defenses only makes the approach safer.

What does a Breach Point do? +

The attached pod creates a forward deployment point inside the target vessel. Attackers can keep spawning there until defenders destroy it.

How do Core Lockouts work? +

Core Lockouts protect the main Core. Destroy the marked Lockout consoles before attacking the Core.

Can normal weapons damage Core Lockouts? +

Yes. Gunfire and melee attacks can damage Core Lockouts. Heavy weapons destroy them faster but are not mandatory.

How do you defend against boarding? +

Clear attackers around the Breach Point and destroy the attached boarding point before chasing survivors deeper into the vessel.

Which achievements involve boarding? +

Boarding achievements include Do You Have a Moment to Talk About, Infiltration, Sinking Feeling, Being a Real Nuisance, and Pest Removal.