Achievements Guide and 103-Item Checklist
Plan all 103 achievements with a four-stage route covering quick unlocks, role challenges, hidden tasks, map mastery, ranks, and long grinds.
Updated:
Quick Answer
Angels Fall First has 103 Steam achievements. Do not farm them in list order. First clear quick actions such as Customized, Need More Minerals, Bossin’ Around, and Salvage. Next build dedicated loadouts for role, weapon, ammunition, boarding, vehicle, and command challenges. Handle map mastery and hidden interactions while rotating scenarios, then finish maximum ranks, faction wins, Loaded, Simpler Times, and Prestige at the end.
Achievement count and Steam global completion rates were captured on July 15, 2026, during the Angels Fall First 1.0 launch window. Percentages will change as more players enter the game.
Achievement Roadmap at a Glance
The easiest route is to split the list into four stages.
| Stage | Main focus | Examples | What to prepare |
|---|---|---|---|
| 1. Quick actions | Loadout edits, first orders, normal objective play, deliberate failure states | Customized, Need More Minerals, Bossin’ Around, Salvage, Driven by Pure Spite | One infantry match and access to the loadout editor |
| 2. Role projects | Boarding, command, weapons, ammunition, vehicles, spacecraft, Support actions | Infiltration, Hearts on Fire, Assassination, Programmed for Success, Guardian Angel | Clearly named specialist loadouts |
| 3. Map and hidden cleanup | Map mastery, map-specific interactions, timed objective wins, unusual deaths | Dancing in the Night, Bunker Hunker, Trainspotting, all Incursion and Territories mastery achievements | A checklist organized by map and mode |
| 4. Long grinds | Maximum ranks, faction wins, Prestige, 100–500 action counters | Loaded, Simpler Times, fifth Prestige, Resourceful, faction wins | Progress tracking and correct order before Prestige |
The important rule is to avoid mixing every grind into one unfocused loadout.
A match used for EMP kills should use the EMP weapon from the beginning. A match used for Support progression should include a role that regularly repairs, revives, resupplies, or protects teammates. A map-mastering session should also check whether that map has a hidden or scenario-specific achievement.
Do Not Trust the Old 5.9-Hour Estimate
Some older achievement trackers still show a completion estimate of approximately 5.9 hours.
That estimate does not describe the current 103-achievement route.
The list includes:
- Reaching rank 25 in all three progression tracks.
- Reaching fifth Prestige.
- Winning 100 matches as ULA.
- Winning 100 matches as AIA.
- Scoring 500 kills with scavenged weapons.
- Scoring several separate 200-kill weapon or ammunition counters.
- Reviving 100 friendlies.
- Completing extensive Incursion and Territories map mastery.
- Finishing map-specific and hidden interactions.
There is not yet enough verified 1.0 completion data to publish a reliable full-completion time.
Why Current Completion Rates Differ From Old Databases
The percentages in this guide are a July 15, 2026 Steam snapshot taken immediately after 1.0.
Older databases can show much higher percentages from the Early Access player population.
For example, the current snapshot places:
- Driven by Pure Spite at 9.9%.
- Domination at 6.8%.
- Rocket Jumping at 1.9%.
A large group of new 1.0 players lowers the global percentage even when the achievement condition has not become harder.
Use the current rates to understand launch-window rarity. Do not use a percentage from an undated third-party page to estimate how difficult the current route is.
| Achievement | Requirement | July 15, 2026 completion | What the rate suggests |
|---|---|---|---|
| Customized | Customize a loadout | 22.7% | Many players open the editor early |
| Need More Minerals | Exceed loadout limitations | 18.6% | Over-budget builds are a common early experience |
| Bossin’ Around | Issue the first order | 16.8% | The command layer is discovered early |
| Salvage | Pick up a weapon | 10.4% | Even simple field interactions are easy to miss |
| Do You Have a Moment to Talk About… | Board a ship | 4.0% | Boarding is already a specialist activity |
| Sinking Feeling | Escape a self-destructing ship | 2.8% | Finishing the boarding route is harder than entering |
| Infiltration | Destroy a capital-ship Core | 1.4% | The complete internal objective chain is rare |
| Loaded | Use the full 25/25/25 budget | 0.1% | Maximum-rank cleanup remains a long-term goal |
A full 103/103 profile is exceptionally rare during this snapshot. Many map, rank, Prestige, and long-counter achievements remain at 0.1%.
Stage 1: Quick Achievement Cleanup
Start with achievements that teach the interface or trigger from one simple action.
| Achievement | Requirement | Fast route | Completion |
|---|---|---|---|
| Customized | Customize a loadout | Change one valid equipment option and save the loadout | 22.7% |
| Need More Minerals | Exceed loadout limitations | Add equipment until one budget category turns invalid | 18.6% |
| Bossin’ Around | Issue your first order | Become Squad Leader or Commander and assign one active objective | 16.8% |
| Salvage | Pick up a weapon | Take a dropped weapon from the battlefield | 10.4% |
| Driven by Pure Spite | Kill an enemy after dying | Leave damage active through a delayed explosive, projectile, or other continuing effect | 9.9% |
| Should’ve Looked Both Ways | Get run over by a vehicle | Stand in an active vehicle route and allow a vehicle to hit you | 3.7% |
| Rocket Jumping | Kill yourself with an MLI or C30 | Use the listed explosive at unsafe distance | 1.9% |
| Bit Eager, Aren’t We? | Die by leaving the playable area | Cross a marked out-of-bounds boundary and remain outside | 1.3% |
| Who Would’ve Thought That Would Be Bad for Your Skin? | Die to lava | Enter a lava hazard on a compatible map | 0.4% |
| Angels Fall Flat | Die to fall damage without ejecting from a gunship | Crash or fall with a gunship and remain inside | 0.3% |
For Need More Minerals, do not leave the invalid loadout as your only saved version. Trigger the achievement, then remove the optional item and restore a deployable build.
For detailed budget numbers, slot order, ammunition choices, and rank breakpoints, use the Loadout Budget and Progression Guide.
Stage 2: Objective and Command Achievements
Objective achievements are easier when you keep playing the assigned phase instead of farming kills away from it.
| Achievement | Requirement | Best approach | Completion |
|---|---|---|---|
| Domination | Win a Territories match by 75% | Protect the majority of active capture points instead of chasing distant fights | 6.8% |
| Personal Grudge | As Commander, task the entire team with killing one enemy and succeed | Pick a visible enemy near active squads and issue the team-wide target | 1.7% |
| Raising the Flag | Complete 25 capture objectives | Stay inside active capture zones until completion | 1.0% |
| Programmed for Success | Win 10 matches with MILNET’s help | Play bot or AI-commanded matches and finish the actual objective | 0.8% |
| In the Nick of Time | Advance an Incursion phase with 30 seconds or less remaining | Continue attacking during the final 30 seconds of a phase | 0.4% |
| Within a Hairs-Width | Win an Incursion match with 30 seconds or less remaining | Finish the final phase during the last 30 seconds | 0.4% |
| Destruction | Complete 15 destroy objectives | Remain on marked destruction objectives until the target completes | 0.3% |
| Leading by Example | As Squad Leader, complete 50 assigned objectives | Take Squad Leader and finish the assignment currently given to the squad | 0.3% |
| No System Is Safe | Complete 25 hack objectives | Prioritize marked hack objectives when they appear | 0.3% |
| Hackerman | Hack 25 deployables using the Commander HACK power | Stay in the Commander role and target enemy deployables | 0.2% |
The gap between Bossin’ Around at 16.8% and Leading by Example at 0.3% shows the real command grind.
Issuing one order is easy. Keeping orders relevant, reaching the assigned objective, and completing 50 of them requires map awareness.
Use the Single Player, Bots and Orders Guide for AI Skill settings, MILNET, Freelance status, Commander tasks, squad orders, and bot troubleshooting.
Stage 2: Boarding and Capital-Ship Achievements
Boarding has its own achievement chain.
| Achievement | Requirement | Route | Completion |
|---|---|---|---|
| Do You Have a Moment to Talk About… | Successfully board a ship | Use a boarding dropship, attach at the Breach Point, leave the cockpit, and enter the rear module | 4.0% |
| Sinking Feeling | Escape a ship during self-destruct | Leave immediately after the Core destruction sequence begins | 2.8% |
| Infiltration | Destroy a capital-ship Core | Board, secure the internal spawn, clear required Core protection, and destroy the Core | 1.4% |
| System Terror | Disable 50 active subsystems | Damage active ship systems rather than inactive scenery | 0.6% |
| A Captain and Their Ship | Remain on your owned capital ship while it explodes 10 times | Stay aboard through destruction instead of escaping | 0.2% |
| Being a Real Nuisance | Board 20 ships or stations | Take boarding opportunities whenever the current scenario supports them | 0.1% |
| No Man Left Behind | Get 50 kills during a carrier or station explosion | Fight during active red-alert or destruction sequences | 0.1% |
| Pest Removal | Destroy 15 attached boarding points | Defend capital ships and remove enemy Breach Points | 0.1% |
| The Greatest Co-Pilot | Get 200 kills while co-piloting a capital ship | Use a co-pilot weapon or system rather than occupying the main pilot role | 0.1% |
| Swatting Flies | Get 100 collision kills in a capital ship | Use the capital ship itself to collide with small craft | 0.1% |
| Limping Away | Escape with the Huginn on Kerrat below 10% health | Preserve the Huginn long enough to leave in critical condition | 0.1% |
For the complete boarding route, use the How to Board Ships Guide.
The essential sequence is:
- Take a Dragoon or Cricket.
- Target a vessel with a Breach Point marker.
- Begin the attachment.
- Leave the cockpit at the next prompt.
- Move into the rear boarding module.
- Secure the internal spawn.
- Complete the current ship or station objectives.
- Escape when working on Sinking Feeling.
Stage 2: Infantry Weapon and Loadout Challenges
These achievements should be treated as separate loadout projects.
| Achievement | Requirement | Recommended setup | Completion |
|---|---|---|---|
| Casual Killstreak | Score 25 infantry kills without dying | Reliable rifle, suitable armor, and a defensible objective route | 1.9% |
| Shoot ‘Em While They’re Down | Kill 100 enemies while they are bleeding out | Finish downed targets before another damage source takes the kill | 1.0% |
| Hippocratic Suggestion | Kill a downed enemy with a Multiwrench | Equip the Multiwrench and finish one bleeding enemy with it | 0.6% |
| You Got Blood on My Suit | Get 10 knife kills without dying | Light or mobile loadout and controlled close-range fights | 0.5% |
| Hearts on Fire | Kill 200 enemies with Incendiary ammunition | Dedicated Incendiary preset | 0.3% |
| Assassination | Kill the enemy Commander with a knife while wearing a light suit | Light suit, knife, mobility, and a direct Commander hunt | 0.2% |
| Drive Me Closer, I Want to Hit Them With My Sword | Get a knife kill within five seconds of leaving a vehicle | Approach one vulnerable target by vehicle and bail nearby | 0.2% |
| Heavy, Coming Through | Get 50 kills in a heavy suit with heavy plates and an underbarrel shield | Save a complete heavy infantry preset | 0.2% |
| Bangin’ | Get 200 kills through walls | Use a weapon and position suited to penetration shots | 0.1% |
| Headcount | Score 100 headshot kills from 200 meters or more | Long-range rifle and open map sightlines | 0.1% |
| Leapfrogging Through Space | Get 50 knife kills using a light suit with servos | Dedicated light-suit melee preset | 0.1% |
| Resourceful | Get 500 kills with scavenged weapons | Pick up dropped weapons and keep using them | 0.1% |
| Ressurection | Revive 100 friendlies | Multiwrench or suitable Support build near active objectives | 0.1% |
| Shock Therapy | Kill 200 enemies with EMP ammunition | Dedicated EMP preset | 0.1% |
| Static Dakka | Get 200 kills with a mannable turret | Defend an objective with a usable turret | 0.1% |
| Toxic Love | Kill 200 enemies with Corrosive ammunition | Dedicated Corrosive preset | 0.1% |
| With Repairs Like These, Who Needs Battle Damage! | Destroy one of each ground vehicle with a Multiwrench | Track vehicle classes and finish each with the Multiwrench | 0.1% |
Name dedicated grind loadouts
Create clearly named presets before starting the large counters:
INCENDIARY 200EMP 200CORROSIVE 200KNIFE LIGHTHEAVY 50HEADCOUNT 200MSCAVENGED 500MULTIWRENCH VEHICLES
The name matters because the wrong ammunition or final damage source can produce kills without advancing the intended counter.
For armor choices, the seven infantry slots, ammunition tradeoffs, and the 25/25/25 budget curve, use the Loadout Budget and Progression Guide.
Stage 2: Vehicle and Spacecraft Challenges
| Achievement | Requirement | Best plan | Completion |
|---|---|---|---|
| Ace in Space | Achieve 15 kills without dying in a fighter | Use a fighter on a familiar space map and disengage when damaged | 0.6% |
| Angels Fall Flat | Die to fall damage without ejecting from a gunship | Remain inside during a fatal fall or crash | 0.3% |
| Drive Me Closer, I Want to Hit Them With My Sword | Knife kill within five seconds of leaving a vehicle | Use a vehicle to close distance before bailing | 0.2% |
| Guardian Angel | Intercept or destroy 100 missiles locked onto allies using point defense | Stay near allied ships and prioritize incoming missile indicators | 0.1% |
| In the Empire a Package Tracks You | Destroy a gunship with vehicle mines | Place mines along a low flight or landing route | 0.1% |
| Roadkill | Run over 200 infantry | Use fast ground vehicles near active infantry routes | 0.1% |
| Swatting Flies | Get 100 collision kills in a capital ship | Target small craft that cross the capital ship’s path | 0.1% |
| The Greatest Co-Pilot | Get 200 kills while co-piloting a capital ship | Stay in a co-pilot combat station | 0.1% |
| With Repairs Like These, Who Needs Battle Damage! | Destroy every ground vehicle type with a Multiwrench | Keep a written checklist by vehicle class | 0.1% |
Do not farm a spacecraft killstreak with an overloaded general-purpose build.
For Ace in Space, protect:
- One reliable anti-fighter weapon.
- Tracking or aim assistance.
- Countermeasures.
- Enough survival to disengage.
- A map route that does not force repeated capital-ship exposure.
Stage 3: Hidden Achievements
There are 12 explicitly hidden achievements.
The unlock condition is known for each one. Several exact locations or interaction sequences still need direct 1.0 verification, so the table separates the confirmed condition from the route status.
| Hidden achievement | Confirmed condition | 1.0 route status | Completion |
|---|---|---|---|
| Should’ve Looked Both Ways | Get run over by a vehicle | Straightforward condition; use an active vehicle route | 3.7% |
| Rocket Jumping | Kill yourself with an MLI or C30 | Straightforward condition | 1.9% |
| Trainspotting | Complete the Rock, Paper, Train interaction | Exact current interaction route still needs verification | 1.6% |
| Bit Eager, Aren’t We? | Die by going out of bounds | Straightforward condition | 1.3% |
| Hippocratic Suggestion | Kill a downed enemy with a Multiwrench | Straightforward equipment condition | 0.6% |
| Who Would’ve Thought That Would Be Bad for Your Skin? | Die to lava | Requires a compatible lava map | 0.4% |
| Wait, Where’s the Tracks? | Get run over by Luka’s tram | Tram route is known; safest current trigger position still needs verification | 0.3% |
| Hackerman | Hack 25 deployables with the Commander HACK power | Condition is complete; requires repeated Commander play | 0.2% |
| Dancing in the Night | Interact with both ULA and AIA briefing-room dancers | Exact dancer locations in both current briefing rooms still need verification | 0.1% |
| Monkey See Monkey Do | Use a specific emote near the person without the high ground on Mirnoide | Exact person, position, and emote still need verification | 0.1% |
| Mopping Up | Try to pick up the spezmop on Tannhauser | Exact current spezmop location still needs verification | 0.1% |
| The Real Lootbox | Interact with the one true lootbox | Exact current map and location still need verification | 0.1% |
Do not publish guessed coordinates for the unresolved interactions.
When working on one of these:
- Select the named map or environment.
- Confirm the correct faction where required.
- Search briefing rooms and non-combat spaces before deploying.
- Test direct interaction and relevant emotes.
- Record the exact location only after the achievement triggers.
Other Unusual and Scenario-Specific Challenges
| Achievement | Requirement | Planning note | Completion |
|---|---|---|---|
| Bunker Hunker | In one life, get a kill from every bunker in Majuro | Identify every bunker before starting the attempt | 0.1% |
| Limping Away | Escape with the Huginn on Kerrat below 10% health | Keep the Huginn alive but critically damaged before escape | 0.1% |
| No Man Left Behind | Get 50 kills during a carrier or station explosion | Stay inside or near the active destruction fight | 0.1% |
| Pretty Fly for a Space Guy | Fall a combined 10,000 meters as infantry | Accumulate distance across repeated safe or deliberate falls | 0.1% |
| Lost Legacy | Experience the old menu themes | Check the Appearance or menu-theme options available in the current build | 0.1% |
Stage 3: Map Mastery
Map achievements should be handled by mode rather than alphabetically.
A map can have:
- An Incursion mastery achievement.
- A Territories mastery achievement.
- A separate map-specific challenge.
- A hidden interaction.
- Progress toward Spice of Life.
Before leaving a map, check all compatible goals.
Incursion and general map mastery
| Achievement | Requirement | Completion |
|---|---|---|
| Affixed for Ixion | Master Ixion | 0.1% |
| Crux of the Matter | Master Lacroix | 0.1% |
| Errahtic Behaviour | Master Errah | 0.1% |
| Flight Control to Major Griffin | Master Lukather | 0.1% |
| Ignacious Kettle | Master Igneous | 0.1% |
| King of the Castle | Master Fortress | 0.1% |
| Master of Kerrat | Master Kerrat | 0.1% |
| Merde au Verre | Master Meudeverre | 0.1% |
| Ouverture Over | Master Tannhauser | 0.1% |
| Plain and Simple | Master Yin Tao Shan | 0.1% |
| Potpourranti | Master Poranti | 0.1% |
| Snowing In | Master Ascella | 0.1% |
| Soylent Mirnoide | Master Mirnoide | 0.1% |
| Urban Chaos | Master Irega | 0.1% |
| Spice of Life - Incursion | Win a match on every listed Incursion map | 0.1% |
Territories mastery
| Achievement | Requirement | Completion |
|---|---|---|
| 1fort | Master Fortress Territories | 0.1% |
| 3345 Noodles in Space | Master NB3345 Territories | 0.1% |
| An Aster Oid | Master Anaster Territories | 0.1% |
| Carrot Filter | Master Kerrat Territories | 0.1% |
| Cold Blooded for Meuder | Master Meudeverre Territories | 0.1% |
| Croixfire | Master Lacroix Territories | 0.1% |
| Escape Velocity - Delta (V) | Master Delta Territories | 0.1% |
| I See No God Here Other Than Me | Master Eye of God Territories | 0.1% |
| Lelle Bar | Master Lellebah Territories | 0.1% |
| Look’at’er | Master Lukather Territories | 0.1% |
| Majuro Victory | Master Majuro Territories | 0.1% |
| Masterkeen | Master Mazikeen Territories | 0.1% |
| Night on the Town | Master Errah Territories | 0.1% |
| Night Out With the Boys | Master Irega Territories | 0.1% |
| Night Raiding for Black Gold | Master Yin Tao Shan Territories | 0.1% |
| Not Quite the Crowning Day | Master Ixion Territories | 0.1% |
| Ossidazzling | Master Ossidiace Territories | 0.1% |
| Spice of Life - Territories | Win a match on every listed Territories map | 0.1% |
Map checklist method
Keep a simple tracker with these columns:
- Map.
- Incursion mastered.
- Territories mastered.
- Faction used.
- Hidden interaction checked.
- Map-specific achievement checked.
- Win registered for Spice of Life.
This prevents repeated wins on a familiar map while one less common scenario remains unfinished.
Stage 4: Rank, Loaded, Simpler Times, and Prestige
Combat, Support, and Command each reach rank 25.
The three maximum-rank achievements are:
- Lord/Lady of War: maximum Combat Rank.
- Fleet Carrier: maximum Support Rank.
- Master and Commander: maximum Command Rank.
Do not activate Prestige as soon as the option appears.
Complete this order at 25/25/25
- Confirm Lord/Lady of War.
- Confirm Fleet Carrier.
- Confirm Master and Commander.
- Build a full-budget loadout for Loaded.
- Save the required 1/1/1 loadouts.
- Score 150 kills for Simpler Times.
- Check all remaining achievements that benefit from the maximum budget.
- Open Loadout.
- Open Appearance.
- Activate Prestige for Is That Actually a Promotion?
| Achievement | Requirement | Do it before resetting? | Completion |
|---|---|---|---|
| Fleet Carrier | Reach maximum Support Rank | Automatically confirmed at rank 25 | 0.3% |
| Lord/Lady of War | Reach maximum Combat Rank | Automatically confirmed at rank 25 | 0.3% |
| Master and Commander | Reach maximum Command Rank | Automatically confirmed at rank 25 | 0.3% |
| Loaded | Use the full 25/25/25 loadout budget | Yes | 0.1% |
| Simpler Times | At 25/25/25, use 1/1/1 loadouts and score 150 kills | Yes | 0.1% |
| Is That Actually a Promotion? | Reach 25/25/25 and activate first Prestige | This is the reset | 0.1% |
| Mamma Mia, Here We Go Again! | Reach fifth Prestige | Long-term final grind | 0.1% |
Stage 4: Long Counters and Faction Wins
These achievements should run in the background from the beginning.
| Achievement | Requirement | Tracking method | Completion |
|---|---|---|---|
| For the Emperor! | Win 100 games as AIA | Stay with one faction until the counter is complete | 0.1% |
| For the United League! | Win 100 games as ULA | Track separately from AIA wins | 0.1% |
| Guardian Angel | Stop 100 missiles locked onto allies with point defense | Use point defense near allied capital ships | 0.1% |
| Resourceful | Get 500 kills with scavenged weapons | Pick up weapons early and keep them equipped | 0.1% |
| Ressurection | Revive 100 friendlies | Play Support near contested objectives | 0.1% |
| Roadkill | Run over 200 infantry | Use fast ground vehicles on infantry-heavy maps | 0.1% |
| Static Dakka | Get 200 kills with mannable turrets | Defend objectives that include fixed turrets | 0.1% |
| The Greatest Co-Pilot | Get 200 co-pilot kills | Remain in a capital-ship co-pilot station | 0.1% |
| Bangin’ | Get 200 kills through walls | Use a dedicated penetration-focused setup | 0.1% |
| Hearts on Fire | Get 200 Incendiary kills | Use one named Incendiary loadout | 0.3% |
| Shock Therapy | Get 200 EMP kills | Use one named EMP loadout | 0.1% |
| Toxic Love | Get 200 Corrosive kills | Use one named Corrosive loadout | 0.1% |
Do not switch factions randomly while working toward the 100-win achievements.
A simpler route is:
- Finish the smaller faction-specific or map-specific goals.
- Choose one faction.
- Push that faction toward 100 wins.
- Switch factions and repeat.
- Use the same matches for ranks, map mastery, ammunition, Support, and command progress.
All 103 Achievements Checklist
Use this table for final cleanup. The route column tells you which project should absorb each achievement.
| # | Achievement | Requirement | Route | Completion |
|---|---|---|---|---|
| 1 | Customized | Customize a loadout | Quick loadout action | 22.7% |
| 2 | Need More Minerals | Exceed loadout limitations | Quick loadout action | 18.6% |
| 3 | Bossin’ Around | Issue your first order | Command introduction | 16.8% |
| 4 | Salvage | Pick up a weapon | Quick battlefield action | 10.4% |
| 5 | Driven by Pure Spite | Kill an enemy after dying | Delayed-damage setup | 9.9% |
| 6 | Domination | Win a Territories match by 75% | Objective play | 6.8% |
| 7 | Do You Have a Moment to Talk About… | Successfully board a ship | Boarding route | 4.0% |
| 8 | Should’ve Looked Both Ways | Get run over by a vehicle | Hidden quick action | 3.7% |
| 9 | Sinking Feeling | Escape a ship during self-destruct | Boarding route | 2.8% |
| 10 | Casual Killstreak | Score 25 infantry kills without dying | Infantry survival build | 1.9% |
| 11 | Rocket Jumping | Kill yourself with an MLI or C30 | Hidden quick action | 1.9% |
| 12 | Personal Grudge | As Commander, task the entire team with killing one enemy and succeed | Commander project | 1.7% |
| 13 | Trainspotting | Rock, Paper, Train | Hidden map interaction | 1.6% |
| 14 | Infiltration | Destroy a capital-ship Core | Boarding route | 1.4% |
| 15 | Bit Eager, Aren’t We? | Die by going out of bounds | Hidden quick action | 1.3% |
| 16 | Raising the Flag | Complete 25 capture objectives | Objective grind | 1.0% |
| 17 | Shoot ‘Em While They’re Down | Kill 100 bleeding-out enemies | Infantry grind | 1.0% |
| 18 | Programmed for Success | Win 10 matches with MILNET’s help | MILNET matches | 0.8% |
| 19 | Ace in Space | Achieve 15 kills without dying in a fighter | Fighter killstreak | 0.6% |
| 20 | Hippocratic Suggestion | Kill a downed enemy with a Multiwrench | Hidden Support action | 0.6% |
| 21 | System Terror | Disable 50 active subsystems | Boarding and capital ships | 0.6% |
| 22 | You Got Blood on My Suit | Get 10 knife kills without dying | Knife build | 0.5% |
| 23 | In the Nick of Time | Advance an Incursion phase with 30 seconds or less remaining | Timed Incursion | 0.4% |
| 24 | Who Would’ve Thought That Would Be Bad for Your Skin? | Die to lava | Hidden environment action | 0.4% |
| 25 | Within a Hairs-Width | Win an Incursion match with 30 seconds or less remaining | Timed Incursion | 0.4% |
| 26 | Angels Fall Flat | Die to fall damage without ejecting from a gunship | Vehicle failure action | 0.3% |
| 27 | Destruction | Complete 15 destroy objectives | Objective grind | 0.3% |
| 28 | Fleet Carrier | Reach maximum Support Rank | Rank progression | 0.3% |
| 29 | Hearts on Fire | Kill 200 enemies with Incendiary ammunition | Dedicated ammunition loadout | 0.3% |
| 30 | Leading by Example | As Squad Leader, complete 50 assigned objectives | Squad Leader grind | 0.3% |
| 31 | Lord/Lady of War | Reach maximum Combat Rank | Rank progression | 0.3% |
| 32 | Master and Commander | Reach maximum Command Rank | Rank progression | 0.3% |
| 33 | No System Is Safe | Complete 25 hack objectives | Objective grind | 0.3% |
| 34 | Wait, Where’s the Tracks? | Get run over by Luka’s tram | Hidden map action | 0.3% |
| 35 | A Captain and Their Ship | Stay on your owned capital ship while it explodes 10 times | Capital-ship grind | 0.2% |
| 36 | Assassination | Kill the enemy Commander in a light suit with a knife | Light-suit knife build | 0.2% |
| 37 | Drive Me Closer, I Want to Hit Them With My Sword | Knife kill within five seconds of leaving a vehicle | Vehicle and knife setup | 0.2% |
| 38 | Hackerman | Hack 25 deployables using the Commander HACK power | Hidden Commander grind | 0.2% |
| 39 | Heavy, Coming Through | Get 50 kills wearing a heavy suit, heavy plates, and underbarrel shield | Heavy infantry build | 0.2% |
| 40 | 1fort | Master Fortress Territories | Territories mastery | 0.1% |
| 41 | 3345 Noodles in Space | Master NB3345 Territories | Territories mastery | 0.1% |
| 42 | Affixed for Ixion | Master Ixion | Map mastery | 0.1% |
| 43 | An Aster Oid | Master Anaster Territories | Territories mastery | 0.1% |
| 44 | Bangin’ | Get 200 kills through walls | Weapon grind | 0.1% |
| 45 | Being a Real Nuisance | Board 20 ships or stations | Boarding grind | 0.1% |
| 46 | Bunker Hunker | In one life, get a kill from each bunker in Majuro | Majuro-specific challenge | 0.1% |
| 47 | Carrot Filter | Master Kerrat Territories | Territories mastery | 0.1% |
| 48 | Cold Blooded for Meuder | Master Meudeverre Territories | Territories mastery | 0.1% |
| 49 | Croixfire | Master Lacroix Territories | Territories mastery | 0.1% |
| 50 | Crux of the Matter | Master Lacroix | Map mastery | 0.1% |
| 51 | Dancing in the Night | Interact with both ULA and AIA briefing-room dancers | Hidden interaction | 0.1% |
| 52 | Errahtic Behaviour | Master Errah | Map mastery | 0.1% |
| 53 | Escape Velocity - Delta (V) | Master Delta Territories | Territories mastery | 0.1% |
| 54 | Flight Control to Major Griffin | Master Lukather | Map mastery | 0.1% |
| 55 | For the Emperor! | Win 100 games as AIA | Faction-win grind | 0.1% |
| 56 | For the United League! | Win 100 games as ULA | Faction-win grind | 0.1% |
| 57 | Guardian Angel | Stop 100 missiles locked onto allies using point defense | Space Support grind | 0.1% |
| 58 | Headcount | Score 100 headshot kills from 200 meters or more | Long-range infantry grind | 0.1% |
| 59 | I See No God Here Other Than Me | Master Eye of God Territories | Territories mastery | 0.1% |
| 60 | Ignacious Kettle | Master Igneous | Map mastery | 0.1% |
| 61 | In the Empire a Package Tracks You | Destroy a gunship with vehicle mines | Vehicle mine challenge | 0.1% |
| 62 | Is That Actually a Promotion? | Reach 25/25/25 and activate first Prestige | Prestige | 0.1% |
| 63 | King of the Castle | Master Fortress | Map mastery | 0.1% |
| 64 | Leapfrogging Through Space | Get 50 knife kills using a light suit with servos | Light-suit knife grind | 0.1% |
| 65 | Lelle Bar | Master Lellebah Territories | Territories mastery | 0.1% |
| 66 | Limping Away | Escape with the Huginn on Kerrat below 10% health | Kerrat-specific challenge | 0.1% |
| 67 | Loaded | Use the full budget available at 25/25/25 | Pre-Prestige loadout | 0.1% |
| 68 | Look’at’er | Master Lukather Territories | Territories mastery | 0.1% |
| 69 | Lost Legacy | Experience the old menu themes | Special menu interaction | 0.1% |
| 70 | Majuro Victory | Master Majuro Territories | Territories mastery | 0.1% |
| 71 | Mamma Mia, Here We Go Again! | Reach fifth Prestige | Prestige grind | 0.1% |
| 72 | Master of Kerrat | Master Kerrat | Map mastery | 0.1% |
| 73 | Masterkeen | Master Mazikeen Territories | Territories mastery | 0.1% |
| 74 | Merde au Verre | Master Meudeverre | Map mastery | 0.1% |
| 75 | Monkey See Monkey Do | Use the required emote near the person without the high ground on Mirnoide | Hidden interaction | 0.1% |
| 76 | Mopping Up | Try to pick up the spezmop on Tannhauser | Hidden interaction | 0.1% |
| 77 | Night on the Town | Master Errah Territories | Territories mastery | 0.1% |
| 78 | Night Out With the Boys | Master Irega Territories | Territories mastery | 0.1% |
| 79 | Night Raiding for Black Gold | Master Yin Tao Shan Territories | Territories mastery | 0.1% |
| 80 | No Man Left Behind | Get 50 kills during a carrier or station explosion | Destruction-sequence grind | 0.1% |
| 81 | Not Quite the Crowning Day | Master Ixion Territories | Territories mastery | 0.1% |
| 82 | Ossidazzling | Master Ossidiace Territories | Territories mastery | 0.1% |
| 83 | Ouverture Over | Master Tannhauser | Map mastery | 0.1% |
| 84 | Pest Removal | Destroy 15 attached boarding points | Counter-boarding grind | 0.1% |
| 85 | Plain and Simple | Master Yin Tao Shan | Map mastery | 0.1% |
| 86 | Potpourranti | Master Poranti | Map mastery | 0.1% |
| 87 | Pretty Fly for a Space Guy | Fall a combined 10,000 meters as infantry | Cumulative movement grind | 0.1% |
| 88 | Resourceful | Get 500 kills with scavenged weapons | Scavenged-weapon grind | 0.1% |
| 89 | Ressurection | Revive 100 friendlies | Support grind | 0.1% |
| 90 | Roadkill | Run over 200 infantry | Ground-vehicle grind | 0.1% |
| 91 | Shock Therapy | Kill 200 enemies with EMP ammunition | Dedicated ammunition loadout | 0.1% |
| 92 | Simpler Times | At 25/25/25, deploy with 1/1/1 loadouts and score 150 kills | Pre-Prestige grind | 0.1% |
| 93 | Snowing In | Master Ascella | Map mastery | 0.1% |
| 94 | Soylent Mirnoide | Master Mirnoide | Map mastery | 0.1% |
| 95 | Spice of Life - Incursion | Win a match on every listed Incursion map | Incursion rotation | 0.1% |
| 96 | Spice of Life - Territories | Win a match on every listed Territories map | Territories rotation | 0.1% |
| 97 | Static Dakka | Get 200 kills with a mannable turret | Turret grind | 0.1% |
| 98 | Swatting Flies | Get 100 collision kills in a capital ship | Capital-ship grind | 0.1% |
| 99 | The Greatest Co-Pilot | Get 200 kills while co-piloting a capital ship | Co-pilot grind | 0.1% |
| 100 | The Real Lootbox | Interact with the one true lootbox | Hidden interaction | 0.1% |
| 101 | Toxic Love | Kill 200 enemies with Corrosive ammunition | Dedicated ammunition loadout | 0.1% |
| 102 | Urban Chaos | Master Irega | Map mastery | 0.1% |
| 103 | With Repairs Like These, Who Needs Battle Damage! | Destroy one of each ground vehicle type with a Multiwrench | Multiwrench vehicle checklist | 0.1% |
Final 103/103 Cleanup Checklist
Before treating the list as complete, confirm:
Loadouts and ranks
- Customized unlocked.
- Need More Minerals unlocked.
- Combat rank 25 completed.
- Support rank 25 completed.
- Command rank 25 completed.
- Loaded completed.
- Simpler Times completed.
- First Prestige completed.
- Fifth Prestige completed.
Command and objectives
- 50 Squad Leader objectives completed.
- 25 capture objectives completed.
- 15 destroy objectives completed.
- 25 hack objectives completed.
- 25 Commander deployable hacks completed.
- 10 MILNET wins completed.
Boarding and capital ships
- First successful boarding completed.
- 20 boardings completed.
- Capital-ship Core destroyed.
- Self-destruct escape completed.
- 15 boarding points destroyed.
- 50 destruction-sequence kills completed.
- Capital-ship and co-pilot counters completed.
Weapons and Support
- Incendiary 200 completed.
- EMP 200 completed.
- Corrosive 200 completed.
- Scavenged weapons 500 completed.
- Revives 100 completed.
- Turret kills 200 completed.
- Knife, heavy suit, penetration, headshot, and Multiwrench challenges completed.
Maps and factions
- Every Incursion mastery achievement completed.
- Every Territories mastery achievement completed.
- Spice of Life completed for both modes.
- 100 ULA wins completed.
- 100 AIA wins completed.
- Majuro, Kerrat, and other map-specific challenges completed.
Hidden achievements
- All 12 hidden achievements confirmed.
- Both briefing-room dancers checked.
- Mirnoide emote interaction completed.
- Tannhauser spezmop completed.
- Luka tram completed.
- The true lootbox completed.
What to Read Next
- Use the Loadout Budget and Progression Guide for exact budget caps, seven infantry slots, ammunition builds, maximum ranks, Loaded, Simpler Times, and Prestige.
- Use the How to Board Ships Guide for Breach Points, Core Lockouts, Infiltration, Sinking Feeling, Being a Real Nuisance, and Pest Removal.
- Use the Single Player, Bots and Orders Guide for MILNET, Squad Leader objectives, Commander orders, Freelance status, and bot-match setup.
- Return to the Angels Fall First Guide Hub for the recommended tutorial and progression order.
FAQ
How many achievements are in Angels Fall First? +
Angels Fall First has 103 Steam achievements, including loadout, command, boarding, infantry, vehicle, spacecraft, map mastery, rank, Prestige, faction-win, and hidden challenges.
How long does it take to get all achievements? +
There is not yet a trustworthy 1.0 completion-time estimate. Ignore the 5.9-hour estimate still shown by some older trackers; the current list includes fifth Prestige, 100 wins with each faction, 500 scavenged-weapon kills, multiple 200-kill counters, and extensive map mastery.
Why are the completion rates different from older achievement sites? +
The percentages in this guide were captured from Steam on July 15, 2026, immediately after the 1.0 launch. Older databases can show Early Access snapshots from a smaller and more experienced player population.
Are any achievements missable? +
There is no campaign point of no return, but several achievements require specific maps, factions, loadouts, vehicles, ammunition types, or Commander roles. Prestige can also remove the rank budget needed for Loaded and Simpler Times, so finish those first.
How many hidden achievements are there? +
There are 12 explicitly hidden achievements. Their unlock conditions are known, but several exact locations and interaction routes still need direct 1.0 verification.
What achievements should beginners unlock first? +
Start with Customized, Need More Minerals, Bossin' Around, Salvage, Driven by Pure Spite, Should've Looked Both Ways, and one normal Territories or Incursion win.
What should you complete before Prestiging? +
At 25 Combat, 25 Support, and 25 Command, complete Loaded, Simpler Times, and all three maximum-rank achievements before activating Prestige through Loadout and Appearance.
How do you unlock Loaded? +
Reach 25/25/25 and create a valid loadout that uses the full budget made available by the three maximum ranks. Complete it before activating Prestige.
How do you unlock Simpler Times? +
At 25/25/25, deploy with 1/1/1 loadouts and score 150 kills. Save the required low-budget loadouts before beginning the grind.
Which achievements involve boarding? +
Boarding achievements include Do You Have a Moment to Talk About, Infiltration, Sinking Feeling, Being a Real Nuisance, Pest Removal, No Man Left Behind, and A Captain and Their Ship.
Which achievements require special ammunition? +
Hearts on Fire requires 200 Incendiary kills, Shock Therapy requires 200 EMP kills, and Toxic Love requires 200 Corrosive kills. Save a clearly named loadout for each ammunition counter.
Can achievements be completed with bots? +
Many normal combat, objective, map, command, and progression achievements can be worked on in bot matches. Challenges tied to specific roles, conditions, vehicles, or final blows still require you to perform the listed action yourself.
What is the best way to track all 103 achievements? +
Clear them in four stages: quick actions first, role and system challenges second, map and hidden cleanup third, then ranks, faction wins, Prestige, and long kill counters.