How to Unlock All 9 Nagash Mortarchs in Warhammer 3
See all nine Mortarch requirements, the five-region blocker for Legendary Lords, their rewards, and a route that avoids repeated cross-map trips.
Read Guide →Game Guide Hub
Fix the most common Nagash campaign blockers in Lords of the End Times, from economy and Mortarchs to Nagashizzar travel and Grave Call.
Recommended Order
Use these guides to find the right Total War: WARHAMMER III walkthrough, solution or next step.
Campaign Guide
See all nine Mortarch requirements, the five-region blocker for Legendary Lords, their rewards, and a route that avoids repeated cross-map trips.
Campaign Guide
Keep Nagash moving by prioritizing the Black Pyramid, protecting Necromantic Energy, using conquest cash flow, and avoiding bad Necropolis spending.
Battle Guide
Complete Nagash's Long Victory requirements, hold the Ritual Site, survive the Chaos and Skaven waves, and remove Settra's Priests to win.
Campaign Guide
Use the Ritual of Undeath efficiently, lower its Necromantic Energy cost with corruption, create Undead Devastation, and raise Nagash's Necropolis limit.
Guide Cluster
See all nine Mortarch requirements, the five-region blocker for Legendary Lords, their rewards, and a route that avoids repeated cross-map trips.
Read Guide →Keep Nagash moving by prioritizing the Black Pyramid, protecting Necromantic Energy, using conquest cash flow, and avoiding bad Necropolis spending.
Read Guide →Complete Nagash's Long Victory requirements, hold the Ritual Site, survive the Chaos and Skaven waves, and remove Settra's Priests to win.
Read Guide →Use the Ritual of Undeath efficiently, lower its Necromantic Energy cost with corruption, create Undead Devastation, and raise Nagash's Necropolis limit.
Read Guide →If Nagash’s campaign has stopped moving, identify the blocker before marching somewhere else. A treasury that will run out before the next conquest points to the economy, a full Necropolis limit points to the Ritual of Undeath, and a Mortarch that will not join needs its requirement and region count checked. For Nagashizzar or missing Grave Call units, check the Black Pyramid before spending turns on another route.
Applies to Lords of the End Times in Immortal Empires, Update 9.0.2.
Nagash can hit several very different blockers that all feel like the campaign has stopped progressing. The fastest fix is usually not another conquest. Check which system is actually preventing the next action, then solve that condition before committing more turns or resources.
If the treasury will run out before Nagash reaches the next profitable battle, sack, or major upgrade, use the Nagash economy guide to fix spending priorities, Necromantic Energy use, Necropolis placement, and army timing.
If a Mortarch requirement looks complete but the subjugation is still unavailable, check the exact requirement and the Legendary Lord’s region count in the Nagash Mortarchs guide.
If the Necropolis limit itself is stopping expansion, use the Ritual of Undeath guide before accepting the faction-wide over-cap penalty.
If A Triumph of Death is available but the battle falls apart during the Ritual Site, Chaos, or Settra phases, use the A Triumph of Death battle guide.
Two problems still deserve checking directly from the campaign map: getting Nagash to Nagashizzar without wasting a long overland march, and figuring out why Grave Call disappears on distant fronts.
Nagashizzar sits far enough from the Black Pyramid that the obvious land route through the Badlands can consume a large number of turns. Mountains, narrow passes, and hostile factions make the trip even slower, and it is easy to start several unnecessary wars before Nagash reaches the settlement.
The Black Pyramid provides a much faster option.
Open the Black Pyramid progression and work through the central path until the Nagashizzar travel unlock becomes available. Activating it opens direct travel between the Black Pyramid of Nagash and Nagashizzar.
This shortcut is for Nagash himself. Do not build a plan around sending another Lord through the same route automatically.
Check the Black Pyramid before beginning the overland journey. Once Nagash has already spent several turns crossing the Badlands and fighting factions on the way, most of the time saved by the shortcut has already been lost.
The portal is especially useful when Nagash needs to develop Nagashizzar for later campaign objectives while other armies remain active around the Empire or the original southern territory.
Grave Call can disappear even when the required unit has already been unlocked.
There are two separate checks.
First, confirm the unit is unlocked in the Black Pyramid. Grave Call access begins with the relevant Black Pyramid progression. If the unit has never been unlocked there, moving the army will not make it appear.
Second, check the army’s position relative to a Necropolis. A Lord operating too far from the Necropolis network can lose practical access to Grave Call even inside territory you control.
That distinction matters once Nagash’s empire stretches across several fronts. A newly recruited Lord can stand in a friendly settlement and still be too far from the Necropolis support needed for the expected Grave Call pool.
When a known unit disappears from recruitment, move the army closer to a Necropolis before spending money on another recruitment building. If Grave Call returns, distance was the blocker. If it does not, return to the Black Pyramid and check whether that unit’s unlock has actually been purchased.
Necropolis placement therefore affects more than Necromantic Energy. A well-positioned Necropolis can support a distant campaign with both Lands of the Dead coverage and practical access to undead recruitment.
A stalled Nagash campaign usually comes down to one of these situations:
Fix the blocker that is preventing the next action before expanding in another direction. Movement, recruitment, economy, and late-game objectives fail for different reasons, so another army or another war is rarely the right answer to all of them.