Nuclear Epoch Achievements Guide: Full List, Route & Rare Goals
A practical Nuclear Epoch achievements guide with the full 73-achievement list, July 2026 unlock rates, early route, extraction goals, crafting walls, rare hidden achievements, and 100% planning advice.
Updated:
Quick Answer
Nuclear Epoch currently has 73 achievements in my July 2026 captured list, but I would not chase them like a flat checklist. The early route is mining, wood, Academy Level 1, first building upgrades, Temple Easy, and extraction value. The first real wall appears when the list drops from Temple Easy at 76.4% to Normal difficulty at 9.5% and Level 4 firearm crafting at 9.3%. Rare hidden goals around 1.2%–1.3% are late-game targets, not early promises.
What This Achievements Guide Is For
This page is not trying to prove every hidden route is solved.
The useful way to read the Nuclear Epoch achievement list is as a progression map. Early achievements show the normal first route. Mid-range achievements show where players start needing better extraction habits and stronger base production. Rare achievements show long-term systems, hidden bosses, higher difficulty, farming quality, cooking, medicine, and late cleanup.
That is why I split the list by route priority instead of only dumping names.
Achievement Route Summary
Use this table to decide what achievement band you are actually in.
| Band | Unlock range | What it usually means | Main blocker | My route advice |
|---|---|---|---|---|
| Natural early route | 55%–90% | Basic gathering, first buildings, Temple Easy, first value goals | Learning the base loop | Clear these while learning the game |
| Early-mid route | 20%–45% | Ice, Fire, mine checks, first death, repeated extraction value | Iron, armor wear, stage knowledge | Build the base and extraction loop around these |
| Mid-game wall | 5%–15% | Normal difficulty, Level 4 firearm, Thunder, Poison, stronger crafting and combat | Weapon growth, ammo, elements, repair cost | Prepare iron, armor, ammo, weapons, and elements first |
| Rare long-term goals | 0.1%–4% | Level 5 buildings, high-grade farming, rare bosses, cooking, medicine, hidden routes | Unknown triggers or expensive systems | Track them, but do not fake a route early |
Early Route: What Most Players Unlock First
The highest unlock rates show the normal early path.
| Achievement | Unlock rate | What it tells me |
|---|---|---|
| Mining Pioneer | 89.7% | Mining ore is almost universal early |
| Tech Initiated | 86.2% | Academy Level 1 is part of the normal route |
| Lumberjack Initiate | 81.3% | Wood harvesting is one of the first basic checks |
| Wasteland Explorer | 76.4% | Temple Easy is the first common stage clear |
| Awaken! First Traveler | 72.4% | Most players enter the game, but not everyone pushes far |
| Heart of the Forge | 66.0% | Smithy Level 1 is a normal early building goal |
| Road to Riches | 62.8% | Commerce Guild Level 1 starts the economy route |
| Training Star | 62.1% | Training Center Level 1 belongs to the early settlement chain |
| Getting By | 61.6% | Extracted value becomes measurable early |
| Windfall | 58.2% | A strong single-run value goal is still common enough to route early |
My first achievement plan is simple:
- finish the starter route;
- mine and chop naturally;
- build the first NPC structures;
- clear Temple on Easy;
- learn extraction value without overcommitting to rare goals.
First Major Wall: Normal Clear and Level 4 Firearm
The first serious drop is not hidden content. It is the shift from early clears to real mid-game preparation.
Wasteland Explorer sits at 76.4%, but Adventure Begins, which requires a Normal difficulty clear, is only 9.5%. Weapon Artisan, which requires crafting a Level 4 firearm, is 9.3%.
That gap is the wall.
| Wall | Unlock rate | What I prepare before chasing it |
|---|---|---|
| Adventure Begins | 9.5% | Reliable extraction habits, repaired armor, enough ammo, stronger weapon |
| Weapon Artisan | 9.3% | Weapon Workbench route, iron supply, weapon growth, parts, elements |
| Venom Hunter | 12.2% | Poison or debuff prep, cleanse, resistance, safer exit planning |
| Thunder Envoy | 15.6% | Stronger loadout, resistance planning, better ammo supply |
| Weapon Legend | 3.7% | Long-term Level 5 firearm progression, not early rushing |
One Odd Crafting Stat I Would Not Ignore
The captured list has one strange pattern: Weapon Artisan sits at 9.3%, while Novice Gunsmith is only 5.9%.
On paper, that looks backwards. A Level 4 firearm goal should normally be harder than a basic firearm craft. I do not turn that into a hard route rule yet, because achievement triggers and short descriptions can behave differently from what the UI text suggests.
What I do take from it is practical: firearm achievements need verification. Before I write a “fastest gunsmith route,” I would check whether Novice Gunsmith requires a specific firearm type, station, rarity, recipe source, or crafting condition instead of simply any first gun.
My Early Achievement Order
This is the order I would use before optimizing rare achievements.
| Route step | Achievements it naturally supports | Why I do it here |
|---|---|---|
| Enter and finish the starter route | Awaken! First Traveler | Opens the basic route |
| Mine ore and harvest wood | Mining Pioneer, Lumberjack Initiate | These happen naturally while building |
| Build early NPC structures | Tech Initiated, Heart of the Forge, Road to Riches, Training Star | Establishes the settlement base |
| Clear Temple on Easy | Wasteland Explorer | First common stage clear |
| Start extracting value | Getting By, Windfall, Making Profit | Teaches value without forcing risky clears |
| Accept early death as learning | You Died~ | Common enough that I do not force it |
| Push early combat cleanup | Mutant Hunter, Soldier Bug, Eternal Silence | Fits natural early route |
| Move into Ice and Fire Easy | Frost Challenger, Trial of Fire | Early-mid stage progression |
| Begin production achievements | Novice Gunsmith, Novice Armorsmith, Medicine Maker | Starts mid-game crafting route |
| Delay rare systems | Master Chef, Medical Expert, Farm Tycoon, hidden goals | These need stronger setup first |
Extraction Achievements
Extraction achievements measure whether runs are actually bringing value home.
| Achievement | Current UI requirement | Unlock rate | Route note |
|---|---|---|---|
| Getting By | Total extracted value: 1,0000 | 61.6% | Natural once extraction starts working |
| Windfall | Extract with a value of 1,0000 in a single run | 58.2% | Good early single-run target |
| Making Profit | Total extracted value: 5,0000 | 39.0% | Comes from repeated useful runs |
| Filthy Rich | Total extracted value: 50,0000 | 7.0% | Long-term value grind |
| Slip Away | Extract successfully | 21.0% | Early successful extraction milestone |
| Not Bad | Extract successfully | 10.2% | Later extraction consistency goal |
| Awesome! | Extract successfully | 5.9% | Mid-game extraction consistency |
| Cherish Life | Extract successfully | 2.7% | Rare enough to delay until routes are stable |
| That Was Close! | Extract with less than 10% health | 3.1% | Do not force with expensive gear |
I keep the value formatting exactly as shown in the current UI. I do not convert 1,0000, 5,0000, or 50,0000 into standard comma formatting because the display may be localization-specific.
For extraction routing, use How to Extract in Nuclear Epoch.
Stage Clear Achievements
Stage clear achievements show the progression chain from early learning into real preparation.
| Achievement | Requirement | Unlock rate | Route stance |
|---|---|---|---|
| Wasteland Explorer | Clear Temple on Easy difficulty | 76.4% | First common clear |
| Frost Challenger | Clear Ice on Easy difficulty | 39.9% | Early-mid stage progression |
| Trial of Fire | Clear Fire on Easy difficulty | 25.4% | Needs better gear and preparation |
| Thunder Envoy | Clear Thunder on Easy difficulty | 15.6% | Treat as mid-game |
| Venom Hunter | Clear Poison on Easy difficulty | 12.2% | Do not enter underprepared |
| Adventure Begins | Clear any stage on Normal difficulty | 9.5% | First major difficulty wall |
I do not sprint these as a straight ladder. Each new stage gets a learning pass first, then a farming or clear attempt once the route, enemy pressure, and gear needs are understood.
Building Upgrade Achievements
Level 1 building achievements are early route goals. Level 5 achievements are long-term material sinks.
| Achievement | Requirement | Unlock rate | My route note |
|---|---|---|---|
| Tech Initiated | Academy reached Level 1 | 86.2% | Natural early route |
| Tech Titan | Academy reached Level 5 | 3.1% | Long-term upgrade |
| Heart of the Forge | Smithy reached Level 1 | 66.0% | Normal early crafting route |
| Forge Master | Smithy reached Level 5 | 2.6% | Expensive mid/late goal |
| Road to Riches | Commerce Guild reached Level 1 | 62.8% | Starts economy route |
| Wealth Empire | Commerce Guild reached Level 5 | 2.3% | Rare late upgrade |
| Training Star | Training Center reached Level 1 | 62.1% | Normal early settlement route |
| Training Legend | Training Center reached Level 5 | 2.3% | Rare long-term goal |
I push Level 1 buildings during the natural base route. I delay Level 5 buildings until the extraction economy, iron route, and production loop can support the material drain.
Crafting Achievements
Crafting achievements split into three groups: first crafts, mid-game weapon walls, and rare long-term crafting.
| Achievement | Requirement | Unlock rate | Route note |
|---|---|---|---|
| Novice Gunsmith | Craft a firearm | 5.9% | Lower than expected; verify trigger details if it does not unlock |
| Master Gunsmith | Craft a firearm | 1.1% | Later firearm progression |
| Novice Armorsmith | Craft a piece of equipment | 5.7% | Useful once armor durability starts mattering |
| Master Armorsmith | Craft a piece of equipment | 0.6% | Rare gear crafting target |
| Weapon Artisan | Craft a Level 4 firearm | 9.3% | Clear mid-game milestone |
| Weapon Legend | Craft a Level 5 firearm | 3.7% | Long-term weapon progression |
| Medicine Maker | Craft medical supplies | 2.9% | Useful mid-game support |
| Medical Expert | Craft medical supplies | 0.1% | Extremely rare; do not force early |
For the production route, use Nuclear Epoch Mid-Game Progression.
Farming, Cooking, and Medicine Achievements
These sound like peaceful side goals, but the unlock rates show they are not automatic.
| Achievement | Requirement | Unlock rate | Route stance |
|---|---|---|---|
| Capable Planter | Grow a high-grade plant | 2.8% | Start after basic farming works |
| Planting Expert | Grow a high-grade plant | 0.7% | Later farming quality goal |
| Farm Tycoon | Grow a high-grade plant | 0.3% | Rare farming grind |
| Gourmet | Cook a delicious meal | 1.7% | Needs cooking setup and ingredients |
| Master Chef | Cook a delicious meal | 0.1% | Extremely rare; confirm recipes before routing |
| Medicine Maker | Craft medical supplies | 2.9% | Useful mid-game support |
| Medical Expert | Craft medical supplies | 0.1% | Very late or underexplored route |
Because Master Chef and Medical Expert are both at 0.1% in the captured list, I treat them as late-route cleanup until recipes, materials, and repeatable production loops are confirmed.
Resource and Exploration Achievements
Resource achievements are useful because they point toward the systems that feed mid-game progression.
| Achievement | Description | Unlock rate | Route note |
|---|---|---|---|
| Mining Pioneer | Mine ore for the first time | 89.7% | Natural early unlock |
| Lumberjack Initiate | Harvest wood for the first time | 81.3% | Natural early unlock |
| Rookie Logger | Twisted wood is better than no wood | 34.6% | Early-mid resource route |
| Prospector | Ding! It’s iron ore with excessive radiation | 38.4% | Iron route starts mattering |
| Mine Crawler | Go deep underground to find unpolluted metal | 23.2% | Mine / cave style progression |
| Geologist | The Geiger counter in your pocket won’t stop clicking | 10.8% | Deeper resource progression |
| Surface Scavenger | Barren earth left in your wake | 9.9% | Exploration and cleanup route |
| Wasteland Gardener | You’ve “pruned” too many mutated plants | 20.1% | Enemy/resource overlap |
The route meaning is simple: early gathering is common, but deeper resource achievements drop quickly. That is why iron routing, cave checks, and extraction consistency matter before chasing rare cleanup.
Enemy and Boss Achievement Notes
The combat list is long, so I group it by route pressure instead of treating every name as random kill farming.
| Group | Achievements | Route stance |
|---|---|---|
| Common early combat | Mutant Hunter, Requiem, Eternal Silence, Soldier Bug | These can happen while learning the early route |
| Ice / cold route | Snow Crystal, Warm Winter, Shattered Core, Cooled Core, End of Eternal Winter | Prepare gear and learn the stage before cleanup |
| Fire / heat route | Flame Walker, Cooldown, Scorched Medal | Do not push without better armor, ammo, and element prep |
| Thunder / electric route | Thunder Envoy, Tesla Coil, Grounded, Power Outage, Disconnected | Treat as mid-game or later |
| Poison / pollution route | Venom Hunter, Hazmat Expert, Purification, Universal Decay, Neutralized | Bring cleanse, resistance, and a safer extraction plan |
| Rare late threats | Erased, End of Eons, Wasteland Overlord, Wasteland Myth, Truth Seeker | Track them, but do not guess triggers early |
When an achievement sounds like a major enemy, area cleanup, or boss objective, I prepare armor, ammo, healing, exit knowledge, and the right element first.
Death Achievement
There is one achievement I do not force.
| Achievement | Requirement | Unlock rate | Route note |
|---|---|---|---|
| You Died~ | First death | 51.7% | Common enough that death is part of learning |
Death will probably happen naturally if I keep pushing new zones. The important thing is not to die with the best backpack, rare materials, or a loadout I cannot replace.
Rare and Hidden Achievements
The rare end of the list includes four achievements explicitly marked as hidden, plus Erased, which is not marked hidden in the current UI but still sits at only 1.2%.
That is enough reason to treat these as late-game goals instead of pretending this is a solved 100% route.
| ID | Achievement | Hidden? | Description | Unlock rate | Current stance |
|---|---|---|---|---|---|
| 072 | Wasteland Myth | Yes | Hidden achievement: You are no longer a scavenger. You are the walking apocalypse, the myth of the wasteland itself. | 1.3% | Hidden late-game goal |
| 060 | Erased | No | This time, wiped from the wasteland along with its memories. | 1.2% | Rare late-game combat or story goal |
| 070 | End of Eons | Yes | Hidden achievement: You defeated the deepest secret of the wasteland, an ancient existence… that even nukes couldn’t erase. | 1.2% | Hidden endgame-style goal |
| 071 | Wasteland Overlord | Yes | Hidden achievement: You have conquered all known “standard” threats in this wasteland. | 1.2% | Hidden broad cleanup goal |
| 073 | Truth Seeker | Yes | Hidden achievement: You uncovered the wasteland’s deepest secret and triumphed over it. | 1.2% | Hidden truth / final secret goal |
Full Nuclear Epoch Achievement List
This table keeps the full captured list in one place. Unlock rates can shift over time, so I use them as route signals, not permanent truth.
| # | Achievement | Description | Unlock rate |
|---|---|---|---|
| 001 | Awaken! First Traveler | Enter the game for the first time | 72.4% |
| 002 | Wasteland Explorer | Clear Temple on Easy difficulty | 76.4% |
| 003 | Frost Challenger | Clear Ice on Easy difficulty | 39.9% |
| 004 | Trial of Fire | Clear Fire on Easy difficulty | 25.4% |
| 005 | Thunder Envoy | Clear Thunder on Easy difficulty | 15.6% |
| 006 | Venom Hunter | Clear Poison on Easy difficulty | 12.2% |
| 007 | Adventure Begins | Clear any stage on Normal difficulty | 9.5% |
| 008 | Tech Initiated | Academy reached Level 1 | 86.2% |
| 009 | Tech Titan | Academy reached Level 5 | 3.1% |
| 010 | Training Star | Training Center reached Level 1 | 62.1% |
| 011 | Training Legend | Training Center reached Level 5 | 2.3% |
| 012 | Road to Riches | Commerce Guild reached Level 1 | 62.8% |
| 013 | Wealth Empire | Commerce Guild reached Level 5 | 2.3% |
| 014 | Heart of the Forge | Smithy reached Level 1 | 66.0% |
| 015 | Forge Master | Smithy reached Level 5 | 2.6% |
| 016 | Getting By | Total extracted value: 1,0000 | 61.6% |
| 017 | Making Profit | Total extracted value: 5,0000 | 39.0% |
| 018 | Filthy Rich | Total extracted value: 50,0000 | 7.0% |
| 019 | Mining Pioneer | Mine ore for the first time | 89.7% |
| 020 | Lumberjack Initiate | Harvest wood for the first time | 81.3% |
| 021 | Capable Planter | Grow a high-grade plant | 2.8% |
| 022 | Planting Expert | Grow a high-grade plant | 0.7% |
| 023 | Farm Tycoon | Grow a high-grade plant | 0.3% |
| 024 | Gourmet | Cook a delicious meal | 1.7% |
| 025 | Master Chef | Cook a delicious meal | 0.1% |
| 026 | Medicine Maker | Craft medical supplies | 2.9% |
| 027 | Medical Expert | Craft medical supplies | 0.1% |
| 028 | Novice Gunsmith | Craft a firearm | 5.9% |
| 029 | Master Gunsmith | Craft a firearm | 1.1% |
| 030 | Novice Armorsmith | Craft a piece of equipment | 5.7% |
| 031 | Master Armorsmith | Craft a piece of equipment | 0.6% |
| 032 | Weapon Artisan | Craft a Level 4 firearm | 9.3% |
| 033 | Weapon Legend | Craft a Level 5 firearm | 3.7% |
| 034 | Rookie Logger | Twisted wood is better than no wood | 34.6% |
| 035 | Wasteland Gardener | You’ve “pruned” too many mutated plants | 20.1% |
| 036 | Surface Scavenger | Barren earth left in your wake | 9.9% |
| 037 | Prospector | Ding! It’s iron ore with excessive radiation | 38.4% |
| 038 | Mine Crawler | Go deep underground to find unpolluted metal | 23.2% |
| 039 | Geologist | The Geiger counter in your pocket won’t stop clicking | 10.8% |
| 040 | You Died~ | First death | 51.7% |
| 041 | Slip Away | Extract successfully | 21.0% |
| 042 | Not Bad | Extract successfully | 10.2% |
| 043 | Awesome! | Extract successfully | 5.9% |
| 044 | Cherish Life | Extract successfully | 2.7% |
| 045 | That Was Close! | Extract with less than 10% health | 3.1% |
| 046 | Mutant Hunter | Clean up this twisted flesh | 52.8% |
| 047 | Requiem | Hell reserved a seat for you, but you dismantled the gatekeeper | 38.6% |
| 048 | Snow Crystal | You are colder than the deep frost | 13.4% |
| 049 | Flame Walker | Walking through fire is now routine | 11.8% |
| 050 | Hazmat Expert | Breathing in poison fog is a walk in the park | 4.3% |
| 051 | Tesla Coil | You’re starting to play with electricity | 3.8% |
| 052 | Fratricide | War… War never changes | 9.0% |
| 053 | Shattered Core | Even the cold winter has an end | 5.0% |
| 054 | Scorched Medal | Extinguished a torch on the wasteland | 3.9% |
| 055 | Grounded | Stopped that annoying buzzing sound | 3.4% |
| 056 | Neutralized | Purified an area… for now | 4.8% |
| 057 | Pulverized | This won’t be pieced back together | 17.1% |
| 058 | Soldier Bug | Just a slightly bigger bug. Squashed it. | 30.3% |
| 059 | Eternal Silence | You ended its long “false life”. Let it rest in peace this time. | 31.7% |
| 060 | Erased | This time, wiped from the wasteland along with its memories. | 1.2% |
| 061 | Cooldown | Cooled down this overheating big guy. | 11.1% |
| 062 | Cooled Core | The furnace has gone out. | 1.4% |
| 063 | Warm Winter | You brought long-lost “warmth” to this ice field. With gunfire. | 16.1% |
| 064 | End of Eternal Winter | Nuclear winter has finally passed. | 1.4% |
| 065 | Purification | Cleared a massive source of pollution. | 6.8% |
| 066 | Universal Decay | The source of rot has been severed. | 1.1% |
| 067 | Power Outage | Lights out for the whole area… finally, for it. | 6.9% |
| 068 | Disconnected | The storm subsides. You are the eye of the storm. | 1.1% |
| 069 | Windfall | Extract with a value of 1,0000 in a single run. | 58.2% |
| 070 | End of Eons | Hidden achievement: You defeated the deepest secret of the wasteland, an ancient existence… that even nukes couldn’t erase. | 1.2% |
| 071 | Wasteland Overlord | Hidden achievement: You have conquered all known “standard” threats in this wasteland. | 1.2% |
| 072 | Wasteland Myth | Hidden achievement: You are no longer a scavenger. You are the walking apocalypse, the myth of the wasteland itself. | 1.3% |
| 073 | Truth Seeker | Hidden achievement: You uncovered the wasteland’s deepest secret and triumphed over it. | 1.2% |
My 100% Planning Order
This is how I would structure a long achievement save without wasting resources.
| Phase | Main goals | Do not overdo |
|---|---|---|
| Phase 1: First route | Mining, wood, Academy Level 1, Smithy Level 1, Commerce Level 1, Training Level 1, Temple Easy | Rare crafting and hidden goals |
| Phase 2: Extraction value | Getting By, Windfall, Making Profit, Slip Away | Low-health extraction attempts |
| Phase 3: Early zones | Ice Easy, Fire Easy, early combat achievements | Normal difficulty |
| Phase 4: Mid-game production | Weapon Workbench, armor crafting, ammo, iron, elemental preparation | Spending rare materials blindly |
| Phase 5: Harder zones | Thunder, Poison, stronger enemy and area cleanup goals | Boss attempts with weak armor |
| Phase 6: Building upgrades | Academy, Smithy, Commerce, Training Center Level 5 | Upgrading before the economy supports it |
| Phase 7: Farming / cooking / medicine | High-grade plants, meals, medical supplies | Master Chef and Medical Expert without confirmed recipes |
| Phase 8: Hidden cleanup | Wasteland Myth, End of Eons, Wasteland Overlord, Truth Seeker | Guessing triggers blindly |
Related Nuclear Epoch Guides
Use the achievement list to decide what to target, then use the route guides to make the target safer.
| If you are working on… | Read this |
|---|---|
| Overall route from Day 1 to early mid-game | Nuclear Epoch Guide |
| Extraction value, Safe Box, evacuation, and death risk | How to Extract in Nuclear Epoch |
| Weapons, armor, iron, elements, farming, and mid-game prep | Nuclear Epoch Mid-Game Progression |
Final Achievement Advice
I treat Nuclear Epoch achievements as a progression map, not a checklist to brute force.
The early achievements tell me to build the base route. The mid-game achievements tell me when my weapon, armor, iron, extraction, and element habits are not ready. The rare achievements tell me the game has deeper goals, but they also warn me not to fake a 100% route before the triggers are proven.
My route is simple: build the system first, then chase the list. When the base, iron, armor, ammo, weapons, elements, and extraction route are stable, achievement cleanup becomes much safer.
FAQ
How many achievements are in Nuclear Epoch? +
The current captured list has 73 Nuclear Epoch achievements. They cover gathering, building upgrades, extraction value, stage clears, crafting, farming, cooking, medicine, bosses, and hidden late-game goals.
Is this a 100% Nuclear Epoch walkthrough? +
No. This is a full achievement list and route-planning guide, not a fake 100% walkthrough. The early and mid-game goals are routeable, but several rare hidden achievements need confirmed late-game triggers before they should be treated as solved.
What achievements should I do first? +
Start with the natural early route: mine ore, harvest wood, reach Academy Level 1, build the first NPC structures, clear Temple on Easy, and begin extracting value safely.
What is the first major achievement wall? +
The first major wall is the drop from Temple Easy at 76.4% to Normal difficulty at 9.5% and Level 4 firearm crafting at 9.3%. That is where extraction prep, iron, armor, ammo, weapon growth, and element planning start mattering more.
Which achievements should I avoid forcing early? +
Avoid forcing hidden endgame achievements, Level 5 building upgrades, high-grade farming, Master Chef, Medical Expert, rare boss cleanup, and low-health extraction before your base, iron, weapon, armor, and extraction route is stable.
Are the achievement percentages permanent? +
No. The percentages in this guide are a July 2026 captured snapshot. Nuclear Epoch is still being updated, and unlock rates can change as more players progress or patches adjust achievement triggers.
Why are some extracted value numbers written as 1,0000 or 5,0000? +
That is the formatting shown in the current achievement UI. I keep the in-game formatting instead of converting it, because the comma style may be localization-specific.
Are all rare 1.2% achievements hidden? +
No. Wasteland Myth, End of Eons, Wasteland Overlord, and Truth Seeker are marked as hidden achievements in the current UI. Erased is also very rare at 1.2%, but it is not marked hidden in the captured list.