Nuclear Epoch Achievements Guide

Nuclear Epoch Achievements Guide: Full List, Route & Rare Goals

A practical Nuclear Epoch achievements guide with the full 73-achievement list, July 2026 unlock rates, early route, extraction goals, crafting walls, rare hidden achievements, and 100% planning advice.

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Nuclear Epoch Achievements Guide: Full List, Route & Rare Goals

Quick Answer

Nuclear Epoch currently has 73 achievements in my July 2026 captured list, but I would not chase them like a flat checklist. The early route is mining, wood, Academy Level 1, first building upgrades, Temple Easy, and extraction value. The first real wall appears when the list drops from Temple Easy at 76.4% to Normal difficulty at 9.5% and Level 4 firearm crafting at 9.3%. Rare hidden goals around 1.2%–1.3% are late-game targets, not early promises.

What This Achievements Guide Is For

This page is not trying to prove every hidden route is solved.

The useful way to read the Nuclear Epoch achievement list is as a progression map. Early achievements show the normal first route. Mid-range achievements show where players start needing better extraction habits and stronger base production. Rare achievements show long-term systems, hidden bosses, higher difficulty, farming quality, cooking, medicine, and late cleanup.

That is why I split the list by route priority instead of only dumping names.

Nuclear Epoch early achievement unlock rates
The early achievement curve is high through mining, Academy Level 1, wood, and Temple Easy. That is the beginner band I clear before chasing rare goals.

Achievement Route Summary

Use this table to decide what achievement band you are actually in.

BandUnlock rangeWhat it usually meansMain blockerMy route advice
Natural early route55%–90%Basic gathering, first buildings, Temple Easy, first value goalsLearning the base loopClear these while learning the game
Early-mid route20%–45%Ice, Fire, mine checks, first death, repeated extraction valueIron, armor wear, stage knowledgeBuild the base and extraction loop around these
Mid-game wall5%–15%Normal difficulty, Level 4 firearm, Thunder, Poison, stronger crafting and combatWeapon growth, ammo, elements, repair costPrepare iron, armor, ammo, weapons, and elements first
Rare long-term goals0.1%–4%Level 5 buildings, high-grade farming, rare bosses, cooking, medicine, hidden routesUnknown triggers or expensive systemsTrack them, but do not fake a route early

Early Route: What Most Players Unlock First

The highest unlock rates show the normal early path.

AchievementUnlock rateWhat it tells me
Mining Pioneer89.7%Mining ore is almost universal early
Tech Initiated86.2%Academy Level 1 is part of the normal route
Lumberjack Initiate81.3%Wood harvesting is one of the first basic checks
Wasteland Explorer76.4%Temple Easy is the first common stage clear
Awaken! First Traveler72.4%Most players enter the game, but not everyone pushes far
Heart of the Forge66.0%Smithy Level 1 is a normal early building goal
Road to Riches62.8%Commerce Guild Level 1 starts the economy route
Training Star62.1%Training Center Level 1 belongs to the early settlement chain
Getting By61.6%Extracted value becomes measurable early
Windfall58.2%A strong single-run value goal is still common enough to route early

My first achievement plan is simple:

  1. finish the starter route;
  2. mine and chop naturally;
  3. build the first NPC structures;
  4. clear Temple on Easy;
  5. learn extraction value without overcommitting to rare goals.

First Major Wall: Normal Clear and Level 4 Firearm

The first serious drop is not hidden content. It is the shift from early clears to real mid-game preparation.

Wasteland Explorer sits at 76.4%, but Adventure Begins, which requires a Normal difficulty clear, is only 9.5%. Weapon Artisan, which requires crafting a Level 4 firearm, is 9.3%.

That gap is the wall.

Nuclear Epoch mid-game achievements including Normal difficulty and Level 4 firearm
The drop to Normal difficulty and Level 4 firearm crafting is where achievements stop being automatic. This is where iron, armor, ammo, weapons, and elements start deciding progress.
WallUnlock rateWhat I prepare before chasing it
Adventure Begins9.5%Reliable extraction habits, repaired armor, enough ammo, stronger weapon
Weapon Artisan9.3%Weapon Workbench route, iron supply, weapon growth, parts, elements
Venom Hunter12.2%Poison or debuff prep, cleanse, resistance, safer exit planning
Thunder Envoy15.6%Stronger loadout, resistance planning, better ammo supply
Weapon Legend3.7%Long-term Level 5 firearm progression, not early rushing

One Odd Crafting Stat I Would Not Ignore

The captured list has one strange pattern: Weapon Artisan sits at 9.3%, while Novice Gunsmith is only 5.9%.

On paper, that looks backwards. A Level 4 firearm goal should normally be harder than a basic firearm craft. I do not turn that into a hard route rule yet, because achievement triggers and short descriptions can behave differently from what the UI text suggests.

What I do take from it is practical: firearm achievements need verification. Before I write a “fastest gunsmith route,” I would check whether Novice Gunsmith requires a specific firearm type, station, rarity, recipe source, or crafting condition instead of simply any first gun.

My Early Achievement Order

This is the order I would use before optimizing rare achievements.

Route stepAchievements it naturally supportsWhy I do it here
Enter and finish the starter routeAwaken! First TravelerOpens the basic route
Mine ore and harvest woodMining Pioneer, Lumberjack InitiateThese happen naturally while building
Build early NPC structuresTech Initiated, Heart of the Forge, Road to Riches, Training StarEstablishes the settlement base
Clear Temple on EasyWasteland ExplorerFirst common stage clear
Start extracting valueGetting By, Windfall, Making ProfitTeaches value without forcing risky clears
Accept early death as learningYou Died~Common enough that I do not force it
Push early combat cleanupMutant Hunter, Soldier Bug, Eternal SilenceFits natural early route
Move into Ice and Fire EasyFrost Challenger, Trial of FireEarly-mid stage progression
Begin production achievementsNovice Gunsmith, Novice Armorsmith, Medicine MakerStarts mid-game crafting route
Delay rare systemsMaster Chef, Medical Expert, Farm Tycoon, hidden goalsThese need stronger setup first

Extraction Achievements

Extraction achievements measure whether runs are actually bringing value home.

AchievementCurrent UI requirementUnlock rateRoute note
Getting ByTotal extracted value: 1,000061.6%Natural once extraction starts working
WindfallExtract with a value of 1,0000 in a single run58.2%Good early single-run target
Making ProfitTotal extracted value: 5,000039.0%Comes from repeated useful runs
Filthy RichTotal extracted value: 50,00007.0%Long-term value grind
Slip AwayExtract successfully21.0%Early successful extraction milestone
Not BadExtract successfully10.2%Later extraction consistency goal
Awesome!Extract successfully5.9%Mid-game extraction consistency
Cherish LifeExtract successfully2.7%Rare enough to delay until routes are stable
That Was Close!Extract with less than 10% health3.1%Do not force with expensive gear

I keep the value formatting exactly as shown in the current UI. I do not convert 1,0000, 5,0000, or 50,0000 into standard comma formatting because the display may be localization-specific.

For extraction routing, use How to Extract in Nuclear Epoch.

Stage Clear Achievements

Stage clear achievements show the progression chain from early learning into real preparation.

AchievementRequirementUnlock rateRoute stance
Wasteland ExplorerClear Temple on Easy difficulty76.4%First common clear
Frost ChallengerClear Ice on Easy difficulty39.9%Early-mid stage progression
Trial of FireClear Fire on Easy difficulty25.4%Needs better gear and preparation
Thunder EnvoyClear Thunder on Easy difficulty15.6%Treat as mid-game
Venom HunterClear Poison on Easy difficulty12.2%Do not enter underprepared
Adventure BeginsClear any stage on Normal difficulty9.5%First major difficulty wall

I do not sprint these as a straight ladder. Each new stage gets a learning pass first, then a farming or clear attempt once the route, enemy pressure, and gear needs are understood.

Building Upgrade Achievements

Level 1 building achievements are early route goals. Level 5 achievements are long-term material sinks.

AchievementRequirementUnlock rateMy route note
Tech InitiatedAcademy reached Level 186.2%Natural early route
Tech TitanAcademy reached Level 53.1%Long-term upgrade
Heart of the ForgeSmithy reached Level 166.0%Normal early crafting route
Forge MasterSmithy reached Level 52.6%Expensive mid/late goal
Road to RichesCommerce Guild reached Level 162.8%Starts economy route
Wealth EmpireCommerce Guild reached Level 52.3%Rare late upgrade
Training StarTraining Center reached Level 162.1%Normal early settlement route
Training LegendTraining Center reached Level 52.3%Rare long-term goal

I push Level 1 buildings during the natural base route. I delay Level 5 buildings until the extraction economy, iron route, and production loop can support the material drain.

Crafting Achievements

Crafting achievements split into three groups: first crafts, mid-game weapon walls, and rare long-term crafting.

AchievementRequirementUnlock rateRoute note
Novice GunsmithCraft a firearm5.9%Lower than expected; verify trigger details if it does not unlock
Master GunsmithCraft a firearm1.1%Later firearm progression
Novice ArmorsmithCraft a piece of equipment5.7%Useful once armor durability starts mattering
Master ArmorsmithCraft a piece of equipment0.6%Rare gear crafting target
Weapon ArtisanCraft a Level 4 firearm9.3%Clear mid-game milestone
Weapon LegendCraft a Level 5 firearm3.7%Long-term weapon progression
Medicine MakerCraft medical supplies2.9%Useful mid-game support
Medical ExpertCraft medical supplies0.1%Extremely rare; do not force early

For the production route, use Nuclear Epoch Mid-Game Progression.

Farming, Cooking, and Medicine Achievements

These sound like peaceful side goals, but the unlock rates show they are not automatic.

AchievementRequirementUnlock rateRoute stance
Capable PlanterGrow a high-grade plant2.8%Start after basic farming works
Planting ExpertGrow a high-grade plant0.7%Later farming quality goal
Farm TycoonGrow a high-grade plant0.3%Rare farming grind
GourmetCook a delicious meal1.7%Needs cooking setup and ingredients
Master ChefCook a delicious meal0.1%Extremely rare; confirm recipes before routing
Medicine MakerCraft medical supplies2.9%Useful mid-game support
Medical ExpertCraft medical supplies0.1%Very late or underexplored route

Because Master Chef and Medical Expert are both at 0.1% in the captured list, I treat them as late-route cleanup until recipes, materials, and repeatable production loops are confirmed.

Resource and Exploration Achievements

Resource achievements are useful because they point toward the systems that feed mid-game progression.

AchievementDescriptionUnlock rateRoute note
Mining PioneerMine ore for the first time89.7%Natural early unlock
Lumberjack InitiateHarvest wood for the first time81.3%Natural early unlock
Rookie LoggerTwisted wood is better than no wood34.6%Early-mid resource route
ProspectorDing! It’s iron ore with excessive radiation38.4%Iron route starts mattering
Mine CrawlerGo deep underground to find unpolluted metal23.2%Mine / cave style progression
GeologistThe Geiger counter in your pocket won’t stop clicking10.8%Deeper resource progression
Surface ScavengerBarren earth left in your wake9.9%Exploration and cleanup route
Wasteland GardenerYou’ve “pruned” too many mutated plants20.1%Enemy/resource overlap

The route meaning is simple: early gathering is common, but deeper resource achievements drop quickly. That is why iron routing, cave checks, and extraction consistency matter before chasing rare cleanup.

Enemy and Boss Achievement Notes

The combat list is long, so I group it by route pressure instead of treating every name as random kill farming.

GroupAchievementsRoute stance
Common early combatMutant Hunter, Requiem, Eternal Silence, Soldier BugThese can happen while learning the early route
Ice / cold routeSnow Crystal, Warm Winter, Shattered Core, Cooled Core, End of Eternal WinterPrepare gear and learn the stage before cleanup
Fire / heat routeFlame Walker, Cooldown, Scorched MedalDo not push without better armor, ammo, and element prep
Thunder / electric routeThunder Envoy, Tesla Coil, Grounded, Power Outage, DisconnectedTreat as mid-game or later
Poison / pollution routeVenom Hunter, Hazmat Expert, Purification, Universal Decay, NeutralizedBring cleanse, resistance, and a safer extraction plan
Rare late threatsErased, End of Eons, Wasteland Overlord, Wasteland Myth, Truth SeekerTrack them, but do not guess triggers early

When an achievement sounds like a major enemy, area cleanup, or boss objective, I prepare armor, ammo, healing, exit knowledge, and the right element first.

Death Achievement

There is one achievement I do not force.

AchievementRequirementUnlock rateRoute note
You Died~First death51.7%Common enough that death is part of learning

Death will probably happen naturally if I keep pushing new zones. The important thing is not to die with the best backpack, rare materials, or a loadout I cannot replace.

Rare and Hidden Achievements

The rare end of the list includes four achievements explicitly marked as hidden, plus Erased, which is not marked hidden in the current UI but still sits at only 1.2%.

That is enough reason to treat these as late-game goals instead of pretending this is a solved 100% route.

Nuclear Epoch rare and hidden achievements list
The rare end of the list includes four marked hidden achievements around 1.2% to 1.3%, plus Erased at 1.2%. I track these as late-game goals, not early checklist items.
IDAchievementHidden?DescriptionUnlock rateCurrent stance
072Wasteland MythYesHidden achievement: You are no longer a scavenger. You are the walking apocalypse, the myth of the wasteland itself.1.3%Hidden late-game goal
060ErasedNoThis time, wiped from the wasteland along with its memories.1.2%Rare late-game combat or story goal
070End of EonsYesHidden achievement: You defeated the deepest secret of the wasteland, an ancient existence… that even nukes couldn’t erase.1.2%Hidden endgame-style goal
071Wasteland OverlordYesHidden achievement: You have conquered all known “standard” threats in this wasteland.1.2%Hidden broad cleanup goal
073Truth SeekerYesHidden achievement: You uncovered the wasteland’s deepest secret and triumphed over it.1.2%Hidden truth / final secret goal

Full Nuclear Epoch Achievement List

This table keeps the full captured list in one place. Unlock rates can shift over time, so I use them as route signals, not permanent truth.

#AchievementDescriptionUnlock rate
001Awaken! First TravelerEnter the game for the first time72.4%
002Wasteland ExplorerClear Temple on Easy difficulty76.4%
003Frost ChallengerClear Ice on Easy difficulty39.9%
004Trial of FireClear Fire on Easy difficulty25.4%
005Thunder EnvoyClear Thunder on Easy difficulty15.6%
006Venom HunterClear Poison on Easy difficulty12.2%
007Adventure BeginsClear any stage on Normal difficulty9.5%
008Tech InitiatedAcademy reached Level 186.2%
009Tech TitanAcademy reached Level 53.1%
010Training StarTraining Center reached Level 162.1%
011Training LegendTraining Center reached Level 52.3%
012Road to RichesCommerce Guild reached Level 162.8%
013Wealth EmpireCommerce Guild reached Level 52.3%
014Heart of the ForgeSmithy reached Level 166.0%
015Forge MasterSmithy reached Level 52.6%
016Getting ByTotal extracted value: 1,000061.6%
017Making ProfitTotal extracted value: 5,000039.0%
018Filthy RichTotal extracted value: 50,00007.0%
019Mining PioneerMine ore for the first time89.7%
020Lumberjack InitiateHarvest wood for the first time81.3%
021Capable PlanterGrow a high-grade plant2.8%
022Planting ExpertGrow a high-grade plant0.7%
023Farm TycoonGrow a high-grade plant0.3%
024GourmetCook a delicious meal1.7%
025Master ChefCook a delicious meal0.1%
026Medicine MakerCraft medical supplies2.9%
027Medical ExpertCraft medical supplies0.1%
028Novice GunsmithCraft a firearm5.9%
029Master GunsmithCraft a firearm1.1%
030Novice ArmorsmithCraft a piece of equipment5.7%
031Master ArmorsmithCraft a piece of equipment0.6%
032Weapon ArtisanCraft a Level 4 firearm9.3%
033Weapon LegendCraft a Level 5 firearm3.7%
034Rookie LoggerTwisted wood is better than no wood34.6%
035Wasteland GardenerYou’ve “pruned” too many mutated plants20.1%
036Surface ScavengerBarren earth left in your wake9.9%
037ProspectorDing! It’s iron ore with excessive radiation38.4%
038Mine CrawlerGo deep underground to find unpolluted metal23.2%
039GeologistThe Geiger counter in your pocket won’t stop clicking10.8%
040You Died~First death51.7%
041Slip AwayExtract successfully21.0%
042Not BadExtract successfully10.2%
043Awesome!Extract successfully5.9%
044Cherish LifeExtract successfully2.7%
045That Was Close!Extract with less than 10% health3.1%
046Mutant HunterClean up this twisted flesh52.8%
047RequiemHell reserved a seat for you, but you dismantled the gatekeeper38.6%
048Snow CrystalYou are colder than the deep frost13.4%
049Flame WalkerWalking through fire is now routine11.8%
050Hazmat ExpertBreathing in poison fog is a walk in the park4.3%
051Tesla CoilYou’re starting to play with electricity3.8%
052FratricideWar… War never changes9.0%
053Shattered CoreEven the cold winter has an end5.0%
054Scorched MedalExtinguished a torch on the wasteland3.9%
055GroundedStopped that annoying buzzing sound3.4%
056NeutralizedPurified an area… for now4.8%
057PulverizedThis won’t be pieced back together17.1%
058Soldier BugJust a slightly bigger bug. Squashed it.30.3%
059Eternal SilenceYou ended its long “false life”. Let it rest in peace this time.31.7%
060ErasedThis time, wiped from the wasteland along with its memories.1.2%
061CooldownCooled down this overheating big guy.11.1%
062Cooled CoreThe furnace has gone out.1.4%
063Warm WinterYou brought long-lost “warmth” to this ice field. With gunfire.16.1%
064End of Eternal WinterNuclear winter has finally passed.1.4%
065PurificationCleared a massive source of pollution.6.8%
066Universal DecayThe source of rot has been severed.1.1%
067Power OutageLights out for the whole area… finally, for it.6.9%
068DisconnectedThe storm subsides. You are the eye of the storm.1.1%
069WindfallExtract with a value of 1,0000 in a single run.58.2%
070End of EonsHidden achievement: You defeated the deepest secret of the wasteland, an ancient existence… that even nukes couldn’t erase.1.2%
071Wasteland OverlordHidden achievement: You have conquered all known “standard” threats in this wasteland.1.2%
072Wasteland MythHidden achievement: You are no longer a scavenger. You are the walking apocalypse, the myth of the wasteland itself.1.3%
073Truth SeekerHidden achievement: You uncovered the wasteland’s deepest secret and triumphed over it.1.2%

My 100% Planning Order

This is how I would structure a long achievement save without wasting resources.

PhaseMain goalsDo not overdo
Phase 1: First routeMining, wood, Academy Level 1, Smithy Level 1, Commerce Level 1, Training Level 1, Temple EasyRare crafting and hidden goals
Phase 2: Extraction valueGetting By, Windfall, Making Profit, Slip AwayLow-health extraction attempts
Phase 3: Early zonesIce Easy, Fire Easy, early combat achievementsNormal difficulty
Phase 4: Mid-game productionWeapon Workbench, armor crafting, ammo, iron, elemental preparationSpending rare materials blindly
Phase 5: Harder zonesThunder, Poison, stronger enemy and area cleanup goalsBoss attempts with weak armor
Phase 6: Building upgradesAcademy, Smithy, Commerce, Training Center Level 5Upgrading before the economy supports it
Phase 7: Farming / cooking / medicineHigh-grade plants, meals, medical suppliesMaster Chef and Medical Expert without confirmed recipes
Phase 8: Hidden cleanupWasteland Myth, End of Eons, Wasteland Overlord, Truth SeekerGuessing triggers blindly

Use the achievement list to decide what to target, then use the route guides to make the target safer.

If you are working on…Read this
Overall route from Day 1 to early mid-gameNuclear Epoch Guide
Extraction value, Safe Box, evacuation, and death riskHow to Extract in Nuclear Epoch
Weapons, armor, iron, elements, farming, and mid-game prepNuclear Epoch Mid-Game Progression

Final Achievement Advice

I treat Nuclear Epoch achievements as a progression map, not a checklist to brute force.

The early achievements tell me to build the base route. The mid-game achievements tell me when my weapon, armor, iron, extraction, and element habits are not ready. The rare achievements tell me the game has deeper goals, but they also warn me not to fake a 100% route before the triggers are proven.

My route is simple: build the system first, then chase the list. When the base, iron, armor, ammo, weapons, elements, and extraction route are stable, achievement cleanup becomes much safer.

FAQ

How many achievements are in Nuclear Epoch? +

The current captured list has 73 Nuclear Epoch achievements. They cover gathering, building upgrades, extraction value, stage clears, crafting, farming, cooking, medicine, bosses, and hidden late-game goals.

Is this a 100% Nuclear Epoch walkthrough? +

No. This is a full achievement list and route-planning guide, not a fake 100% walkthrough. The early and mid-game goals are routeable, but several rare hidden achievements need confirmed late-game triggers before they should be treated as solved.

What achievements should I do first? +

Start with the natural early route: mine ore, harvest wood, reach Academy Level 1, build the first NPC structures, clear Temple on Easy, and begin extracting value safely.

What is the first major achievement wall? +

The first major wall is the drop from Temple Easy at 76.4% to Normal difficulty at 9.5% and Level 4 firearm crafting at 9.3%. That is where extraction prep, iron, armor, ammo, weapon growth, and element planning start mattering more.

Which achievements should I avoid forcing early? +

Avoid forcing hidden endgame achievements, Level 5 building upgrades, high-grade farming, Master Chef, Medical Expert, rare boss cleanup, and low-health extraction before your base, iron, weapon, armor, and extraction route is stable.

Are the achievement percentages permanent? +

No. The percentages in this guide are a July 2026 captured snapshot. Nuclear Epoch is still being updated, and unlock rates can change as more players progress or patches adjust achievement triggers.

Why are some extracted value numbers written as 1,0000 or 5,0000? +

That is the formatting shown in the current achievement UI. I keep the in-game formatting instead of converting it, because the comma style may be localization-specific.

Are all rare 1.2% achievements hidden? +

No. Wasteland Myth, End of Eons, Wasteland Overlord, and Truth Seeker are marked as hidden achievements in the current UI. Erased is also very rare at 1.2%, but it is not marked hidden in the captured list.