Machine Party Achievements

How I Unlock Every Machine Party Achievement

A practical route for all 15 achievements, including the exact condition, the safest setup, and the attempts I would abandon early.

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How I Unlock Every Machine Party Achievement

Quick Answer

Machine Party has 15 achievements, with July 2026 Steam Global completion rates ranging from 49.2% for Quick draw! to 0.2% for Full Pack and Will it blend?. I would clear the six straightforward round achievements first, then use custom repetitions for precision targets, and leave the cumulative or four-crate conditions until I have a cooperative lobby.

Every Machine Party achievement belongs to one specific minigame. That makes the list look simple, but several conditions punish the wrong kind of speed.

The most common examples are:

  • firing first in Firearm Factory when the achievement requires me to finish second;
  • searching for a perfect target after finding the Inside Job syringe, even though the timer is only 3 seconds;
  • attacking another player before my own Stable Footing tile or Debris Platform is safe;
  • forcing a rare cumulative condition during a round that is already lost.

My route is to separate the list into three groups: achievements that usually come from normal play, achievements that need a clean precision run, and achievements that are easier with deliberate repetition.

Achievements I Clear During Normal Matches

Quick draw! — 49.2%

Condition: Kill someone who assembled a gun before me in Firearm Factory.

This condition is easy to misread. I do not want to be the first player with a completed weapon. I need another player to finish first, then complete my own gun and kill that player.

I still collect my recipe pieces efficiently, but I watch the other workstations. Once someone completes a gun, I stop taking uncertain parts. I finish only the parts already confirmed by my recipe and move behind the central machinery so I am not standing in their first firing lane.

My route is:

  1. memorize the first two recipe silhouettes;
  2. collect and insert one part at a time at my own workstation;
  3. let another player complete a gun first;
  4. survive their first shot by moving behind a table or machine;
  5. finish my remaining part;
  6. shoot the player who already assembled before me.

I abandon the attempt if the first armed player dies before my gun is complete. Killing a different unarmed player may win the round, but it does not match the achievement wording.

Machine Party Firearm Factory players carrying parts between the shared factory floor and their workstations
I keep my recipe route short, but I wait for another player to finish before I take the achievement shot.

BOOM HEADSHOT! — 42.5%

Condition: Land a headshot in Duck Hunt.

I attempt this only when I become the Hunter. Mouse aiming gives me a much cleaner correction than controller aiming, especially when a Runner changes height behind cover.

I keep the crosshair near head level and choose one exit lane rather than swinging between all three Runners. The easiest target is usually the player who commits to a straight crossing after I fire at someone else.

I do not chase the achievement with repeated panic shots. The weapon has a reload window, and wasting a shot can let every Runner cross. I hold the angle, wait for a head to clear the cover, and take one deliberate shot.

Machine Party Duck Hunt Hunter holding a firing lane with the weapon laser visible
I hold one lane at head height instead of dragging the aim across every Runner.

This is my hole. — 38.7%

Condition: Win by taking the last nook in Tunnel Hazard.

The last nook is not won by arriving at the wall first. I stay near the center until the green safe space is clear, then enter it in a straight line and move to the deepest stable point.

The dangerous position is the mouth of the nook. If I stop there, one push sends me back into the train lane. I keep my back away from the opening and face the approaching player.

When only one nook remains, I stop trying to predict a future side. I enter the visible green space immediately. I push only when the other player is between me and the opening; pushing from the wrong angle can create space for them and move me out instead.

Machine Party Tunnel Hazard final green nook with the surrounding lights marked unsafe
The final fight is decided at the entrance, so I get fully inside before I try to push anyone out.

Dodge this! — 33.5%

Condition: Throw the Spinebreaker device with under 1 second left on its timer.

I do not attempt this during an ordinary survival round. The safe method is to use one cooperative player and an open part of the arena.

I let the device attach, move toward the waiting player, and keep them directly in front of me. I hold the device until the visible timer drops below 1 second, then throw at the body rather than the floor. A direct hit can attach the device immediately; a miss leaves too little time for it to wake up and choose a target.

I abandon the attempt when the target runs behind a barrier or another player blocks the lane. At that point I throw early and save the round instead of dying with the device.

Machine Party Spinebreaker device being held during the final second of its countdown
I line up the target before the timer reaches the final second, then throw directly at the body.

Catch this! — 33.1%

Condition: Knock someone off by throwing a crate at them in Debris Platforms.

The achievement requires the thrown object to remove the player. Filling their platform with junk is not enough.

I clear my own platform first. Once the warning state is under control, I pick up a large piece and look for a player standing within one character width of an edge. I throw across the platform, not diagonally toward its center. The direct hit needs a clear knockback lane.

I do not attempt this when my own floor is turning red. Aiming while buried in junk usually removes me before the crate reaches the target.

Machine Party Debris Platforms player being knocked from a platform by thrown junk
I wait for a target near the edge and throw horizontally through the space behind them.

Just another day at the job. — 25.4%

Condition: Win a round of The Filter with 100% accuracy.

The challenge is not raw speed. One wrong input destroys the accuracy condition, so I spend the first several objects establishing the two-button rule:

  • burn the art;
  • recycle the technology.

I classify the object before I press anything. Once the categories become automatic, I increase the rhythm without guessing. A clean round produced 57 processed objects at 100% accuracy, and another winning run reached roughly 60, so I do not need to mash inputs to finish first.

If an unfamiliar object appears, I pause. Missing one cycle is less costly than sending one item to the wrong side and invalidating the entire run.

Machine Party The Filter controls showing burn and recycle inputs
I lock in the burn-art and recycle-technology rule before the first object reaches the decision point.
Machine Party The Filter result showing a winning run with perfect accuracy
A controlled 57-item round was enough to combine a winning total with 100% accuracy.

Precision and Survival Achievements

Mind the gap. — 13.2%

Condition: Survive until only 10 tiles remain in Stable Footing.

I treat the first half as a survival test, not a pushing game. I read the safe symbol from the indicator, move to the nearest matching tile, and stand near its center.

The real failure point comes after several floor drops. Players remember the previous safe symbol or run diagonally across empty space before confirming the new one. I reset my eyes to the indicator every phase.

My decision changes as the floor shrinks:

  • with many safe tiles, I choose an isolated tile and avoid contact;
  • with fewer routes, I move early before another player blocks the path;
  • near the 10-tile condition, I stop pushing completely unless someone is already forcing me off.
Machine Party Stable Footing briefing explaining that safe tiles are marked after each shuffle
I check the current symbol every phase; the tile that saved me last time may be removed next.

Stairmaster — 7.3%

Condition: Take 50 correct steps in a row in Wrong Way.

I use keyboard arrows or a controller D-pad. The analog stick introduces accidental diagonals, while the achievement needs 50 clean cardinal inputs without a broken streak.

I watch the prompt row instead of my character and read only the next two or three arrows. Trying to memorize a long chain makes me hesitate and lose the rhythm.

When I feel one input go wrong, I stop mashing. Continuing to press quickly does not rescue the streak. I finish the round normally, then repeat the minigame with a clean start.

Gluttony — 5.8%

Condition: Finish the Table Manners meal in under 20 seconds.

The route is plate → mouth → stop during every fresh look-away window. I load more than one pea when the host has just turned away, because full forks reduce the number of trips.

I never begin another pickup late in the safe window. Getting caught with a full fork wastes far more time than waiting for the next turn.

For the achievement attempt, I start moving immediately after the host looks away, use full fork loads, and reduce the final bite instead of overfilling the fork with only a small amount left.

About those TPS reports. — 5.7%

Condition: Infect someone within 3 seconds after getting the syringe in Inside Job.

This is easier with one player waiting beside a searchable desk or drawer. I search that object while the target remains within one short turn of me.

The syringe appears directly in my hand when I find it. I do not open another container or search for a better victim. I turn, close the short gap and infect the waiting player immediately.

If nobody is nearby when the syringe appears, I stop treating that round as an achievement attempt. Three seconds is too short for a long hallway chase, and trying to force it usually wastes both the syringe and the round.

Machine Party Inside Job office with searchable desks and the syringe route
I place the target beside the searchable furniture so the route from pickup to infection is only a few steps.

Flourished Memories — 3.8%

Condition: Survive until the maximum number of cube segments are removed in Chisel Gauntlet.

This is a survival achievement, so speed matters less than avoiding one bad submission. I convert each target into a short verbal pattern before touching my cube, such as “bottom-left, top-back, middle.”

I remove the most distinctive segment first, rotate the view before cutting a hidden side, and use reset only after an obvious misclick. The worst route is to reset after I have already forgotten the target and then start guessing.

I have not isolated the exact round number that the game treats as the maximum segment state. I therefore keep the playlist running and focus on surviving each increasing pattern rather than leaving after one complex cube.

Machine Party Chisel Gauntlet target cube shown before the carving phase
I translate the shape into a short sequence before the target disappears.

Leg it! — 2.6%

Condition: Reach the Minefield exit without using sonar.

I practice Minefield normally before attempting this. The harvester removes the option to stand still forever, but rushing blind on the first attempt usually ends at the first cluster.

For the no-sonar run, I follow a player who is already moving cleanly but leave at least one body length between us. That lets me reuse their path without being pushed into the mine they just avoided.

I commit to wide gaps and avoid changing direction near another player. If the route becomes blocked, I move back toward the last proven line rather than cutting across an untested diagonal.

Repetition and Coordinated Lobby Achievements

Mine. All mine! — 2.1%

Condition: Have 4 crates in my Forklift Certified deposit area.

I use a cooperative lobby for this. Other players can steal crates, and a crate that only touches the edge of the colored zone may not remain safely deposited.

My loading route is always the same:

  1. approach straight;
  2. lower the forks before contact;
  3. center the crate;
  4. raise it only after the forks are underneath;
  5. reverse toward my deposit area;
  6. lower it fully inside the colored boundary;
  7. leave the forks low before turning toward the next crate.

I do not take a long central fight while holding three crates. I secure the nearest uncontested fourth crate and ask the other players to leave the deposit area alone until the condition resolves.

Machine Party Forklift Certified colored deposit areas and forklifts carrying crates
I lower every crate fully inside my colored area before I turn toward the next pickup.

Full Pack — 0.2%

Condition: Smoke a total of 20 cigarettes.

The wording indicates a cumulative total, so I focus on finishing cigarettes rather than winning every Smoke Break round.

My reliable rhythm is medium inhale, complete exhale, then the next inhale. I do not start another pull while the previous exhale is still resolving, because that is what most often creates repeated coughing.

One cigarette can be finished in roughly the 30-second round window with a controlled rhythm. I keep repeating the minigame and avoid maximum inhales until only a small final section remains.

I have not isolated whether the counter persists identically across every custom playlist and reconnect state. When working on the last few, I keep the same lobby active and finish the round instead of leaving early.

Machine Party Smoke Break briefing explaining that too much smoke causes coughing
I use medium pulls and complete exhales; repeated coughing is the main reason a cigarette remains unfinished.

Will it blend? — 0.2%

Condition: Push 15 players into the hacksaws in Lethal Rebound.

This is cumulative, but the push must send the player into a moving saw lane. A normal shove that leaves them alive does not match the condition.

I use a cooperative player and stand beside a repeated disc path. The target waits between me and the lane, and I push immediately after the closest disc passes. That gives the next rebound time to reach them while keeping me out of the same path.

I do not chase the target across the arena. One safe setup is more valuable than several random pushes that end with both players dead. After a successful knock, I repeat the minigame and use the same side of the arena so the timing stays familiar.

Machine Party Lethal Rebound player positioned beside a repeating hacksaw path for a push
I place the target between me and a known rebound lane, then push just after the nearest disc passes.

I would not grind the list from rarest to easiest. This order gives me useful practice before the precision attempts:

  1. Quick draw!, BOOM HEADSHOT!, This is my hole., Catch this! and Just another day at the job. during normal rotations;
  2. Mind the gap., Stairmaster, Gluttony and About those TPS reports. in repeated playlists;
  3. Dodge this! and Mine. All mine! with one cooperative player;
  4. Flourished Memories and Leg it! after learning their full minigames;
  5. Full Pack and Will it blend? as the final cumulative cleanup.

The key decision is knowing when an attempt is already dead. If the first armed player disappears, the Inside Job target is across the map, my platform is red, or the Spinebreaker throw lane closes, I finish the round normally and try again. Forcing a broken setup rarely saves time.

FAQ

Do Machine Party achievements unlock in custom playlists? +

I use custom playlists to repeat difficult minigames, but I have not isolated a clean test proving that every achievement unlocks there. When I only need one final achievement, I use a normal playlist unless I have already confirmed the custom version on my own profile.

Which Machine Party achievements are easiest with coordinated friends? +

Dodge this!, About those TPS reports., Mine. All mine!, and Will it blend? become much more controlled when another player agrees to stand in the correct lane or leave the required object alone. The mechanical input still has to be completed by the player earning the achievement.

Why are the achievement percentages on Steam different from this guide? +

The percentages here are Steam Global rates recorded in July 2026. They change as more players buy the game and complete each condition, so the unlock method matters more than the exact percentage.