1 Al-Balad Setup (Past): Your “Don’t-Miss” Start
Al-Balad’s Past timeline is designed to bait you into heading for the Temple immediately. Resist that urge: this chapter is smoother when you lock down the early shard and items first.
Priority Objective
Hit the Storeroom basement first. It’s fast, safe, and it removes the biggest “I forgot a shard” risk in the chapter.
Loot Callout
Storeroom (Past) → Basement: Red Fragment. Grab it now so you can route Temple Palace with no backtrack pressure.
Mindset tip: This region’s difficulty is navigation + confirmation triggers, not raw stats. If you’re “stuck”, assume a story flag wasn’t completed (usually Serpent’s Square).
🧭 Decision Module: Temple Palace Route
Temple Palace is the “time sink” dungeon. Choose a routing style: safe + systematic (recommended) or fast + direct. Mixing styles is how people miss B1.
Plan A: Safe & Complete
Recommended- Mentally split Temple into “levels”: clear one level, then commit down.
- Confirm B1 shard before any “boss-ish” doorway or setpiece.
- If you see branching paths, take the one that looks like a dead end first (usually hides loot).
Plan B: Fast & Direct
Speedrun- Beeline to B1 routes; ignore side rooms unless you’re shard-checking.
- The moment you grab B1, path back up—don’t “maybe later”.
- If you leave without B1, you lose more time backtracking than you saved.
2 Temple Palace (Past): B1 Shard Checkpoint
Temple Palace is where the region “feels like a dungeon chapter”. Your only mandatory collectible in the Past here is the Yellow Fragment on B1.
Shard Reminder
Temple Palace (Past) → Basement Level 1: Yellow Fragment. If you’re unsure whether you picked it up, do NOT push further — go confirm now.
Route discipline: in long dungeons, “I’ll grab it on the way out” is the #1 cause of missed fragments. Treat B1 as a checkpoint: shard first, story second.
3 Serpent’s Square: Puzzle Confirmation
Serpent’s Square is a progression gate disguised as “optional mystery”. The game expects you to complete + confirm the puzzle state — not just “interact once”.
4 Present Day Cleanup: 3 Stops, 3 Fragments
After the Past timeline is resolved, the Present becomes a cleanup sweep. Do the stops in this order to minimize travel and avoid the most missed shard.