1 Fall from Grace: Pilgrim’s Perdition (Past)
After arriving at Alltrades Abbey (Past), you’re deceived by an impostor priest and your powers are sealed. You wake up in Pilgrim’s Perdition — a slum designed to break fighters by forcing them to rely on basic actions and items.
Immediate Goal
Trigger the resistance chain: talk to the local leaders (Eustace + Fingers), then loot key buildings for fragments before you commit to the cave and Arena.
Fragment Sweep (Perdition)
- Blue Fragment: chest in a western building.
- Hidden Fragment: behind/near the bank area — look for a concealed room trigger.
Survival rule: until your powers return, treat every fight like a resource puzzle. “Winning fast” matters less than “winning without spending all herbs.”
⚖️ Player Decision Module: Arena Prep Strategy
The Arena is a 5-fight gauntlet while you’re “skill-sealed.” Your biggest choice is whether you prep for consistency or speed. Pick one plan and commit — mixed strategies are how most runs fail.
Plan A: Safe & Consistent
Recommended- Buy herbs until each member can heal multiple times.
- Always defend on unknown enemy turns (information > damage).
- Focus-fire one target; reduce incoming actions first.
- Enter each fight with HP ≥ ~70% (don’t gamble).
Plan B: Fast & Aggressive
Speedrun- Minimal shopping; rely on burst damage.
- Use boomerang-style multi-hit tools if you have them.
- Accept higher wipe risk; reset if the early fight goes bad.
- Only heal when a KO is likely next turn.
Arena “No-Skills” Micro Rules
2 Western Cave → Arena Gauntlet (Past)
Your next objective is the Western Cave. Treat it like a “pre-Arena exam”: your goal isn’t to fully explore — it’s to secure the key progression item that allows entry to the tournament.
Cave Play Pattern
- Avoid “attrition fights.” If a battle is going long, defend + stabilize.
- Don’t blow all items here — the Arena is mandatory and longer.
- If you find yourself chain-healing, leave and restock before the Arena.
Arena Failure Pattern
Most wipes happen because players enter Fight 3+ with “half inventory, half HP.” If your resources look shaky after Fight 1–2, it’s faster to reset than to crawl to a guaranteed wipe.
Practical prep: assign one character as “item-healer” by turn order. If your fastest character heals, your slower characters get to keep attacking/defending without panic.
3 Boss: Cardinal Sin (Past)
After the tournament, you confront Cardinal Sin — the checkpoint boss that ends the “sealed” arc. This fight is simpler than the Arena in one way: it’s a single opponent, so focus-fire is trivial. It’s harder in another way: the boss punishes sloppy healing timing.
Upon victory, the true abbey authority returns and you receive a Yellow Fragment.
4 Present Day: Class System Unlocked
Return to Alltrades Abbey in the Present. It’s restored — and the world opens up. This is where you unlock vocations (class changes), which permanently changes how you plan party growth.
First Vocation Advice (Practical)
- If you struggled in Arena: pick a vocation path that gives early survivability tools.
- If you’re speedrunning: prioritize damage + mobility, then backfill utility later.
- Don’t overcommit to “perfect builds” now — your goal is momentum through the next island.
Present-Day Fragment Sweep
- Yellow Fragment: talk to the High Priestess in the main hall.
- Bandits’ Base: revisit in Present for a fragment reward.
- Abbey Basement / Past cleanup: check missed basement + hidden areas.