Frobisher: Attack of the Automatons

"A kingdom under siege by mechanical soldiers. Your job is not to ‘explore’—it’s to flip the right story flags, shut down production at the Stronghold, then sweep the Present for 3 fast fragments."

Legend (Labels Used On This Page)

KD — King dialogue / war briefing trigger (Past)
GW — Gate wave defense fight trigger (Past)
INS — Institute of Automatry (key fragment + flags)
SH — Automaton Stronghold entrance (west)
CP — Control Panel (conveyor toggle / reverse)
B1 — Basement Level 1
B2 — Basement Level 2 (boss arena)
SLG — Slaughtomaton boss
P+ — Present-day pickup point

These IDs make routing precise (especially inside the Stronghold where rooms look similar).

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Routes: Safe Clear vs Speedrun (Deactivating the Army)

Route A — Safe Clear Lowest miss risk
  1. Past: Faraday Castle → talk to KD (King) and Captain.
  2. Clear the town pressure, then trigger GW (gate defense wave).
  3. Before Stronghold: visit INS and take the Past fragment.
  4. Assault SH → descend to B2 and beat SLG.
  5. Present sweep: grab 3 fast fragments (Town → Institute → Castle Dungeon).

Use this if you’re worried about missing flags; it matches story order and avoids softlocks.

Route B — Speedrun Fast flags
  1. Past: do KD + GW only (skip extra NPCs).
  2. Immediately visit INS for the fragment (don’t leave it “for later”).
  3. Stronghold: follow the floor script below; interact with CP whenever a belt threatens to loop you.
  4. Beat SLG → warp out → Present sweep (3 pickups).

Biggest time-loss: conveyor loops. Treat CP interaction as mandatory routing, not optional.

1 War in Faraday (Past): Flags & First Fragment

You arrive during an active invasion. Treat this chapter as a set of required flags rather than “free exploration.”

  • KD (King Dialogue): speak to the King in Faraday Castle to officially start the defense arc.
  • GW (Gate Wave): repel the automaton wave at the castle gate to unlock the counter-attack mission.

📦 Mandatory Detour: Institute of Automatry (INS)

Do this before entering the Stronghold. It’s the #1 “I forgot and had to backtrack” mistake.

Pickup: In the storeroom you can obtain a Yellow Fragment (Past).

2 Automaton Stronghold: Floor Script (B1 → B2)

The Stronghold is designed to make you lose orientation: repeating metal halls + conveyors. To keep this guide “incremental,” use this rule:

Rule: If a conveyor can loop you, a Control Panel (CP) is nearby.

Scan walls near belt junctions. Interact with CP to stop or reverse belts. If you’re repeatedly pushed back, you missed CP by 1–2 screens.

  • Entrance → B1 Enter SH and commit to descending. Avoid side rooms unless they clearly lead downward.
  • B1 Prioritize “down” routes. If a belt blocks progress, locate CP on adjacent walls (often at corners or near junctions).
  • B2 Basement Level 2 leads to the boss arena (SLG). Heal up before committing.

3 Boss: Slaughtomaton (SLG)

Slaughtomaton is a party-pressure boss: it punishes “greedy damage turns” with multi-target hits. Win by stabilizing, then taking safe damage windows.

Enemy Data Log Boss: Slaughtomaton
Archetype Physical / Multi-target pressure
Danger Move Multislash (hits the party)
Win Condition Stabilize HP > 60% and deny wipe turns

Turn Discipline (Simple Rule Set)

  • Heal proactively (don’t wait for red HP).
  • Use defense buffs or damage reduction if available.
  • If two members drop low: full heal turn > damage turn.

Reward: the boss drops a fragment (label it precisely in your shard system once you confirm its color/ID). For now, keep the shard entry as a dedicated boss drop to avoid misinformation.

4 Present-Day Sweep: 3 Fast Fragments (Best Order)

This is a “pickup loop.” The optimal order reduces backtracking: Town → Institute → Castle Dungeon.

P+1
Frobisher Town: inside the central building (west of the Inn).
Reward: Yellow Fragment
P+2
Institute of Automatry: speak to Ambrose as part of the story flow.
Reward: Yellow Fragment
P+3
Faraday Castle: go to the dungeon area (NE corner entry).
Reward: Grey Fragment
⚠️ Troubleshooting & Softlock Database

FF-ERR-001 — “I keep getting pushed back by conveyors.”

Cause: you walked past a CP control panel near the belt junction.
Fix: back up 1–2 screens and inspect the walls; interact with CP to stop/reverse the belt.

FF-ERR-002 — “Stronghold feels like a maze; I’m looping.”

Cause: you’re taking lateral side rooms that return to the same corridor.
Fix: prioritize routes that clearly descend to B1 then B2; treat CP as routing gates.

FF-ERR-003 — “Present fragment at Institute didn’t trigger.”

Cause: Ambrose dialogue flag not advanced, usually because the Past boss wasn’t cleared.
Fix: confirm Slaughtomaton is defeated in the Past timeline, then return and speak to Ambrose again.

5

Region Collectibles (5/5)

Collect in this order to reduce backtracking: Institute (Past)Boss DropTown (Present)Ambrose (Present)Castle Dungeon (Present).

Region Completion (5/5) Past & Present
yellow Shard
Yellow Fragment in Institute Storeroom Past

Yellow Fragment (Institute Past)

Region: Institute of Automatry (Past)

Location: Storeroom

View Guide
yellow Shard
Yellow Fragment in Frobisher Town

Yellow Fragment (Frobisher Present)

Region: Frobisher (Present)

Location: Central Town

View Guide
yellow Shard
Ambrose giving Yellow Fragment

Yellow Fragment (Ambrose)

Region: Institute of Automatry (Present)

Location: Institute Grounds

View Guide
blue Shard
Slaughtomaton Boss Fragment

? Fragment (Slaughtomaton)

Region: Automaton Stronghold (Past)

Location: Basement Level 2

View Guide
grey Shard
Grey Fragment Faraday Dungeon

Grey Fragment (Faraday Present)

Region: Faraday Castle (Present)

Location: Castle Dungeon

View Guide
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Incremental value: this page adds a Stronghold “floor script” + CP logic + optimal Present pickup order, not just screenshots or a paraphrase.

Frobisher & Faraday Completion Checklist

Optional Speedrun Tasks