Orb of Creation Achievements Guide

Track all 50 Orb of Creation 1.0 achievements with hidden descriptions, API names, rarity notes, cleanup order, Expert ascensions, Perfect technologies, Time Runes, and challenge routes.

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Orb of Creation Achievements Guide

Quick Answer

Orb of Creation 1.0 has 50 achievements in this list. I do not chase them from top to bottom; I split them into natural first-run progress, Expert ascension cleanup, Perfect technology cleanup, Time Rune goals, challenge clears, and restriction runs like Orb Minimalism.

This is the achievement guide for Orb of Creation 1.0.

A raw achievement list is useful, but it does not tell me which achievements are safe to ignore, which ones need a planned route, and which ones should wait until New Game Plus.

Orb of Creation hidden achievements list with 50 achievements
The 1.0 achievement list is mostly hidden and very low-rarity in this snapshot. I use it as a route map, not a first-hour checklist.

How I use this achievement list

I split the list by timing.

TimingWhat belongs hereMy approach
Natural first-run progressCasting, attributes, mana capacity, early technology progressLet these happen while learning the route
Planned system cleanupMaster achievements and Perfect technology achievementsPick one system at a time instead of jumping across every category
Endgame routeRestore the WorldTreat this as the normal final ritual goal
Time Rune routeRune Revolutionary, Scaling Schemer, Tempo Tactician, Ideal InvestmentsSave for New Game Plus and long-run planning
Challenge routeChallenge Savant, Void EnderDo after I know the normal route
Restriction routeOrb MinimalismDo late, after I know which Expert Researches are actually optional

That is why I sort the achievements by cleanup timing instead of treating all 50 hidden entries as equal. I do not need to stare at 50 hidden entries equally. I need to know what not to force too early.

Why everything shows 0.1% right now

The current rarity snapshot is useful, but I do not overread it.

Most entries showing 0.1% does not mean every achievement is equally impossible. It usually means the 1.0 achievement set is still new, and many achievements point toward systems that take time to reach: Expert ascensions, Perfect technologies, Time Runes, challenges, final ritual completion, and restriction runs.

So I treat the low rarity as a timing signal, not a difficulty ranking.

Terms I track before cleanup

A few achievement descriptions use late-route terms that are easy to read past. I do not treat them as first-hour goals, but I do mark what kind of route they belong to.

TermAchievement connectionHow I read it in-gameHow I treat it
Achievement StrengthBounty BoardThe achievement asks me to reach a certain level of Achievement Strength. In the route material, an achievement-related upgrade appears after deeper Scholar progress, but I do not have enough evidence yet to describe the full reward system.I treat this as long-term achievement-power cleanup, not something to force during the first route.
Orb PointsSpecialistThe achievement asks me to earn a certain number of Orb Points. Orb progression appears later in the run, but I do not treat Specialist as an early checklist goal. I wait until the game clearly shows the next Orb Point or Orb Advancement step.I track it as a late progression / Orb route goal until I can verify the exact payoff.
Expert ResearchesOrb MinimalismThis achievement limits how many Expert Researches I can buy during a world cycle.I delay it until I already know which Expert Researches are required for a normal clear.
Expert ascensionMaster achievementsEach Master achievement asks me to ascend a specific Expert system multiple times.I clean these one system at a time instead of chasing every Master achievement at once.
Perfect technologyPerfect achievementsEach Perfect achievement asks me to perfect one Improved technology.I clean these by technology group after the normal route is stable.
Time RunesRune Revolutionary, Scaling Schemer, Tempo Tactician, Ideal InvestmentsThese achievements point toward Time Rune leveling and category-specific rune investment.I save them for New Game Plus / long-run scaling cleanup.
Final ritualRestore the WorldThis is the normal endgame completion target.I treat it as the baseline clear before restriction or challenge cleanup.

Random discovery changes achievement planning

Orb of Creation 1.0 can randomize discoveries and tool choices, so I do not assume every Expert system, rune direction, or late route appears in the same order every run.

That matters most for achievements like the Master series and Time Rune achievements. If I am aiming for Master Wizardry, Master Scholar, or Master Storm, but that system is not available in the current choice set yet, I do not treat the save as broken. I keep progressing, watch the next discoveries, and shift the cleanup target when the matching system appears.

All 50 achievements list

All achievements below are hidden in the current list I am using. The API name column is useful for tracking, debugging, and comparing achievement data across tools.

AchievementHidden descriptionAPI nameTiming
Bounty BoardReach a certain level of Achievement Strength.BOUNTY_BOARDLong-term achievement power
Challenge SavantComplete several challenges.CHALLENGE_SAVANTChallenge cleanup
Ideal InvestmentsLevel up several Investment time runes.IDEAL_INVESTMENTSTime Rune cleanup
Master AlchemyAscend Expert Alchemy multiple times.MASTER_ALCHEMYExpert ascension cleanup
Master ArcaneAscend Expert Arcane multiple times.MASTER_ARCANEExpert ascension cleanup
Master ArtificerAscend Expert Artificer multiple times.MASTER_ARTIFICERExpert ascension cleanup
Master AugmentsAscend Expert Augments multiple times.MASTER_AUGMENTSExpert ascension cleanup
Master DragonAscend Expert Dragon multiple times.MASTER_DRAGONExpert ascension cleanup
Master DruidAscend Expert Druidry multiple times.MASTER_DRUIDExpert ascension cleanup
Master ExpansionAscend Expert Expansion multiple times.MASTER_EXPANSIONExpert ascension cleanup
Master ItemsAscend Expert Items multiple times.MASTER_ITEMSExpert ascension cleanup
Master MysticismAscend Expert Mystic multiple times.MASTER_MYSTICISMExpert ascension cleanup
Master ScholarAscend Expert Scholar multiple times.MASTER_SCHOLARExpert ascension cleanup
Master StormAscend Expert Storm multiple times.MASTER_STORMExpert ascension cleanup
Master WizardryAscend Expert Wizardry multiple times.MASTER_WIZARDRYExpert ascension cleanup
Orb MinimalismComplete a world cycle, only purchasing a minimal amount of Expert Researches.ORB_MINIMALISMRestriction run
Orbular GrowthReach a certain amount of mana capacity.ORBULAR_GROWTHNatural capacity progress
Perfect ArtifactsPerfect the technology: Improved Artifacts.PERFECT_ARTIFACTSPerfect technology cleanup
Perfect AurasPerfect the technology: Improved Auras.PERFECT_AURASPerfect technology cleanup
Perfect CastingPerfect the technology: Improved Casting.PERFECT_CASTINGPerfect technology cleanup
Perfect CharmsPerfect the technology: Improved Charms.PERFECT_CHARMSPerfect technology cleanup
Perfect CombatPerfect the technology: Improved Combat.PERFECT_COMBATPerfect technology cleanup
Perfect CraftingPerfect the technology: Improved Crafting.PERFECT_CRAFTINGPerfect technology cleanup
Perfect DurationsPerfect the technology: Improved Duration.PERFECT_DURATIONSPerfect technology cleanup
Perfect GeneratorsPerfect the technology: Improved Generators.PERFECT_GENERATORSPerfect technology cleanup
Perfect InventoryPerfect the technology: Improved Inventory.PERFECT_INVENTORYPerfect technology cleanup
Perfect LaboratoryPerfect the technology: Improved Laboratory.PERFECT_LABORATORYPerfect technology cleanup
Perfect LearningPerfect the technology: Improved Learning.PERFECT_LEARNINGPerfect technology cleanup
Perfect LuckPerfect the technology: Improved Luck.PERFECT_LUCKPerfect technology cleanup
Perfect MaterialsPerfect the technology: Improved Materials.PERFECT_MATERIALSPerfect technology cleanup
Perfect MetabolismPerfect the technology: Improved Metabolism.PERFECT_METABOLISMPerfect technology cleanup
Perfect ResourcesPerfect the technology: Improved Resources.PERFECT_RESOURCESPerfect technology cleanup
Perfect RunesPerfect the technology: Improved Runes.PERFECT_RUNESPerfect technology cleanup
Perfect SanctuaryPerfect the technology: Improved Sanctuary.PERFECT_SANCTUARYPerfect technology cleanup
Perfect ScribingPerfect the technology: Improved Scribing.PERFECT_SCRIBINGPerfect technology cleanup
Perfect SoilPerfect the technology: Improved Soil.PERFECT_SOILPerfect technology cleanup
Perfect SpecialPerfect the technology: Improved Special.PERFECT_SPECIALPerfect technology cleanup
Perfect SpeedPerfect the technology: Improved Speed.PERFECT_SPEEDPerfect technology cleanup
Perfect StudyPerfect the technology: Improved Study.PERFECT_STUDYPerfect technology cleanup
Perfect ToolsPerfect the technology: Improved Tools.PERFECT_TOOLSPerfect technology cleanup
Perfect TransmutationsPerfect the technology: Improved Transmutations.PERFECT_TRANSMUTATIONSPerfect technology cleanup
Restore the WorldComplete the final ritual.RESTORE_THE_WORLDEndgame route
Rune RevolutionaryLevel up several time runes.RUNE_REVOLUTIONARYTime Rune cleanup
Scaling SchemerLevel up several Scaling time runes.SCALING_SCHEMERTime Rune cleanup
SpecialistEarn a certain number of Orb Points.SPECIALISTLong-term Orb Points route
SpellslingerCast a certain number of spells.SPELLSLINGERNatural casting progress
Stat BlockDevelop a certain number of attributes.STAT_BLOCKNatural attribute progress
Technology TycoonAdvance one technology several times.TECHNOLOGY_TYCOONTechnology progress
Tempo TacticianLevel up several Tempo time runes.TEMPO_TACTICIANTime Rune cleanup
Void EnderComplete “Increased Difficulty” several times.VOID_ENDERChallenge cleanup

What I do not force on the first run

The first run is for learning the route.

I do not force the Master series immediately because those achievements require repeated Expert ascensions. If 1.0 discovery choices delay a specific Expert direction, I keep progressing instead of trying to force that one achievement too early.

I do not force the Perfect series immediately because those achievements are tied to perfecting specific Improved technologies. They are better handled when I am already pushing that technology route.

I do not force Time Rune achievements before the run has clearly moved into New Game Plus and long-run scaling. Rune Revolutionary, Scaling Schemer, Tempo Tactician, and Ideal Investments are not beginner goals.

I definitely do not force Orb Minimalism blind. A restriction run only makes sense after I know which Expert Researches are required for a normal world cycle and which ones I can skip.

My cleanup order

This is the route I would use after the first stable clear.

StepCleanup goalWhy this order works
1Learn the normal route and reach the final ritual pathI need a baseline before restriction planning
2Let natural achievements progressSpellslinger, Stat Block, Orbular Growth, and Technology Tycoon should move while I play normally
3Pick one Expert directionThe Master series is easier when I focus one system at a time
4Clean Perfect technologies that match my current buildI do not jump across all Perfect achievements randomly
5Move into Time Rune achievementsRune goals fit better after New Game Plus systems are clear
6Do challenge achievementsChallenge Savant and Void Ender are easier after I know the normal power curve
7Attempt Orb MinimalismRestriction cleanup belongs after the normal world cycle is understood

This order is not about speedrunning the achievement list. It is about avoiding the worst mistake: chasing a late restriction or repeated ascension before I understand the normal route.

How I track progress without overgrinding

I use the achievement list as a map, not as a command.

If an achievement advances naturally, I leave it alone. If an achievement names a system, I wait until that system is already part of my route. If an achievement asks for repeated clears, repeated ascensions, or a restriction, I mark it for cleanup after the route is stable.

FAQ

How many achievements are in Orb of Creation 1.0? +

Orb of Creation 1.0 has 50 achievements in this list. Most are hidden and the current snapshot shows extremely low rarity because the 1.0 achievement set is still new.

Why do so many Orb of Creation achievements show 0.1%? +

The main reason is timing. The 1.0 achievement set is new and many achievements point toward late systems, Expert ascensions, Time Runes, challenges, or final ritual cleanup, so most players have not had time to finish them yet.

Should I chase achievements during my first run? +

No. I would learn the normal route first, then clean up Expert ascensions, Perfect technologies, Time Runes, challenges, and restriction achievements after I understand world cycles.

How does random discovery affect achievements? +

Because 1.0 discoveries can vary, I do not expect every Expert direction, rune path, or system to appear in the same order. If a Master achievement's Expert system is not available yet, I continue the route and watch for that system later.

What is Orb Minimalism? +

Orb Minimalism asks for a world cycle while purchasing only a minimal amount of Expert Researches. I treat it as a later restriction run, not a blind first-run target.

What achievements are related to Time Runes? +

Rune Revolutionary, Scaling Schemer, Tempo Tactician, and Ideal Investments all point toward Time Rune leveling. I save these for New Game Plus and long-run cleanup planning.