Boss Guide: Cardinal Sin
/public/images/bosses/cardinal-sin.webp)
Your edge isn’t a weakness list—it’s choosing the right push window and not trading while unstable.
Phases: 1
Tags: Discipline, Push Windows, Tempo
Fast Route: Minimal Prep → Safe Win
Treat this as a tempo fight. If the team isn’t stable, you’re not allowed to attack.
When the key threat turn happens, respond immediately (heal/mitigate/revive).
Run a consistent loop until you see clean punish windows.
After the win, stabilize your route (save / re-check next steps).
🧬 Fight signature
Intentionally unique per boss. Summarizes the “shape” of the fight and why runs fail.
🧾 Video notes (evidence)
One-sentence callouts tied to timestamps. Each note jumps to the correct source segment (via refIndex).
🎥 Video reference
Jump into the all-boss compilation for this boss’s segment.
🧭 Safe plan
Stable, repeatable, low-variance win route.
- Avoid trading while low—stabilize first, then push.
- Commit to a single safe loop until you see a clear window to burst.
- When you take a spike: recover immediately; don’t try to win it back with damage.
⚠️ Key threats
Treat these as must-answer turns. If you wipe, it’s usually one of these.
🧭 Decision Tree: What to do when you wipe
Conditional rules you can actually run mid-fight. Built to avoid “generic wiki advice.”
Then: Don’t trade—use the turn to stabilize so the next exchange doesn’t end the fight.
Then: Recover immediately; postpone offense for one turn to avoid a two-turn collapse.
Then: Push damage for 1–2 turns, then return to your safe loop.
✓ Cardinal Sin Boss Checklist
Tip: checklist is per-boss (keyed by cardinal-sin).