Part 1: The Shrine of Mysteries &
The Three Yellow Shards

"The key to the door isn't an item, it's a test of character."
— This guide covers the complete path from Fishbel Village to the Door of Awakening.

Introduction: The New "Flag System"

If you are returning from the PS1 or 3DS versions of Dragon Quest VII, you need to unlearn your muscle memory. In the Reimagined Demo, the Shrine of Mysteries is no longer a physics-based puzzle (you cannot push the statues manually).

Instead, the game uses a strict "Event Flag" system. You must trigger specific conversations in a set order to make key items spawn. Following this guide step-by-step will prevent the common "stuck at the shrine" issue.

1

Fishbel Village: The "Pilchard Sandwich" Check

Dragon Quest VII Reimagined Pilchard Sandwich location in Hero's kitchen Fishbel
The Pilchard Sandwich is on the kitchen table. You cannot leave the village without it.

The game begins in the Hero's bedroom. While it is tempting to run outside and explore the island immediately, the game enforces a "Domestic Phase" first.

The Trap: If you leave your house without the sandwich, you can wander the village indefinitely, but the guard at the gate will not let you leave, and the story trigger at the harbor will not activate.

✅ Mandatory Checklist

  • 1. Go downstairs to the kitchen. Interaction point is on the table.
  • 2. Speak to your mother (Pearl). She will give you the Pilchard Sandwich.
  • 3. Walk to the Harbor (South) and speak to Borkano (Father).

*Pro Tip: Grab the sandwich BEFORE talking to your mother to save one dialogue cycle. This is a common speedrun tactic valid in the demo.

2

Estard Castle: Earning Permission

King Donald dialogue Estard Castle Dragon Quest VII Reimagined permission flag
Even if the King gets angry, this conversation is the mandatory flag to unlock the Ruins.

After leaving Fishbel, head straight to Estard Castle. The bridge guard will now let you pass (checking your "Village Complete" flag).

Your goal is not just to explore, but to establish the "Ruins Motivation". You must speak to King Donald. Even though he gets angry and dismisses you, this dialogue is the system trigger that unlocks the next phase of the quest.

The Ancient Text: Following the King's scene, navigate to the castle basement (the old laboratory). Finding the "Ancient Text" here is what convinces Kiefer to head to the Shrine. Without this item in your inventory, the Shrine event will not start.

3

The Shrine of Mysteries: Solving the Statue

This is where 80% of players get stuck. You arrive at the Shrine, and Kiefer suggests using the items you have.

🚫 The Trap (Fails)

Using the "Hot Stone"

Kiefer gives you the Hot Stone and suggests it might work. This is a narrative red herring. Placing the Hot Stone on the pedestal does nothing in this version of the game. Do not waste time trying every angle.

Shrine of Mysteries Statue Puzzle solution talking to Guardian Dragon Quest VII Reimagined
Correct Solution: Interact with the Left Statue directly to start the "Trial of Courage".

The Solution (Works)

The "Trial of Courage"

Ignore your inventory. Walk up to the Left Statue and interact with it directly (Press A/X). This triggers a voice-over cutscene where the Guardian demands proof of your resolve.

Once the Guardian speaks, a new Objective is added to your log: "Collect the Three Yellow Shards." Only AFTER this dialogue do the shards actually spawn in the world.

4

The Three Yellow Shards Locations

Now that the quest is active, you need to backtrack to find the fragments. Use the tracker below to ensure you don't miss any.

yellow Shard
King Donald granting the Yellow Shard in DQ7 Reimagined.

Yellow Fragment (Estard)

Region: Estard Island

Location: Estard Castle - 2F

View Guide
yellow Shard
Location of the Fishbel Kitchen Shard in DQ7 Reimagined.

Yellow Fragment (Fishbel)

Region: Fishbel Village

Location: Borkano's House (Kitchen)

View Guide
yellow Shard
The Sage Statue in the Shrine of Mysteries, DQ7 Reimagined.

Yellow Fragment (Ruins)

Region: Hidden Ruins

Location: Entrance Statue

View Guide

Detailed Text Guide (Backup)

Shard #1: Fishbel

Return to your home. Borkano will have returned from the sea. He leaves the shard on the kitchen table.
Condition: Must speak to Village Chief if not appearing.

Shard #2: Estard

Located in the Castle. After showing the Ancient Text to the Reclusive Elder (Basement), the King grants access to the Treasury.

Shard #3: The Shrine

This one is tricky. It spawns at the feet of the Guardian Statue, but ONLY after you finish the dialogue scene mentioned in Step 3.

⚠️ "Help! I'm Still Stuck!"

If the Door of Awakening refuses to open, you have likely missed a "Soft Flag". Run this 60-second diagnostic:

  • Inventory Check: Do you have the Ancient Text? (Not just the sandwich).
  • Party Check: Is Maribel in your party? (She must be present for the Shrine event).
  • Interaction Check: Did you actually click "Yes" when the Statue asked if you are ready?
  • !
    Stop trying to use the "Hot Stone". It is a story item, not a puzzle key.

Frequently Asked Questions

Does the demo progress carry over to the full game?

Yes. According to the official Steam page, your Save Data from the demo (including Character Levels up to 20, Gold, and Shards) will transfer to the full release on Feb 5, 2026. You will pick up exactly where you left off.

Where is the third Yellow Shard? It's not at the Shrine.

The third shard is scripted to appear only after the Statue's dialogue sequence is complete. If you visit the Shrine before triggering the "Trial of Courage" event, the floor will be empty. Go talk to the statue first!