Boss Guide: Fire Spirit
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Win condition is consistency: mitigation + stable healing cadence beats greedy damage turns.
Phases: 1
Tags: Elemental Pressure, Sustain, Punish Greed
Fast Route: Minimal Prep → Safe Win
Treat this as a tempo fight. If the team isn’t stable, you’re not allowed to attack.
When the key threat turn happens, respond immediately (heal/mitigate/revive).
Run a consistent loop until you see clean punish windows.
After the win, stabilize your route (save / re-check next steps).
🧬 Fight signature
Intentionally unique per boss. Summarizes the “shape” of the fight and why runs fail.
🧾 Video notes (evidence)
One-sentence callouts tied to timestamps. Each note jumps to the correct source segment (via refIndex).
🎥 Video reference
Jump into the all-boss compilation for this boss’s segment.
🧭 Safe plan
Stable, repeatable, low-variance win route.
- Open with mitigation (reduce incoming pressure) before committing to offense.
- Use a heal-first loop until you identify a safe window; don’t borrow a damage turn while unstable.
- If multiple dip at once: stabilize as a group (group heal / defend) rather than chasing one target.
⚠️ Key threats
Treat these as must-answer turns. If you wipe, it’s usually one of these.
🧭 Decision Tree: What to do when you wipe
Conditional rules you can actually run mid-fight. Built to avoid “generic wiki advice.”
Then: Use a group stabilization turn (group heal / defend) instead of offense.
Then: Choose safety: maintain mitigation / heal cadence before pushing damage.
Then: Stabilize survivors first; revive only when you can keep everyone alive next turn.
✓ Fire Spirit Boss Checklist
Tip: checklist is per-boss (keyed by fire-spirit).